Player Matchup

Bacchus
Bacchus
Carwin99
Bacchus
Level 61
God Stats
1W - 1L
1,450 SR
Queue Stats
19W - 37L
1,389 Elo+
Party 3
Pele
Pele
Rangonur
Pele
Level 84
God Stats
4W - 4L
1,385 SR
Queue Stats
18W - 27L
1,399 Elo+
Party 3
Izanami
Izanami
WaluigiForPres
Izanami
Level 26
God Stats
9W - 9L
1,599 SR
Queue Stats
21W - 33L
1,428 Elo+
Party 3
Hera
Hera
justhockey99
Hera
Level 86
God Stats
2W - 0L
1,511 SR
Queue Stats
11W - 10L
1,521 Elo+
Party 3
Ymir
Ymir
karatekid3303
Ymir
Level 28
God Stats
6W - 4L
1,542 SR
Queue Stats
23W - 36L
1,419 Elo+
Party 3
Team Averages
Level 57
1,497 SR
1,431 Elo+

VS

Team Averages
Level 43
1,614 SR
1,516 Elo+
Medusa
Medusa
Raven346
Medusa
Level 15
God Stats
1W - 1L
1,717 SR
Queue Stats
2W - 1L
1,739 Elo+
Party 1
Hercules
Hercules
Zombie95662
Hercules
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,282 Elo+
Party 1
Arachne
Arachne
racwolf
Arachne
Level 48
God Stats
2W - 1L
1,795 SR
Queue Stats
24W - 20L
1,521 Elo+
Party 1
Zeus
Zeus
typerespek
Zeus
Level 108
God Stats
2W - 1L
1,559 SR
Queue Stats
54W - 42L
1,531 Elo+
Party 2
Chang'e
Chang'e
typerespekid420
Chang'e
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
15W - 9L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Carwin99
Bacchus
8
0 / 0 / 3
5,743
574
4,715
7,897
6,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Pele
10
1 / 4 / 3
5,666
567
4,891
9,130
2,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
4 / 1 / 0
6,813
681
5,460
4,798
1,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
1 / 4 / 0
5,395
540
2,136
4,822
1,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
8 / 0 / 1
7,367
737
9,289
6,229
4,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Raven346
Medusa
9
1 / 2 / 1
4,750
475
2,802
6,066
1,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Hercules
Zombie95662
Hercules
7
0 / 8 / 0
4,154
415
2,935
13,227
9,160
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Arachne
racwolf
Arachne
9
2 / 2 / 1
5,121
512
2,994
10,899
3,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 0 / 2
6,421
642
5,500
4,892
1,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 1
5,153
515
3,193
8,780
2,724
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
14
14
Kills
9
9
Deaths
14
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Carwin99
Bacchus
0
0
3
1.5
W
Pele
1
4
3
0.63
L
Medusa
Raven346
Medusa
1
2
1
0.75
W
4
1
0
4
L
Hercules
Zombie95662
Hercules
0
8
0
0
W
1
4
0
0.25
W
8
0
1
8.5
L
Arachne
racwolf
Arachne
2
2
1
1.25
L
5
0
2
6
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,491
Damage
17,424
32,876
Taken
43,864
17,779
Mitigated
18,736
7,030
Healing
10,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Carwin99
Bacchus
4,715
416
0
3,092
7,897
6,504
0
3,094
4,757
14,869
0
W
Pele
4,891
1,617
0
1,189
9,130
2,954
232
1,628
7,376
0
35,432
L
Medusa
Raven346
Medusa
2,802
1,124
0
397
6,066
1,710
0
1,281
4,785
0
21,047
W
5,460
3,888
0
1,753
4,798
1,641
1,129
939
3,859
0
52,799
L
Hercules
Zombie95662
Hercules
2,935
1,324
0
1,329
13,227
9,160
0
8,046
4,723
0
14,582
W
2,136
537
0
496
4,822
1,773
0
2,696
1,962
27,695
0
W
9,289
3,288
0
500
6,229
4,907
154
0
6,229
42,882
0
L
Arachne
racwolf
Arachne
2,994
1,872
0
2,694
10,899
3,630
0
2,774
8,081
0
27,203
L
5,500
717
0
966
4,892
1,512
104
1,306
3,586
44,534
0
L
3,193
378
281
4,605
8,780
2,724
228
2,231
6,549
30,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,984
Gold Earned
25,599
312
Minions Killed
232
0
Camps Cleared
0
976,508
Distance Traveled
970,486
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,743
574
20
2
0
206,202
3
W
Pele
5,666
567
59
6
0
216,910
0
L
Medusa
4,750
475
37
4
0
200,279
0
W
Izanami
6,813
681
101
10
0
179,454
0
L
Hercules
4,154
415
17
2
0
187,754
0
W
Hera
5,395
540
56
6
0
180,876
0
W
Ymir
7,367
737
76
8
0
193,066
1
L
Arachne
5,121
512
44
4
0
219,300
0
L
Zeus
6,421
642
85
9
0
203,151
2
L
Chang'e
5,153
515
49
5
0
160,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role