Player Matchup

Janus
Janus
Ark_Nether
Janus
Level 146
God Stats
5W - 8L
1,548 SR
Queue Stats
278W - 301L
1,507 Elo+
Party 1
Kumbhakarna
Kumbhakarna
JustDaz__
Kumbhakarna
Level 172
God Stats
17W - 27L
1,400 SR
Queue Stats
492W - 445L
1,496 Elo+
Solo
Tiamat
Tiamat
Mattdbom
Tiamat
Level 95
God Stats
1W - 3L
1,514 SR
Queue Stats
34W - 43L
1,452 Elo+
Party 1
Neith
Neith
SIL3NTREBEL18
Neith
Level 145
God Stats
0W - 3L
1,293 SR
Queue Stats
379W - 395L
1,505 Elo+
Party 1
Loki
Loki
Zelumaron
Loki
Level 213
God Stats
5W - 9L
1,548 SR
Queue Stats
512W - 471L
1,510 Elo+
Solo
Team Averages
Level 154
1,460 SR
1,494 Elo+

VS

Team Averages
Level 160
1,700 SR
1,562 Elo+
Anhur
Anhur
Drfeelsogood
Anhur
Level 163
God Stats
7W - 10L
1,538 SR
Queue Stats
205W - 192L
1,522 Elo+
Party 2
Sobek
Sobek
Epileptix
Sobek
Level 157
God Stats
1W - 0L
1,953 SR
Queue Stats
116W - 81L
1,477 Elo+
Party 2
Nike
Nike
Nance
Nike
Level 161
God Stats
21W - 4L
1,732 SR
Queue Stats
152W - 94L
1,661 Elo+
Party 2
Lancelot
Lancelot
PabloFreshhcobar
Lancelot
Level 161
God Stats
3W - 4L
1,682 SR
Queue Stats
201W - 164L
1,588 Elo+
Solo
Ra
Ra
xRamboRage
Ra
Level 159
God Stats
5W - 3L
1,594 SR
Queue Stats
151W - 130L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
0 / 4 / 4
7,355
525
2,630
8,336
2,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
JustDaz__
Kumbhakarna
12
1 / 2 / 2
7,212
515
3,519
10,173
6,783
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
Mattdbom
Tiamat
11
0 / 4 / 0
6,147
439
1,993
9,865
4,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 3 / 0
7,277
520
5,563
9,187
2,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Loki
14
4 / 2 / 1
8,125
580
4,403
10,120
4,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 2
8,536
610
6,327
8,696
3,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
Epileptix
Sobek
12
2 / 1 / 3
7,660
547
3,642
9,088
8,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate

Breastplate

+20
Physical Protection

Nike
Nance
Nike
15
4 / 0 / 1
9,412
672
9,203
8,252
7,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
5 / 5 / 4
8,196
585
8,459
12,117
5,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 2 / 1
8,574
612
3,799
8,649
3,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
7
Kills
15
15
Deaths
9
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Janus
0
4
4
0.5
W
2
1
2
3
W
Sobek
Epileptix
Sobek
2
1
3
3.5
L
Kumbhakarna
JustDaz__
Kumbhakarna
1
2
2
1
L
Tiamat
Mattdbom
Tiamat
0
4
0
0
W
Nike
Nance
Nike
4
0
1
4.5
W
5
5
4
1.4
L
2
3
0
0.67
L
Loki
4
2
1
2.25
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,108
Damage
31,430
47,681
Taken
46,802
21,037
Mitigated
28,148
13,254
Healing
18,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
2,630
210
0
1,054
8,336
2,959
0
1,558
6,710
62,342
0
W
6,327
3,443
0
5,783
8,696
3,303
297
1,073
7,623
0
78,243
W
Sobek
Epileptix
Sobek
3,642
550
0
4,582
9,088
8,771
0
1,044
8,044
22,058
0
L
Kumbhakarna
JustDaz__
Kumbhakarna
3,519
764
1,486
2,521
10,173
6,783
0
2,008
8,074
26,273
0
L
Tiamat
Mattdbom
Tiamat
1,993
291
0
3,748
9,865
4,340
0
0
9,865
33,064
0
W
Nike
Nance
Nike
9,203
975
0
1,364
8,252
7,080
60
2,909
5,343
0
77,796
W
8,459
1,762
0
1,537
12,117
5,206
51
1,293
10,824
0
47,949
L
5,563
2,378
0
1,420
9,187
2,656
0
1,371
7,816
0
48,686
L
Loki
4,403
977
0
3,025
10,120
4,299
0
2,251
7,775
0
68,107
W
3,799
560
917
4,165
8,649
3,788
706
2,194
6,455
74,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,116
Gold Earned
42,378
407
Minions Killed
464
0
Camps Cleared
0
1,330,161
Distance Traveled
1,422,704
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,355
525
117
8
0
267,920
1
W
Anhur
8,536
610
136
10
0
245,011
3
W
Sobek
7,660
547
12
1
0
290,360
2
L
Kumbhakarna
7,212
515
44
3
0
280,210
2
L
Tiamat
6,147
439
61
4
0
203,924
0
W
Nike
9,412
672
100
7
0
293,458
0
W
Lancelot
8,196
585
64
5
0
306,094
1
L
Neith
7,277
520
91
7
0
255,875
1
L
Loki
8,125
580
94
7
0
322,232
2
W
Ra
8,574
612
152
11
0
287,781
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role