Player Matchup

Tyr
Tyr
 
Tyr
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Amadoiscool
Danzaburou
Level 85
God Stats
11W - 13L
1,525 SR
Queue Stats
184W - 198L
1,398 Elo+
Solo
Ne Zha
Ne Zha
Goyita117
Ne Zha
Level 120
God Stats
5W - 5L
1,475 SR
Queue Stats
148W - 139L
1,437 Elo+
Solo
Charon
Charon
Killswitch3722
Charon
Level 81
God Stats
2W - 3L
1,788 SR
Queue Stats
35W - 36L
1,457 Elo+
Party 2
Nu Wa
Nu Wa
PipilasHardy
Nu Wa
Level 175
God Stats
8W - 7L
1,565 SR
Queue Stats
358W - 338L
1,542 Elo+
Party 2
Team Averages
Level 109
1,571 SR
1,467 Elo+

VS

Team Averages
Level 96
1,527 SR
1,447 Elo+
Charybdis
Charybdis
ZTruth21
Charybdis
Level 167
God Stats
10W - 19L
1,303 SR
Queue Stats
433W - 444L
1,422 Elo+
Party 3
Merlin
Merlin
canguro-hosco082
Merlin
Level 102
God Stats
31W - 30L
1,549 SR
Queue Stats
721W - 704L
1,496 Elo+
Solo
Janus
Janus
kidklutch808
Janus
Level 134
God Stats
27W - 30L
1,393 SR
Queue Stats
371W - 393L
1,421 Elo+
Party 3
Bacchus
Bacchus
qZrtt
Bacchus
Level 28
God Stats
2W - 0L
1,773 SR
Queue Stats
4W - 5L
1,375 Elo+
Party 1
Fenrir
Fenrir
xHARUTOx
Fenrir
Level 48
God Stats
9W - 7L
1,617 SR
Queue Stats
56W - 59L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
2 / 3 / 0
6,788
522
5,197
13,781
9,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Amadoiscool
Danzaburou
11
2 / 3 / 0
7,084
545
2,433
9,468
3,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
Goyita117
Ne Zha
12
1 / 6 / 2
6,793
523
5,963
13,932
5,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 3 / 2
6,391
492
4,902
12,027
9,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 1 / 2
6,855
527
8,580
8,448
3,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ZTruth21
Charybdis
12
4 / 3 / 4
7,690
592
6,843
10,311
4,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 1 / 2
7,443
573
6,793
7,094
2,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 1 / 2
7,315
563
8,312
7,611
5,227
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
qZrtt
Bacchus
11
3 / 0 / 6
6,936
534
7,346
7,792
8,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
xHARUTOx
Fenrir
13
5 / 1 / 2
7,896
607
8,083
11,406
4,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
6
Kills
16
16
Deaths
6
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
3
0
0.67
L
Danzaburou
Amadoiscool
Danzaburou
2
3
0
0.67
L
Ne Zha
Goyita117
Ne Zha
1
6
2
0.33
L
1
3
2
0.67
L
0
1
2
1
W
Charybdis
ZTruth21
Charybdis
4
3
4
2
W
2
1
2
3
W
2
1
2
3
W
Bacchus
qZrtt
Bacchus
3
0
6
6
W
Fenrir
xHARUTOx
Fenrir
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,075
Damage
37,377
57,656
Taken
44,214
30,710
Mitigated
25,526
10,645
Healing
9,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,197
1,291
0
5,003
13,781
9,615
0
6,382
7,399
70
32,876
L
Danzaburou
Amadoiscool
Danzaburou
2,433
471
0
1,746
9,468
3,087
0
1,357
7,857
0
44,811
L
Ne Zha
Goyita117
Ne Zha
5,963
1,963
0
780
13,932
5,135
0
2,405
11,461
0
59,912
L
4,902
864
91
1,931
12,027
9,839
125
5,812
5,740
18,104
0
L
8,580
1,456
0
1,094
8,448
3,034
367
5,556
2,748
62,673
0
W
Charybdis
ZTruth21
Charybdis
6,843
3,545
0
4,213
10,311
4,086
608
2,991
7,320
0
59,013
W
6,793
261
0
500
7,094
2,816
240
3,405
3,689
66,005
0
W
8,312
1,393
0
2,763
7,611
5,227
0
1,375
6,236
38,831
0
W
Bacchus
qZrtt
Bacchus
7,346
808
0
1,359
7,792
8,715
22
3,564
4,228
29,203
0
W
Fenrir
xHARUTOx
Fenrir
8,083
3,226
0
595
11,406
4,682
183
2,217
9,189
0
46,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,911
Gold Earned
37,280
330
Minions Killed
384
0
Camps Cleared
0
1,353,962
Distance Traveled
1,287,397
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,788
522
46
4
0
274,509
0
L
Danzaburou
7,084
545
82
6
0
246,925
4
L
Ne Zha
6,793
523
80
6
0
300,588
0
L
Charon
6,391
492
12
1
0
272,651
0
L
Nu Wa
6,855
527
110
8
0
259,289
2
W
Charybdis
7,690
592
98
8
0
221,251
2
W
Merlin
7,443
573
109
8
0
245,927
2
W
Janus
7,315
563
59
5
0
238,619
1
W
Bacchus
6,936
534
51
4
0
269,187
7
W
Fenrir
7,896
607
67
5
0
312,413
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role