Player Matchup

Set
Set
ColoAutumn
Set
Level 39
God Stats
5W - 9L
1,405 SR
Queue Stats
189W - 190L
1,299 Elo+
Solo
Scylla
Scylla
Philmo Packins
Scylla
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,125 Elo+
Party 1
Tyr
Tyr
StaigerMeister
Tyr
Level 82
God Stats
0W - 2L
1,259 SR
Queue Stats
2W - 8L
1,080 Elo+
Party 1
Team Averages
Level 49
1,388 SR
1,168 Elo+

VS

Team Averages
Level 59
1,427 SR
1,313 Elo+
Kukulkan
Kukulkan
Fear_Mehhh
Kukulkan
Level 76
God Stats
96W - 94L
1,492 SR
Queue Stats
96W - 94L
1,349 Elo+
Solo
Bacchus
Bacchus
Gingeraan
Bacchus
Level 42
God Stats
1W - 0L
1,290 SR
Queue Stats
24W - 40L
1,268 Elo+
Solo
Neith
Neith
ThatGuy 5632
Neith
Level 58
God Stats
17W - 15L
1,498 SR
Queue Stats
24W - 25L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 9 / 1
11,083
693
9,667
18,873
9,902
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 7 / 2
11,644
728
16,968
14,960
5,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 8 / 3
10,856
679
6,862
20,075
19,247
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Fear_Mehhh
Kukulkan
17
15 / 1 / 8
14,810
926
20,772
14,505
12,946
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
Gingeraan
Bacchus
15
4 / 2 / 15
13,154
822
9,579
20,971
32,167
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
5 / 3 / 13
13,158
822
13,789
15,667
6,701
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
60
6
Kills
24
24
Deaths
6
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
2
9
1
0.28
W
Kukulkan
Fear_Mehhh
Kukulkan
15
1
8
19
W
Bacchus
Gingeraan
Bacchus
4
2
15
5.75
L
3
7
2
0.57
L
1
8
3
0.31
W
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,497
Damage
44,140
53,908
Taken
51,143
34,856
Mitigated
51,814
3,098
Healing
16,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,667
4,767
0
1,255
18,873
9,902
0
9,173
9,700
0
31,169
W
Kukulkan
Fear_Mehhh
Kukulkan
20,772
2,361
335
4,852
14,505
12,946
366
5,014
9,184
77,076
0
W
Bacchus
Gingeraan
Bacchus
9,579
1,735
0
4,211
20,971
32,167
308
7,421
13,125
21,777
0
L
16,968
2,066
0
807
14,960
5,707
0
8,555
6,405
49,909
0
L
6,862
965
0
1,036
20,075
19,247
0
12,938
7,137
0
25,028
W
13,789
6,540
0
6,768
15,667
6,701
2,196
4,650
10,735
0
60,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,583
Gold Earned
41,122
123
Minions Killed
174
0
Camps Cleared
0
767,709
Distance Traveled
808,244
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
11,083
693
26
2
0
270,977
3
W
Kukulkan
14,810
926
88
6
0
285,115
3
W
Bacchus
13,154
822
20
1
0
277,297
0
L
Scylla
11,644
728
78
5
0
245,609
0
L
Tyr
10,856
679
19
1
0
251,123
0
W
Neith
13,158
822
66
4
0
245,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role