Player Matchup

Susano
Susano
Gold II
BuckeyeJim
Susano
Gold II
Level 106
God Stats
1W - 0L
1,729 SR
Queue Stats
21W - 5L
1,820 MMR
Party 2
Tyr
Tyr
Gold V
Sirpunksalot
Tyr
Gold V
Level 124
God Stats
6W - 0L
1,803 SR
Queue Stats
11W - 4L
1,737 MMR
Party 2
Raijin
Raijin
Gold V
jman57123
Raijin
Gold V
Level 144
God Stats
2W - 0L
1,752 SR
Queue Stats
10W - 3L
1,760 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,761 SR
1,772 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 145
1,721 SR
1,681 MMR
Geb
Geb
Platinum IV
LeSuperPerry
Geb
Platinum IV
Level 158
God Stats
4W - 1L
1,748 SR
Queue Stats
25W - 18L
1,828 MMR
Party 1
Charybdis
Charybdis
Gold IV
Seuzjr123
Charybdis
Gold IV
Level 149
God Stats
3W - 2L
1,526 SR
Queue Stats
16W - 10L
1,595 MMR
Party 1
Ah Puch
Ah Puch
Gold V
superdevoto
Ah Puch
Gold V
Level 128
God Stats
16W - 8L
1,888 SR
Queue Stats
24W - 23L
1,621 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
BuckeyeJim
Susano
15
10 / 2 / 5
11,980
922
16,124
13,288
5,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
2 / 3 / 11
10,065
774
9,233
13,732
10,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
jman57123
Raijin
15
7 / 2 / 9
11,583
891
12,112
9,295
3,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
KuzenboAthenaNe ZhaMorgan Le FayCharon

VS

Bans
CabrakanThorGaneshaHerculesAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 4
9,063
697
8,555
15,185
14,614
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Charybdis
Seuzjr123
Charybdis
11
2 / 9 / 5
9,929
764
9,124
13,392
3,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
superdevoto
Ah Puch
12
4 / 6 / 2
10,256
789
7,228
11,743
3,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
19
Kills
7
7
Deaths
19
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Susano
BuckeyeJim
Susano
10
2
5
6.25
L
1
4
4
0.75
L
Charybdis
Seuzjr123
Charybdis
2
9
5
0.5
W
2
3
11
2.5
W
Raijin
jman57123
Raijin
7
2
9
5.75
L
Ah Puch
superdevoto
Ah Puch
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,469
Damage
24,907
36,315
Taken
40,320
20,276
Mitigated
22,119
7,184
Healing
2,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
BuckeyeJim
Susano
16,124
5,256
0
3,128
13,288
5,594
1,230
4,980
8,308
0
54,019
L
8,555
815
0
491
15,185
14,614
0
4,478
10,707
18,407
776
L
Charybdis
Seuzjr123
Charybdis
9,124
3,611
0
300
13,392
3,707
0
4,340
9,052
0
26,638
W
9,233
2,327
0
2,302
13,732
10,779
503
5,280
8,452
0
23,375
W
Raijin
jman57123
Raijin
12,112
1,520
0
1,754
9,295
3,903
1,458
5,036
4,259
60,277
0
L
Ah Puch
superdevoto
Ah Puch
7,228
546
0
1,794
11,743
3,798
0
3,592
8,151
33,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,628
Gold Earned
29,248
176
Minions Killed
94
0
Camps Cleared
0
731,530
Distance Traveled
592,743
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
11,980
922
57
4
0
266,379
0
L
Geb
9,063
697
8
1
0
206,924
1
L
Charybdis
9,929
764
34
3
0
185,266
0
W
Tyr
10,065
774
19
1
0
258,388
7
W
Raijin
11,583
891
100
8
0
206,763
0
L
Ah Puch
10,256
789
52
4
0
200,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role