Player Matchup

Bellona
Bellona
 
Bellona
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Akenorogia
Tiamat
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 4L
1,342 Elo+
Party 1
Chiron
Chiron
MyishaX
Chiron
Level 189
God Stats
5W - 2L
1,682 SR
Queue Stats
100W - 96L
1,439 Elo+
Solo
Serqet
Serqet
zNyhan
Serqet
Level 61
God Stats
0W - 2L
1,286 SR
Queue Stats
10W - 14L
1,368 Elo+
Party 1
Team Averages
Level 84
1,494 SR
1,430 Elo+

VS

Team Averages
Level 118
1,527 SR
1,542 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Balallaika
Surtr
Level 159
God Stats
14W - 16L
1,367 SR
Queue Stats
397W - 336L
1,624 Elo+
Solo
Ullr
Ullr
DraughT BR
Ullr
Level 149
God Stats
11W - 6L
1,769 SR
Queue Stats
181W - 87L
1,645 Elo+
Party 2
Nemesis
Nemesis
VINI FUJ1
Nemesis
Level 86
God Stats
6W - 7L
1,499 SR
Queue Stats
84W - 78L
1,506 Elo+
Party 2
Zeus
Zeus
edducordeiro
Zeus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
2 / 2 / 0
6,496
1,299
3,745
6,369
6,536
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
 
Sylvanus
10
0 / 3 / 2
5,872
1,174
2,500
7,473
4,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
Akenorogia
Tiamat
10
0 / 4 / 1
5,584
1,117
2,555
6,111
3,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
MyishaX
Chiron
9
0 / 0 / 0
4,987
997
0
0
0
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
zNyhan
Serqet
10
0 / 3 / 2
5,524
1,105
2,738
4,098
2,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

300

VS

Team 2 Tickets

413

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
2 / 0 / 5
6,190
1,238
3,629
914
296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Surtr
11
2 / 0 / 8
6,418
1,284
4,924
2,848
2,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 0 / 9
6,786
1,357
4,972
4,194
1,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
VINI FUJ1
Nemesis
11
1 / 1 / 9
6,033
1,207
3,141
2,715
1,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
4 / 1 / 8
6,886
1,377
3,527
2,619
690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
51
2
Kills
12
12
Deaths
2
5
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
2
0
1
L
Sylvanus
 
Sylvanus
0
3
2
0.33
W
Ix Chel
 
Ix Chel
2
0
5
4.5
L
Tiamat
Akenorogia
Tiamat
0
4
1
0.13
W
Surtr
2
0
8
6
W
3
0
9
7.5
L
Chiron
MyishaX
Chiron
0
0
0
0
W
Nemesis
VINI FUJ1
Nemesis
1
1
9
5.5
W
4
1
8
8
L
Serqet
zNyhan
Serqet
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,538
Damage
20,193
24,051
Taken
13,290
16,592
Mitigated
6,394
2,797
Healing
3,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,745
592
0
351
6,369
6,536
0
2,102
4,267
0
11,800
L
Sylvanus
 
Sylvanus
2,500
963
914
1,039
7,473
4,201
0
3,205
4,268
9,841
0
W
Ix Chel
 
Ix Chel
3,629
307
934
365
914
296
0
344
570
10,655
0
L
Tiamat
Akenorogia
Tiamat
2,555
500
0
493
6,111
3,654
0
1,561
4,550
14,748
0
W
Surtr
4,924
1,789
0
329
2,848
2,234
0
1,255
1,593
1,651
13,232
W
4,972
2,573
0
1,074
4,194
1,711
0
1,723
2,333
0
19,821
L
Chiron
MyishaX
Chiron
0
0
0
0
0
0
0
0
0
0
412
W
Nemesis
VINI FUJ1
Nemesis
3,141
927
0
84
2,715
1,463
0
1,436
1,279
0
8,292
W
3,527
1,023
0
250
2,619
690
0
297
2,124
11,195
0
L
Serqet
zNyhan
Serqet
2,738
290
0
0
4,098
2,201
0
1,010
3,088
0
4,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,463
Gold Earned
32,313
73
Minions Killed
115
2
Camps Cleared
6
335,277
Distance Traveled
497,510
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,496
1,299
16
3
0
103,127
2
L
Sylvanus
5,872
1,174
20
4
2
77,722
0
W
Ix Chel
6,190
1,238
15
3
1
113,896
0
L
Tiamat
5,584
1,117
33
7
0
81,301
0
W
Surtr
6,418
1,284
20
4
3
96,636
0
W
Ullr
6,786
1,357
46
9
0
98,905
0
L
Chiron
4,987
997
0
0
0
7,140
0
W
Nemesis
6,033
1,207
15
3
1
97,793
0
W
Zeus
6,886
1,377
19
4
1
90,280
0
L
Serqet
5,524
1,105
4
1
0
65,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role