Player Matchup

Tsukuyomi
Tsukuyomi
HaViXtehKiTtEh
Tsukuyomi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Atlas
Atlas
Marimeeks
Atlas
Level 213
God Stats
1W - 4L
1,605 SR
Queue Stats
61W - 56L
1,516 Elo+
Party 1
King Arthur
King Arthur
SnoHo1
King Arthur
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Yeanith
Cernunnos
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Anubis
Anubis
janstey
Anubis
Level 18
God Stats
0W - 1L
1,303 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Team Averages
Level 57
1,482 SR
1,503 Elo+

VS

Team Averages
Level 63
1,502 SR
1,641 Elo+
Thoth
Thoth
Grub0d
Thoth
Level 64
God Stats
1W - 1L
1,402 SR
Queue Stats
4W - 1L
1,698 Elo+
Party 2
Achilles
Achilles
JonTroi
Achilles
Level 100
God Stats
2W - 1L
1,675 SR
Queue Stats
4W - 2L
1,698 Elo+
Party 2
Sylvanus
Sylvanus
PremiumCandle
Sylvanus
Level 95
God Stats
2W - 1L
1,331 SR
Queue Stats
4W - 2L
1,698 Elo+
Party 2
Pele
Pele
SmurfffyMagooo
Pele
Level 46
God Stats
6W - 2L
1,602 SR
Queue Stats
52W - 61L
1,416 Elo+
Solo
Anhur
Anhur
TreePalm
Anhur
Level 12
God Stats
1W - 1L
1,502 SR
Queue Stats
4W - 2L
1,698 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
HaViXtehKiTtEh
Tsukuyomi
11
2 / 8 / 1
7,376
434
7,776
18,870
5,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
Marimeeks
Atlas
10
0 / 5 / 3
6,834
402
5,139
17,627
10,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

King Arthur
SnoHo1
King Arthur
11
1 / 6 / 0
7,461
439
2,775
13,121
10,591
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cernunnos
Yeanith
Cernunnos
12
1 / 9 / 2
7,532
443
4,204
13,527
3,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
janstey
Anubis
13
0 / 6 / 1
7,595
447
5,215
12,767
4,600
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Grub0d
Thoth
16
4 / 0 / 8
10,149
597
11,711
3,498
1,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
JonTroi
Achilles
16
6 / 0 / 6
10,312
607
8,394
14,692
17,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sylvanus
PremiumCandle
Sylvanus
14
6 / 1 / 12
9,328
549
7,477
13,607
9,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

18
8 / 2 / 8
11,212
660
14,764
22,449
9,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
TreePalm
Anhur
16
10 / 1 / 10
10,333
608
14,356
11,701
5,183
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
78
4
Kills
34
34
Deaths
4
7
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Thoth
Grub0d
Thoth
4
0
8
8
L
Tsukuyomi
HaViXtehKiTtEh
Tsukuyomi
2
8
1
0.31
W
Achilles
JonTroi
Achilles
6
0
6
9
L
Atlas
Marimeeks
Atlas
0
5
3
0.3
W
Sylvanus
PremiumCandle
Sylvanus
6
1
12
12
W
8
2
8
6
L
King Arthur
SnoHo1
King Arthur
1
6
0
0.17
W
Anhur
TreePalm
Anhur
10
1
10
15
L
Cernunnos
Yeanith
Cernunnos
1
9
2
0.22
L
Anubis
janstey
Anubis
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,109
Damage
56,702
75,912
Taken
65,947
33,810
Mitigated
43,384
14,620
Healing
29,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Grub0d
Thoth
11,711
655
324
830
3,498
1,243
3,010
1,114
2,384
73,093
0
L
Tsukuyomi
HaViXtehKiTtEh
Tsukuyomi
7,776
2,362
0
4,254
18,870
5,115
0
3,215
15,655
0
45,320
W
Achilles
JonTroi
Achilles
8,394
1,234
0
4,500
14,692
17,768
323
1,662
13,030
0
56,527
L
Atlas
Marimeeks
Atlas
5,139
504
288
4,719
17,627
10,397
0
5,926
11,701
19,537
0
W
Sylvanus
PremiumCandle
Sylvanus
7,477
1,473
3,105
6,472
13,607
9,755
533
3,646
9,961
33,175
0
W
14,764
2,458
0
10,127
22,449
9,435
1,706
2,582
19,867
0
114,608
L
King Arthur
SnoHo1
King Arthur
2,775
375
0
190
13,121
10,591
0
2,953
10,168
885
15,514
W
Anhur
TreePalm
Anhur
14,356
9,843
0
4,208
11,701
5,183
3,637
2,707
8,994
0
83,499
L
Cernunnos
Yeanith
Cernunnos
4,204
1,269
0
1,008
13,527
3,107
0
2,674
10,853
0
39,126
L
Anubis
janstey
Anubis
5,215
365
0
4,161
12,767
4,600
104
4,420
8,347
57,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,798
Gold Earned
51,334
299
Minions Killed
500
0
Camps Cleared
0
1,554,454
Distance Traveled
1,615,516
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,149
597
107
6
0
326,954
6
L
Tsukuyomi
7,376
434
70
4
0
340,928
0
W
Achilles
10,312
607
83
5
0
322,460
2
L
Atlas
6,834
402
23
1
0
317,629
9
W
Sylvanus
9,328
549
48
3
0
297,697
5
W
Pele
11,212
660
151
9
0
345,910
0
L
King Arthur
7,461
439
23
1
0
298,636
0
W
Anhur
10,333
608
111
7
0
322,495
3
L
Cernunnos
7,532
443
83
5
0
300,355
0
L
Anubis
7,595
447
100
6
0
296,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role