Player Matchup

Izanami
Izanami
DreadMite5987
Izanami
Level 8
God Stats
2W - 1L
1,735 SR
Queue Stats
3W - 8L
1,248 Elo+
Party 2
Nemesis
Nemesis
No pic GBKdr
Nemesis
Level 18
God Stats
1W - 3L
1,374 SR
Queue Stats
20W - 35L
1,218 Elo+
Party 2
Nu Wa
Nu Wa
Quantum Qum
Nu Wa
Level 66
God Stats
30W - 19L
1,595 SR
Queue Stats
78W - 113L
1,344 Elo+
Party 2
Kuzenbo
Kuzenbo
larGADIM
Kuzenbo
Level 44
God Stats
5W - 3L
1,724 SR
Queue Stats
75W - 87L
1,396 Elo+
Solo
Hera
Hera
xsDIAMONDsx
Hera
Level 27
God Stats
23W - 32L
1,440 SR
Queue Stats
73W - 107L
1,341 Elo+
Party 2
Team Averages
Level 33
1,574 SR
1,309 Elo+

VS

Team Averages
Level 53
1,449 SR
1,469 Elo+
Tyr
Tyr
JAF5D
Tyr
Level 28
God Stats
10W - 6L
1,510 SR
Queue Stats
80W - 53L
1,530 Elo+
Party 3
Izanami
Izanami
LudensRevival
Izanami
Level 27
God Stats
7W - 8L
1,437 SR
Queue Stats
22W - 22L
1,425 Elo+
Party 1
Anubis
Anubis
NotPacman
Anubis
Level 42
God Stats
5W - 3L
1,434 SR
Queue Stats
34W - 37L
1,400 Elo+
Party 1
Hun Batz
Hun Batz
SEB7S
Hun Batz
Level 148
God Stats
1W - 0L
1,354 SR
Queue Stats
60W - 43L
1,567 Elo+
Party 3
Ymir
Ymir
dawake123
Ymir
Level 21
God Stats
3W - 1L
1,511 SR
Queue Stats
20W - 20L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
1 / 10 / 0
8,790
977
6,997
21,294
6,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
No pic GBKdr
Nemesis
13
0 / 10 / 1
8,339
927
6,912
23,555
9,493
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
0 / 5 / 1
8,350
928
12,315
17,100
5,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
larGADIM
Kuzenbo
13
0 / 3 / 1
8,332
926
2,946
12,254
14,890
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 7 / 1
8,359
929
10,461
15,786
5,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

405

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
JAF5D
Tyr
17
2 / 0 / 21
10,106
1,123
7,534
6,808
6,659
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
17
12 / 0 / 14
11,888
1,321
22,362
9,945
5,192
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
NotPacman
Anubis
18
14 / 1 / 14
12,052
1,339
29,584
9,623
5,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hun Batz
SEB7S
Hun Batz
17
7 / 0 / 17
10,788
1,199
19,455
8,494
5,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
17
0 / 0 / 23
10,711
1,190
6,403
11,861
13,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
124
1
Kills
35
35
Deaths
1
4
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Izanami
1
10
0
0.1
W
Tyr
JAF5D
Tyr
2
0
21
12.5
W
Izanami
12
0
14
19
L
Nemesis
No pic GBKdr
Nemesis
0
10
1
0.05
W
Anubis
NotPacman
Anubis
14
1
14
21
L
0
5
1
0.1
W
Hun Batz
SEB7S
Hun Batz
7
0
17
15.5
W
Ymir
0
0
23
11.5
L
Kuzenbo
larGADIM
Kuzenbo
0
3
1
0.17
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,631
Damage
85,338
89,989
Taken
46,731
41,547
Mitigated
36,478
2,452
Healing
10,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
6,997
5,296
0
1,007
21,294
6,556
0
9,367
11,927
0
16,414
W
Tyr
JAF5D
Tyr
7,534
346
0
2,441
6,808
6,659
0
4,215
2,593
99
19,831
W
Izanami
22,362
16,605
0
499
9,945
5,192
0
5,862
4,083
0
52,172
L
Nemesis
No pic GBKdr
Nemesis
6,912
2,700
0
819
23,555
9,493
0
9,312
14,243
0
10,615
W
Anubis
NotPacman
Anubis
29,584
1,826
0
4,809
9,623
5,860
0
4,599
5,024
48,413
0
L
12,315
3,300
75
356
17,100
5,224
0
6,808
10,292
24,249
0
W
Hun Batz
SEB7S
Hun Batz
19,455
3,764
0
675
8,494
5,051
0
3,862
4,632
0
42,891
W
Ymir
6,403
1,594
0
2,242
11,861
13,716
0
7,184
4,677
26,953
0
L
Kuzenbo
larGADIM
Kuzenbo
2,946
1,179
0
0
12,254
14,890
0
5,418
6,836
7,769
0
L
10,461
1,770
0
195
15,786
5,384
0
5,181
10,605
19,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,170
Gold Earned
55,545
82
Minions Killed
242
3
Camps Cleared
10
675,209
Distance Traveled
928,558
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,790
977
17
2
1
149,013
0
W
Tyr
10,106
1,123
18
2
0
192,338
0
W
Izanami
11,888
1,321
78
9
3
190,347
0
L
Nemesis
8,339
927
3
0
0
153,436
0
W
Anubis
12,052
1,339
52
6
2
165,523
0
L
Nu Wa
8,350
928
25
3
1
151,163
0
W
Hun Batz
10,788
1,199
42
5
5
201,110
0
W
Ymir
10,711
1,190
52
6
0
179,240
0
L
Kuzenbo
8,332
926
11
1
1
106,015
0
L
Hera
8,359
929
26
3
0
115,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role