Player Matchup

Bastet
Bastet
 
Bastet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
DoubtingThomas23
Jing Wei
Level 74
God Stats
45W - 60L
1,451 SR
Queue Stats
389W - 431L
1,427 Elo+
Solo
Ra
Ra
Helgraf95
Ra
Level 104
God Stats
24W - 25L
1,478 SR
Queue Stats
276W - 276L
1,456 Elo+
Solo
Ares
Ares
Hemanfreak92
Ares
Level 89
God Stats
12W - 7L
1,626 SR
Queue Stats
137W - 127L
1,477 Elo+
Solo
Tyr
Tyr
xBANGBUZZx
Tyr
Level 127
God Stats
5W - 7L
1,328 SR
Queue Stats
280W - 277L
1,504 Elo+
Solo
Team Averages
Level 104
1,476 SR
1,473 Elo+

VS

Team Averages
Level 149
1,473 SR
1,480 Elo+
Chaac
Chaac
DellCurry71
Chaac
Level 104
God Stats
12W - 9L
1,662 SR
Queue Stats
93W - 108L
1,523 Elo+
Solo
Hel
Hel
Needyjhio
Hel
Level 271
God Stats
11W - 22L
1,379 SR
Queue Stats
1,056W - 976L
1,502 Elo+
Solo
Bakasura
Bakasura
hollowlight56
Bakasura
Level 157
God Stats
3W - 3L
1,335 SR
Queue Stats
374W - 353L
1,512 Elo+
Solo
Sobek
Sobek
ogYungCloud
Sobek
Level 129
God Stats
5W - 9L
1,358 SR
Queue Stats
505W - 510L
1,453 Elo+
Solo
Ishtar
Ishtar
simpursuer420
Ishtar
Level 82
God Stats
10W - 3L
1,629 SR
Queue Stats
51W - 47L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
1 / 0 / 1
5,365
537
3,880
9,339
3,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

2
0 / 1 / 0
3,567
357
530
1,303
310
10
2 / 2 / 0
5,767
577
5,028
7,289
2,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 0 / 0
4,507
451
2,096
6,584
4,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 0 / 1
5,882
588
4,879
9,229
8,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,748
575
5,538
9,023
7,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 1 / 1
5,738
574
5,469
6,091
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
hollowlight56
Bakasura
10
1 / 1 / 1
5,675
568
2,376
8,935
3,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 0 / 2
5,600
560
2,732
8,771
6,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
1 / 0 / 1
5,362
536
3,766
3,627
1,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
4
Kills
3
3
Deaths
4
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
0
1
1.5
W
0
2
0
0
L
0
1
0
0
L
2
2
0
1
L
0
0
0
0
W
1
1
1
1.5
W
Bakasura
hollowlight56
Bakasura
1
1
1
1.5
W
0
0
2
1
W
1
0
1
1.5
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,413
Damage
19,881
33,744
Taken
36,447
19,785
Mitigated
21,048
12,145
Healing
18,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
3,880
1,166
0
3,348
9,339
3,148
0
1,385
7,820
0
37,285
W
5,538
612
0
3,191
9,023
7,761
0
0
9,023
0
39,230
L
530
530
0
388
1,303
310
0
397
906
0
4,694
L
5,028
961
856
3,121
7,289
2,970
0
4,081
3,010
44,602
0
L
2,096
65
0
1,461
6,584
4,679
0
1,956
4,528
13,960
0
W
5,469
184
1,391
3,695
6,091
2,173
0
2,862
3,051
36,624
0
W
Bakasura
hollowlight56
Bakasura
2,376
1,828
0
3,953
8,935
3,299
0
704
8,173
0
35,174
W
2,732
274
0
3,990
8,771
6,676
327
2,931
5,688
18,728
0
W
3,766
2,581
425
1,573
3,627
1,139
547
235
3,388
0
37,537
L
4,879
922
0
2,971
9,229
8,678
0
0
9,229
0
37,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,088
Gold Earned
28,123
243
Minions Killed
302
0
Camps Cleared
0
842,669
Distance Traveled
948,649
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,365
537
67
7
0
235,323
0
W
Chaac
5,748
575
62
6
0
193,387
1
L
Jing Wei
3,567
357
8
1
0
39,114
0
L
Ra
5,767
577
89
9
0
190,089
0
L
Ares
4,507
451
17
2
0
185,350
3
W
Hel
5,738
574
70
7
0
190,990
0
W
Bakasura
5,675
568
76
8
0
219,919
2
W
Sobek
5,600
560
27
3
0
164,046
0
W
Ishtar
5,362
536
67
7
0
180,307
3
L
Tyr
5,882
588
62
6
0
192,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role