Player Matchup

Sylvanus
Sylvanus
EL_TITAN_PR1
Sylvanus
Level 100
God Stats
0W - 1L
1,486 SR
Queue Stats
27W - 32L
1,461 Elo+
Solo
Charybdis
Charybdis
Panaberto
Charybdis
Level 155
God Stats
0W - 1L
1,460 SR
Queue Stats
56W - 61L
1,510 Elo+
Solo
Atlas
Atlas
bombday04
Atlas
Level 136
God Stats
0W - 1L
1,672 SR
Queue Stats
39W - 39L
1,548 Elo+
Solo
Serqet
Serqet
comic_kozy
Serqet
Level 154
God Stats
0W - 4L
1,644 SR
Queue Stats
55W - 50L
1,566 Elo+
Solo
Anubis
Anubis
jakeale2
Anubis
Level 146
God Stats
121W - 116L
1,570 SR
Queue Stats
313W - 335L
1,491 Elo+
Solo
Team Averages
Level 138
1,566 SR
1,515 Elo+

VS

Team Averages
Level 129
1,511 SR
1,501 Elo+
Raijin
Raijin
FunkyUncie509
Raijin
Level 137
God Stats
10W - 4L
1,776 SR
Queue Stats
194W - 193L
1,449 Elo+
Solo
Fenrir
Fenrir
ImAuraFox
Fenrir
Level 107
God Stats
9W - 3L
1,618 SR
Queue Stats
79W - 82L
1,550 Elo+
Party 1
Cthulhu
Cthulhu
Mistic_Wolf_
Cthulhu
Level 126
God Stats
2W - 4L
1,134 SR
Queue Stats
13W - 13L
1,475 Elo+
Solo
Neith
Neith
Zeeroyo
Neith
Level 148
God Stats
43W - 61L
1,480 SR
Queue Stats
448W - 456L
1,489 Elo+
Solo
Kuzenbo
Kuzenbo
xCodman
Kuzenbo
Level 125
God Stats
11W - 5L
1,545 SR
Queue Stats
73W - 69L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
EL_TITAN_PR1
Sylvanus
15
0 / 7 / 5
9,408
941
9,174
16,757
7,674
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Panaberto
Charybdis
15
3 / 3 / 5
10,681
1,068
14,336
13,104
6,355
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
bombday04
Atlas
15
1 / 1 / 5
9,410
941
4,572
6,524
5,587
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serqet
comic_kozy
Serqet
16
4 / 7 / 4
10,957
1,096
12,035
16,395
9,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
jakeale2
Anubis
16
2 / 7 / 7
10,841
1,084
16,318
20,125
11,338
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

164

VS

Team 2 Tickets

236

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 17
11,518
1,152
18,394
5,937
3,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
ImAuraFox
Fenrir
17
11 / 3 / 11
11,977
1,198
11,503
17,432
15,628
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Mistic_Wolf_
Cthulhu
17
3 / 4 / 10
9,881
988
10,014
14,110
13,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Neith
Zeeroyo
Neith
17
7 / 1 / 12
11,983
1,198
16,486
8,350
3,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
xCodman
Kuzenbo
17
1 / 2 / 20
10,471
1,047
12,501
14,813
20,287
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
95
10
Kills
25
25
Deaths
10
26
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
EL_TITAN_PR1
Sylvanus
0
7
5
0.36
W
3
0
17
11.5
W
Fenrir
ImAuraFox
Fenrir
11
3
11
5.5
W
Cthulhu
Mistic_Wolf_
Cthulhu
3
4
10
2
L
Charybdis
Panaberto
Charybdis
3
3
5
1.83
W
Neith
Zeeroyo
Neith
7
1
12
13
L
Atlas
bombday04
Atlas
1
1
5
3.5
L
Serqet
comic_kozy
Serqet
4
7
4
0.86
L
Anubis
jakeale2
Anubis
2
7
7
0.79
W
Kuzenbo
xCodman
Kuzenbo
1
2
20
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,435
Damage
68,898
72,905
Taken
60,642
40,720
Mitigated
56,296
11,168
Healing
5,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
EL_TITAN_PR1
Sylvanus
9,174
1,297
1,805
1,542
16,757
7,674
0
8,841
7,312
18,506
0
W
18,394
1,218
0
500
5,937
3,343
0
2,284
3,455
53,771
0
W
Fenrir
ImAuraFox
Fenrir
11,503
4,338
0
2,163
17,432
15,628
0
10,301
6,535
337
16,808
W
Cthulhu
Mistic_Wolf_
Cthulhu
10,014
299
193
523
14,110
13,899
0
5,731
8,001
16,559
0
L
Charybdis
Panaberto
Charybdis
14,336
4,083
0
2,193
13,104
6,355
0
8,298
4,517
0
53,719
W
Neith
Zeeroyo
Neith
16,486
6,481
0
1,864
8,350
3,139
0
2,770
5,318
0
42,673
L
Atlas
bombday04
Atlas
4,572
2,323
0
1,104
6,524
5,587
0
4,240
2,084
11,327
0
L
Serqet
comic_kozy
Serqet
12,035
3,249
0
724
16,395
9,766
0
8,563
7,682
0
19,935
L
Anubis
jakeale2
Anubis
16,318
396
0
3,800
20,125
11,338
0
9,655
10,064
45,580
0
W
Kuzenbo
xCodman
Kuzenbo
12,501
3,259
0
711
14,813
20,287
0
8,978
5,778
20,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,297
Gold Earned
55,830
216
Minions Killed
213
4
Camps Cleared
8
831,044
Distance Traveled
965,766
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,408
941
25
3
1
168,624
0
W
Raijin
11,518
1,152
107
11
1
211,895
0
W
Fenrir
11,977
1,198
9
1
2
195,937
0
W
Cthulhu
9,881
988
19
2
1
178,196
0
L
Charybdis
10,681
1,068
81
8
0
178,112
0
W
Neith
11,983
1,198
57
6
4
189,140
0
L
Atlas
9,410
941
13
1
0
116,267
0
L
Serqet
10,957
1,096
19
2
3
194,744
0
L
Anubis
10,841
1,084
78
8
0
173,297
0
W
Kuzenbo
10,471
1,047
21
2
0
190,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role