Player Matchup

Sylvanus
Sylvanus
Demistaxxz
Sylvanus
Level 82
God Stats
1W - 3L
1,079 SR
Queue Stats
58W - 47L
1,414 Elo+
Party 2
Hou Yi
Hou Yi
MiaYinuo
Hou Yi
Level 46
God Stats
59W - 82L
1,451 SR
Queue Stats
92W - 124L
1,360 Elo+
Solo
Arachne
Arachne
mexurmom
Arachne
Level 29
God Stats
18W - 4L
1,602 SR
Queue Stats
24W - 14L
1,418 Elo+
Party 2
Raijin
Raijin
star_ghost31
Raijin
Level 43
God Stats
17W - 16L
1,700 SR
Queue Stats
151W - 174L
1,353 Elo+
Solo
Vamana
Vamana
the_darksaint666
Vamana
Level 49
God Stats
1W - 1L
1,555 SR
Queue Stats
13W - 10L
1,403 Elo+
Solo
Team Averages
Level 50
1,478 SR
1,390 Elo+

VS

Team Averages
Level 32
1,601 SR
1,385 Elo+
Olorun
Olorun
CryingReaper345
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Fenrir
Fenrir
Hydr0x_y
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,332 Elo+
Party 1
Izanami
Izanami
Sir-Bagel-Man69
Izanami
Level 58
God Stats
1W - 2L
1,713 SR
Queue Stats
34W - 31L
1,374 Elo+
Party 1
Mercury
Mercury
blodslex
Mercury
Level 46
God Stats
10W - 5L
1,492 SR
Queue Stats
122W - 156L
1,352 Elo+
Solo
Hachiman
Hachiman
onecrabbyboi69
Hachiman
Level 49
God Stats
2W - 1L
1,801 SR
Queue Stats
29W - 27L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Demistaxxz
Sylvanus
16
6 / 3 / 12
10,548
555
14,579
16,400
11,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
MiaYinuo
Hou Yi
16
5 / 0 / 6
10,441
550
6,351
8,916
4,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
mexurmom
Arachne
17
20 / 0 / 8
11,598
610
21,321
17,818
8,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
16
13 / 2 / 12
11,371
598
19,254
12,518
5,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
4 / 0 / 5
10,201
537
7,259
11,392
11,536
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 14 / 5
7,696
405
7,758
18,015
6,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Hydr0x_y
Fenrir
8
0 / 17 / 1
6,426
338
2,402
19,889
5,877
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 11 / 0
7,802
411
7,971
19,524
6,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
blodslex
Mercury
14
0 / 4 / 0
7,823
412
5,083
18,039
17,457
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
14
4 / 4 / 0
9,521
501
13,945
17,203
6,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
11
48
Kills
5
5
Deaths
50
43
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
14
5
0.18
W
Sylvanus
Demistaxxz
Sylvanus
6
3
12
4
L
Fenrir
Hydr0x_y
Fenrir
0
17
1
0.03
W
Hou Yi
MiaYinuo
Hou Yi
5
0
6
8
L
1
11
0
0.09
L
Mercury
blodslex
Mercury
0
4
0
0
W
Arachne
mexurmom
Arachne
20
0
8
24
L
Hachiman
4
4
0
1
W
Raijin
13
2
12
9.5
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,764
Damage
37,159
67,044
Taken
92,670
40,306
Mitigated
42,540
17,934
Healing
5,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,758
4,783
0
779
18,015
6,132
398
6,130
11,885
30,615
1,958
W
Sylvanus
Demistaxxz
Sylvanus
14,579
5,510
1,200
6,789
16,400
11,337
2,766
1,784
14,616
66,131
15,165
L
Fenrir
Hydr0x_y
Fenrir
2,402
863
0
555
19,889
5,877
0
6,249
13,640
0
16,089
W
Hou Yi
MiaYinuo
Hou Yi
6,351
2,680
0
2,336
8,916
4,027
4,601
567
8,349
0
77,831
L
7,971
5,049
0
1,103
19,524
6,316
467
8,691
10,833
0
48,690
L
Mercury
blodslex
Mercury
5,083
2,086
0
2,470
18,039
17,457
0
5,328
12,711
0
47,195
W
Arachne
mexurmom
Arachne
21,321
15,252
0
6,298
17,818
8,148
1,070
2,335
15,483
0
80,787
L
Hachiman
13,945
7,343
0
965
17,203
6,758
204
6,492
10,711
0
76,203
W
Raijin
19,254
1,823
0
607
12,518
5,258
487
1,859
10,659
82,084
0
W
7,259
3,680
0
704
11,392
11,536
2,733
1,063
10,329
0
54,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,159
Gold Earned
39,268
516
Minions Killed
329
0
Camps Cleared
0
1,867,980
Distance Traveled
1,693,587
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,696
405
53
3
0
330,149
0
W
Sylvanus
10,548
555
114
6
0
330,053
0
L
Fenrir
6,426
338
19
1
0
327,176
0
W
Hou Yi
10,441
550
118
6
0
370,291
0
L
Izanami
7,802
411
83
4
0
327,824
0
L
Mercury
7,823
412
72
4
0
362,786
0
W
Arachne
11,598
610
92
5
0
451,274
0
L
Hachiman
9,521
501
102
5
0
345,652
0
W
Raijin
11,371
598
103
5
0
347,740
0
W
Vamana
10,201
537
89
5
0
368,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role