Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
God-King_Ragna
Artemis
Level 29
God Stats
1W - 2L
1,322 SR
Queue Stats
1W - 2L
1,409 Elo+
Party 1
Guan Yu
Guan Yu
PootyChungus
Guan Yu
Level 120
God Stats
0W - 2L
1,331 SR
Queue Stats
5W - 7L
1,415 Elo+
Party 1
Set
Set
RustyAnos
Set
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 52L
1,326 Elo+
Solo
Hercules
Hercules
sumfin81
Hercules
Level 157
God Stats
2W - 5L
1,336 SR
Queue Stats
188W - 168L
1,498 Elo+
Solo
Team Averages
Level 120
1,398 SR
1,430 Elo+

VS

Team Averages
Level 122
1,523 SR
1,476 Elo+
Hou Yi
Hou Yi
Alex1211564
Hou Yi
Level 120
God Stats
3W - 1L
1,497 SR
Queue Stats
290W - 277L
1,439 Elo+
Solo
Athena
Athena
BlackDynamiteMN
Athena
Level 157
God Stats
17W - 17L
1,608 SR
Queue Stats
453W - 420L
1,589 Elo+
Solo
Scylla
Scylla
LeukemiaV2
Scylla
Level 67
God Stats
3W - 3L
1,421 SR
Queue Stats
28W - 21L
1,366 Elo+
Solo
King Arthur
King Arthur
Un Tejon
King Arthur
Level 122
God Stats
14W - 17L
1,492 SR
Queue Stats
136W - 146L
1,497 Elo+
Solo
Nemesis
Nemesis
thecroftinator
Nemesis
Level 142
God Stats
15W - 11L
1,594 SR
Queue Stats
401W - 406L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
9
1 / 1 / 1
5,433
418
2,972
6,895
5,245
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 4 / 0
5,703
439
4,430
7,282
2,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
PootyChungus
Guan Yu
11
0 / 2 / 0
6,733
518
5,263
13,767
11,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
2 / 2 / 0
7,142
549
4,885
12,173
5,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
sumfin81
Hercules
8
1 / 2 / 1
5,279
406
5,622
10,829
9,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
14
6 / 1 / 1
8,514
655
6,944
9,226
3,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 0 / 6
7,255
558
6,930
7,882
6,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
LeukemiaV2
Scylla
11
1 / 2 / 3
6,690
515
5,010
6,308
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
Un Tejon
King Arthur
13
1 / 0 / 0
8,333
641
8,345
9,092
8,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 1 / 3
7,331
564
4,684
8,777
4,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
4
Kills
11
11
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
1
1
1.5
W
Hou Yi
6
1
1
6.5
W
2
0
6
5
L
0
4
0
0
W
Scylla
LeukemiaV2
Scylla
1
2
3
1.25
L
Guan Yu
PootyChungus
Guan Yu
0
2
0
0
L
2
2
0
1
W
King Arthur
Un Tejon
King Arthur
1
0
0
1
L
Hercules
sumfin81
Hercules
1
2
1
0.75
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,172
Damage
31,913
50,946
Taken
41,285
33,989
Mitigated
24,418
16,123
Healing
11,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
2,972
822
0
1,926
6,895
5,245
0
3,766
3,129
764
19,971
W
Hou Yi
6,944
4,584
0
4,021
9,226
3,590
0
0
8,970
0
59,645
W
6,930
1,703
0
2,274
7,882
6,194
0
467
6,997
19,449
240
L
4,430
2,756
134
1,255
7,282
2,349
18
747
6,535
0
29,270
W
Scylla
LeukemiaV2
Scylla
5,010
1,130
0
2,733
6,308
1,775
150
329
5,938
41,965
0
L
Guan Yu
PootyChungus
Guan Yu
5,263
861
80
2,555
13,767
11,667
0
1,688
11,085
1,519
44,507
L
4,885
1,968
0
6,149
12,173
5,695
0
2,880
9,293
0
63,116
W
King Arthur
Un Tejon
King Arthur
8,345
1,287
0
1,413
9,092
8,837
0
525
8,528
0
59,480
L
Hercules
sumfin81
Hercules
5,622
1,373
0
4,024
10,829
9,033
0
2,619
8,163
0
21,580
W
4,684
1,434
0
1,334
8,777
4,022
0
58
8,683
0
58,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,290
Gold Earned
38,123
283
Minions Killed
391
0
Camps Cleared
0
1,138,577
Distance Traveled
1,302,783
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,433
418
25
2
0
164,684
0
W
Hou Yi
8,514
655
101
8
0
227,763
2
W
Athena
7,255
558
21
2
0
268,679
1
L
Artemis
5,703
439
38
3
0
215,347
0
W
Scylla
6,690
515
70
5
0
248,897
0
L
Guan Yu
6,733
518
85
7
0
263,710
0
L
Set
7,142
549
111
9
0
250,424
2
W
King Arthur
8,333
641
109
8
0
244,830
0
L
Hercules
5,279
406
24
2
0
244,412
0
W
Nemesis
7,331
564
90
7
0
312,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role