Player Matchup

Agni
Agni
MamaWillCarryYou
Agni
Level 121
God Stats
6W - 4L
1,649 SR
Queue Stats
537W - 564L
1,528 Elo+
Solo
Sobek
Sobek
NNMW
Sobek
Level 81
God Stats
0W - 3L
1,166 SR
Queue Stats
126W - 118L
1,485 Elo+
Solo
Ao Kuang
Ao Kuang
Overdozio
Ao Kuang
Level 154
God Stats
1W - 1L
1,576 SR
Queue Stats
45W - 31L
1,616 Elo+
Party 1
Cupid
Cupid
kindledhunter
Cupid
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 24L
1,609 Elo+
Party 1
Ishtar
Ishtar
永爱我猫
Ishtar
Level 69
God Stats
4W - 5L
1,536 SR
Queue Stats
326W - 355L
1,479 Elo+
Solo
Team Averages
Level 98
1,485 SR
1,543 Elo+

VS

Team Averages
Level 130
1,468 SR
1,511 Elo+
Ishtar
Ishtar
 
Ishtar
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
B0ttRobertt
Hachiman
Level 149
God Stats
5W - 3L
1,723 SR
Queue Stats
487W - 423L
1,561 Elo+
Party 2
Baron Samedi
Baron Samedi
Funil
Baron Samedi
Level 149
God Stats
3W - 2L
1,469 SR
Queue Stats
281W - 245L
1,508 Elo+
Party 2
Janus
Janus
Kajm
Janus
Level 142
God Stats
1W - 3L
1,149 SR
Queue Stats
160W - 142L
1,511 Elo+
Solo
Arachne
Arachne
Vesko1
Arachne
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 7
8,726
727
9,271
11,540
4,932
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
NNMW
Sobek
16
3 / 7 / 7
8,807
734
7,275
22,081
26,492
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
Overdozio
Ao Kuang
16
4 / 10 / 3
8,875
740
8,377
18,534
8,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
2 / 6 / 6
8,419
702
5,932
14,443
6,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ishtar
18
6 / 5 / 4
9,749
812
9,748
13,274
6,905
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
17
7 / 5 / 14
10,241
853
16,790
10,530
4,814
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
B0ttRobertt
Hachiman
16
8 / 4 / 12
10,054
838
21,481
10,119
4,871
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Funil
Baron Samedi
19
11 / 2 / 15
11,422
952
16,244
9,991
7,051
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
Kajm
Janus
18
8 / 3 / 15
11,313
943
14,505
9,432
4,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Vesko1
Arachne
16
2 / 2 / 22
9,658
805
5,850
9,158
8,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
114
16
Kills
36
36
Deaths
16
27
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
7
5
14
2.8
W
Hachiman
B0ttRobertt
Hachiman
8
4
12
3.5
W
Baron Samedi
Funil
Baron Samedi
11
2
15
9.25
W
Janus
Kajm
Janus
8
3
15
5.17
L
1
8
7
0.56
L
Sobek
NNMW
Sobek
3
7
7
0.93
L
Ao Kuang
Overdozio
Ao Kuang
4
10
3
0.55
W
Arachne
Vesko1
Arachne
2
2
22
6.5
L
2
6
6
0.83
L
Ishtar
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,603
Damage
74,870
79,872
Taken
49,230
53,788
Mitigated
30,448
17,797
Healing
14,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
16,790
7,333
521
1,110
10,530
4,814
381
4,911
5,619
0
28,636
W
Hachiman
B0ttRobertt
Hachiman
21,481
13,866
1,313
1,404
10,119
4,871
1,781
4,906
5,213
0
27,488
W
Baron Samedi
Funil
Baron Samedi
16,244
907
2,494
3,876
9,991
7,051
714
4,687
5,304
28,335
0
W
Janus
Kajm
Janus
14,505
818
1,045
1,379
9,432
4,724
368
5,332
4,100
37,503
0
L
9,271
897
722
637
11,540
4,932
0
3,557
7,957
21,498
0
L
Sobek
NNMW
Sobek
7,275
564
580
4,362
22,081
26,492
0
8,029
13,596
16,984
373
L
Ao Kuang
Overdozio
Ao Kuang
8,377
1,631
754
3,039
18,534
8,881
0
7,061
11,265
13,264
0
W
Arachne
Vesko1
Arachne
5,850
3,856
515
1,111
9,158
8,988
377
4,714
4,444
0
8,334
L
5,932
1,938
820
3,279
14,443
6,578
0
6,576
7,642
0
14,688
L
Ishtar
9,748
5,175
1,104
2,500
13,274
6,905
0
4,938
8,160
0
33,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,576
Gold Earned
52,688
142
Minions Killed
134
0
Camps Cleared
0
1,006,340
Distance Traveled
1,177,227
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,241
853
20
2
0
225,520
0
W
Hachiman
10,054
838
14
1
0
218,194
0
W
Baron Samedi
11,422
952
33
3
0
234,626
0
W
Janus
11,313
943
59
5
0
252,373
0
L
Agni
8,726
727
19
2
0
196,828
0
L
Sobek
8,807
734
15
1
0
199,320
0
L
Ao Kuang
8,875
740
14
1
0
195,818
0
W
Arachne
9,658
805
8
1
0
246,514
0
L
Cupid
8,419
702
30
3
0
221,716
0
L
Ishtar
9,749
812
64
5
0
192,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role