Player Matchup

Charon
Charon
Fightor
Charon
Level 157
God Stats
4W - 3L
1,454 SR
Queue Stats
67W - 79L
1,177 Elo+
Party 2
Baron Samedi
Baron Samedi
NO1EQUAL
Baron Samedi
Level 124
God Stats
10W - 8L
1,080 SR
Queue Stats
44W - 52L
1,203 Elo+
Party 2
Bastet
Bastet
iragecuzubad
Bastet
Level 129
God Stats
17W - 3L
1,460 SR
Queue Stats
59W - 59L
1,382 Elo+
Party 2
Team Averages
Level 137
1,332 SR
1,254 Elo+

VS

Team Averages
Level 38
1,430 SR
1,440 Elo+
Ymir
Ymir
D13G01470
Ymir
Level 18
God Stats
1W - 2L
1,156 SR
Queue Stats
38W - 49L
1,329 Elo+
Party 1
Achilles
Achilles
FrooTLoopS NoiR
Achilles
Level 29
God Stats
9W - 4L
1,723 SR
Queue Stats
132W - 141L
1,474 Elo+
Party 1
Janus
Janus
lmNotCheez
Janus
Level 66
God Stats
3W - 8L
1,410 SR
Queue Stats
149W - 143L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Fightor
Charon
10
0 / 0 / 9
7,122
890
4,014
4,590
2,034
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Baron Samedi
NO1EQUAL
Baron Samedi
10
3 / 0 / 6
7,446
931
4,345
3,193
1,699
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
11
6 / 0 / 3
8,258
1,032
8,479
5,765
2,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 2 / 0
5,609
701
460
5,910
3,362
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles
8
0 / 4 / 0
5,764
721
3,206
9,773
9,406
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
8
0 / 3 / 0
6,026
753
2,231
5,053
1,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
9
Kills
0
0
Deaths
9
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
2
0
0
W
Charon
Fightor
Charon
0
0
9
4.5
L
Achilles
0
4
0
0
W
Baron Samedi
NO1EQUAL
Baron Samedi
3
0
6
6
W
Bastet
6
0
3
7.5
L
Janus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,838
Damage
5,897
13,548
Taken
20,736
5,736
Mitigated
14,346
6,201
Healing
1,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
460
33
0
0
5,910
3,362
0
1,954
3,956
4,835
0
W
Charon
Fightor
Charon
4,014
733
452
1,921
4,590
2,034
750
491
4,099
18,866
0
L
Achilles
3,206
236
0
858
9,773
9,406
0
4,639
5,134
0
11,940
W
Baron Samedi
NO1EQUAL
Baron Samedi
4,345
260
819
768
3,193
1,699
1,096
924
2,269
22,579
0
W
Bastet
8,479
2,477
0
2,241
5,765
2,003
957
1,506
4,259
0
32,961
L
Janus
2,231
114
0
250
5,053
1,578
0
1,858
3,195
20,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,826
Gold Earned
17,399
82
Minions Killed
57
0
Camps Cleared
0
467,485
Distance Traveled
291,742
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,609
701
2
0
0
75,690
0
W
Charon
7,122
890
15
2
0
142,447
1
L
Achilles
5,764
721
13
2
0
131,522
3
W
Baron Samedi
7,446
931
31
4
0
148,768
0
W
Bastet
8,258
1,032
36
5
0
176,270
0
L
Janus
6,026
753
42
5
0
84,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role