Player Matchup

Medusa
Medusa
BlownOpen
Medusa
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,603 Elo+
Party 1
Ao Kuang
Ao Kuang
DCTO12
Ao Kuang
Level 122
God Stats
12W - 5L
1,887 SR
Queue Stats
179W - 168L
1,560 Elo+
Party 2
Neith
Neith
Koreshhhh
Neith
Level 127
God Stats
7W - 7L
1,541 SR
Queue Stats
33W - 26L
1,583 Elo+
Party 1
Athena
Athena
SHADOWFIGTHER555
Athena
Level 147
God Stats
5W - 2L
1,705 SR
Queue Stats
114W - 102L
1,527 Elo+
Party 2
Kukulkan
Kukulkan
Saijo_Takato
Kukulkan
Level 148
God Stats
6W - 3L
1,502 SR
Queue Stats
416W - 394L
1,558 Elo+
Solo
Team Averages
Level 112
1,627 SR
1,566 Elo+

VS

Team Averages
Level 138
1,476 SR
1,536 Elo+
Sylvanus
Sylvanus
ChocyMelk
Sylvanus
Level 126
God Stats
0W - 3L
1,262 SR
Queue Stats
181W - 195L
1,568 Elo+
Party 3
Hercules
Hercules
CocaineCobain
Hercules
Level 158
God Stats
5W - 8L
1,419 SR
Queue Stats
387W - 355L
1,590 Elo+
Solo
Sol
Sol
DaleInDaJungle
Sol
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,423 Elo+
Solo
Thor
Thor
Silmick2000
Thor
Level 127
God Stats
5W - 3L
1,629 SR
Queue Stats
489W - 450L
1,501 Elo+
Solo
Persephone
Persephone
StarksWinter
Persephone
Level 134
God Stats
6W - 9L
1,570 SR
Queue Stats
335W - 345L
1,600 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BlownOpen
Medusa
18
4 / 0 / 1
11,973
748
6,168
6,057
2,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ao Kuang
DCTO12
Ao Kuang
16
8 / 0 / 3
11,363
710
8,833
12,758
5,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
Koreshhhh
Neith
15
1 / 1 / 4
10,511
657
4,859
10,599
3,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 0 / 7
10,492
656
4,093
10,523
11,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Saijo_Takato
Kukulkan
17
4 / 1 / 3
11,516
720
5,890
3,295
1,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ChocyMelk
Sylvanus
11
0 / 4 / 1
7,493
468
6,326
11,035
9,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
CocaineCobain
Hercules
10
0 / 1 / 0
6,561
410
1,157
7,523
4,211
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
0 / 5 / 0
7,254
453
1,740
8,539
2,755
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 7 / 0
7,517
470
4,014
14,344
6,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
StarksWinter
Persephone
13
0 / 2 / 1
8,381
524
3,071
6,399
2,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
4
19
Kills
2
2
Deaths
19
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
BlownOpen
Medusa
4
0
1
4.5
L
Sylvanus
ChocyMelk
Sylvanus
0
4
1
0.13
L
Hercules
CocaineCobain
Hercules
0
1
0
0
W
Ao Kuang
DCTO12
Ao Kuang
8
0
3
9.5
L
0
5
0
0
W
Neith
Koreshhhh
Neith
1
1
4
3
W
2
0
7
5.5
W
Kukulkan
Saijo_Takato
Kukulkan
4
1
3
5.5
L
2
7
0
0.29
L
Persephone
StarksWinter
Persephone
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,843
Damage
16,308
43,232
Taken
47,840
24,776
Mitigated
25,197
15,346
Healing
10,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BlownOpen
Medusa
6,168
3,495
0
3,245
6,057
2,862
6,608
1,279
4,778
0
103,009
L
Sylvanus
ChocyMelk
Sylvanus
6,326
2,840
102
2,740
11,035
9,632
0
3,837
7,198
36,964
14,267
L
Hercules
CocaineCobain
Hercules
1,157
276
60
2,040
7,523
4,211
0
2,349
5,174
0
27,247
W
Ao Kuang
DCTO12
Ao Kuang
8,833
2,585
0
3,066
12,758
5,084
2,499
3,197
9,511
95,733
4,271
L
1,740
404
0
2,104
8,539
2,755
0
1,148
7,391
50,170
0
W
Neith
Koreshhhh
Neith
4,859
2,197
0
4,724
10,599
3,472
2,842
5,068
5,531
0
67,585
W
4,093
1,476
0
3,634
10,523
11,971
48
1,814
8,659
17,395
0
W
Kukulkan
Saijo_Takato
Kukulkan
5,890
244
0
677
3,295
1,387
3,756
913
2,313
96,951
0
L
4,014
1,434
0
2,460
14,344
6,184
0
7,790
6,554
0
53,960
L
Persephone
StarksWinter
Persephone
3,071
128
0
1,118
6,399
2,415
0
3,668
2,707
71,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,855
Gold Earned
37,206
592
Minions Killed
449
0
Camps Cleared
0
1,773,623
Distance Traveled
1,405,773
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,973
748
174
11
0
344,583
2
L
Sylvanus
7,493
468
89
6
0
204,239
3
L
Hercules
6,561
410
62
4
0
288,949
0
W
Ao Kuang
11,363
710
122
8
0
392,734
2
L
Sol
7,254
453
80
5
0
307,500
0
W
Neith
10,511
657
112
7
0
319,506
2
W
Athena
10,492
656
16
1
0
372,159
5
W
Kukulkan
11,516
720
168
11
0
344,641
6
L
Thor
7,517
470
83
5
0
299,685
1
L
Persephone
8,381
524
135
8
0
305,400
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role