Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Geowl
Danzaburou
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 1L
1,945 Elo+
Party 1
Arachne
Arachne
MrI1I
Arachne
Level 154
God Stats
152W - 83L
1,699 SR
Queue Stats
413W - 361L
1,556 Elo+
Solo
Baba Yaga
Baba Yaga
karlopuma
Baba Yaga
Level 124
God Stats
15W - 3L
1,716 SR
Queue Stats
296W - 257L
1,530 Elo+
Solo
Janus
Janus
nobobu
Janus
Level 147
God Stats
3W - 0L
1,871 SR
Queue Stats
45W - 28L
1,564 Elo+
Party 1
Team Averages
Level 123
1,657 SR
1,619 Elo+

VS

Team Averages
Level 113
1,555 SR
1,483 Elo+
Hercules
Hercules
 
Hercules
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
TooBlackToSee
Tiamat
Level 127
God Stats
1W - 3L
1,595 SR
Queue Stats
137W - 144L
1,508 Elo+
Party 2
Charon
Charon
esential
Charon
Level 139
God Stats
4W - 4L
1,594 SR
Queue Stats
242W - 289L
1,430 Elo+
Solo
Sol
Sol
quaresmah
Sol
Level 62
God Stats
85W - 68L
1,587 SR
Queue Stats
178W - 184L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
0 / 0 / 1
3,799
760
1,727
2,561
1,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
Geowl
Danzaburou
7
0 / 1 / 2
4,114
823
1,377
2,721
911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
MrI1I
Arachne
6
1 / 0 / 0
3,555
711
1,106
2,730
852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Baba Yaga
karlopuma
Baba Yaga
6
0 / 0 / 0
3,573
715
1,736
1,702
502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Janus
nobobu
Janus
5
2 / 1 / 0
3,759
752
2,458
3,016
780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
6
0 / 1 / 0
3,567
713
1,071
3,523
1,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
 
Serqet
6
1 / 0 / 0
3,463
693
1,556
4,147
1,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
0 / 0 / 0
3,265
653
654
1,991
851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Charon
esential
Charon
6
1 / 1 / 0
3,527
705
1,295
3,587
1,846
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

1
0 / 1 / 0
2,566
513
62
795
157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
3
Kills
2
2
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
0
1
0.5
L
Hercules
 
Hercules
0
1
0
0
L
Serqet
 
Serqet
1
0
0
1
W
Danzaburou
Geowl
Danzaburou
0
1
2
1
W
Arachne
MrI1I
Arachne
1
0
0
1
L
0
0
0
0
L
Charon
esential
Charon
1
1
0
1
W
Baba Yaga
karlopuma
Baba Yaga
0
0
0
0
W
Janus
nobobu
Janus
2
1
0
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,404
Damage
4,638
12,730
Taken
14,043
4,081
Mitigated
5,490
4,630
Healing
3,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
1,727
556
0
1,044
2,561
1,036
0
0
2,561
0
21,466
L
Hercules
 
Hercules
1,071
520
0
1,138
3,523
1,349
0
0
3,523
0
18,614
L
Serqet
 
Serqet
1,556
419
0
613
4,147
1,287
0
1,474
2,579
0
13,360
W
Danzaburou
Geowl
Danzaburou
1,377
1,231
0
1,089
2,721
911
92
824
1,747
0
23,318
W
Arachne
MrI1I
Arachne
1,106
717
0
778
2,730
852
0
101
2,629
0
15,455
L
654
115
0
894
1,991
851
0
1,218
733
15,385
0
L
Charon
esential
Charon
1,295
124
132
882
3,587
1,846
0
1,187
2,312
11,836
0
W
Baba Yaga
karlopuma
Baba Yaga
1,736
0
0
687
1,702
502
0
495
1,207
18,619
0
W
Janus
nobobu
Janus
2,458
348
0
1,032
3,016
780
0
591
2,425
17,494
0
L
62
62
0
0
795
157
0
93
702
2,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,800
Gold Earned
16,388
186
Minions Killed
112
0
Camps Cleared
0
537,543
Distance Traveled
454,774
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
3,799
760
37
7
0
103,469
0
L
Hercules
3,567
713
32
6
0
96,425
0
L
Serqet
3,463
693
29
6
0
129,926
0
W
Danzaburou
4,114
823
45
9
0
95,765
0
W
Arachne
3,555
711
32
6
0
122,106
0
L
Tiamat
3,265
653
27
5
0
110,721
0
L
Charon
3,527
705
18
4
0
98,663
1
W
Baba Yaga
3,573
715
45
9
0
111,600
0
W
Janus
3,759
752
27
5
0
104,603
0
L
Sol
2,566
513
6
1
0
19,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role