Player Matchup

Izanami
Izanami
AmericanKing98
Izanami
Level 29
God Stats
6W - 8L
1,367 SR
Queue Stats
77W - 85L
1,403 Elo+
Party 1
Sol
Sol
RelikProdigy
Sol
Level 108
God Stats
8W - 6L
1,663 SR
Queue Stats
316W - 339L
1,384 Elo+
Party 1
Odin
Odin
Ricky4873
Odin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 62L
1,259 Elo+
Party 1
Team Averages
Level 55
1,510 SR
1,349 Elo+

VS

Team Averages
Level 118
1,447 SR
1,398 Elo+
Merlin
Merlin
TwinkyBrain20
Merlin
Level 129
God Stats
2W - 1L
1,774 SR
Queue Stats
90W - 100L
1,407 Elo+
Party 2
Ishtar
Ishtar
monkiesOnCrak
Ishtar
Level 74
God Stats
3W - 3L
1,189 SR
Queue Stats
18W - 24L
1,306 Elo+
Solo
Cu Chulainn
Cu Chulainn
thirdskink99
Cu Chulainn
Level 150
God Stats
8W - 6L
1,378 SR
Queue Stats
403W - 414L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
6,862
686
4,438
7,824
2,743
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 1 / 1
7,259
726
8,290
8,391
3,013
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Odin
7
0 / 4 / 1
6,376
638
2,824
11,100
9,793
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 4
7,962
796
8,803
5,028
1,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 0 / 6
7,671
767
5,999
7,475
2,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cu Chulainn
thirdskink99
Cu Chulainn
10
4 / 2 / 4
7,967
797
5,611
8,861
7,064
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
8
8
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
1
1
1
1.5
L
Odin
0
4
1
0.13
W
3
0
4
5
W
1
0
6
4
W
Cu Chulainn
thirdskink99
Cu Chulainn
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,552
Damage
20,413
27,315
Taken
21,364
15,549
Mitigated
11,821
2,586
Healing
4,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,438
2,618
0
428
7,824
2,743
104
3,278
4,204
0
25,304
L
8,290
2,718
0
2,145
8,391
3,013
0
3,242
4,823
33,903
0
L
Odin
2,824
682
0
13
11,100
9,793
11
2,479
8,462
0
9,692
W
8,803
236
0
750
5,028
1,918
618
2,958
2,070
38,992
0
W
5,999
3,127
178
2,094
7,475
2,839
494
3,121
4,354
0
17,113
W
Cu Chulainn
thirdskink99
Cu Chulainn
5,611
1,417
0
1,066
8,861
7,064
168
2,679
6,182
4,256
12,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,497
Gold Earned
23,600
93
Minions Killed
104
0
Camps Cleared
0
505,962
Distance Traveled
512,334
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,862
686
32
3
0
164,051
0
L
Sol
7,259
726
51
5
0
184,019
2
L
Odin
6,376
638
10
1
0
157,892
0
W
Merlin
7,962
796
58
6
0
166,949
0
W
Ishtar
7,671
767
31
3
0
167,212
0
W
Cu Chulainn
7,967
797
15
2
0
178,173
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role