Player Matchup

Sol
Sol
Silver III
BODE_L123
Sol
Silver III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
342W - 369L
913 MMR
Party 1
Agni
Agni
Silver II
FlibDobBob
Agni
Silver II
Level 158
God Stats
34W - 37L
1,488 SR
Queue Stats
309W - 314L
1,128 MMR
Solo
Fenrir
Fenrir
Gold IV
Leo_7756
Fenrir
Gold IV
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 114L
1,398 MMR
Party 1
Ymir
Ymir
Silver II
Liamm Moore
Ymir
Silver II
Level 158
God Stats
10W - 11L
1,567 SR
Queue Stats
194W - 211L
1,052 MMR
Solo
Ares
Ares
Silver II
leon_212121
Ares
Silver II
Level 146
God Stats
3W - 5L
1,374 SR
Queue Stats
423W - 443L
976 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,486 SR
1,093 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,430 SR
1,242 MMR
The Morrigan
The Morrigan
Gold V
 
The Morrigan
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
 
Sun Wukong
Silver I
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver I
ClayDN
Izanami
Silver I
Level 105
God Stats
5W - 5L
1,427 SR
Queue Stats
41W - 43L
1,220 MMR
Party 2
Loki
Loki
Silver II
Crusher2581
Loki
Silver II
Level 158
God Stats
3W - 6L
1,334 SR
Queue Stats
204W - 225L
892 MMR
Solo
Cthulhu
Cthulhu
Silver II
Linganitus
Cthulhu
Silver II
Level 47
God Stats
6W - 3L
1,390 SR
Queue Stats
55W - 55L
1,099 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,537
590
1,369
2,024
540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 0 / 0
4,000
667
2,194
2,179
545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
Leo_7756
Fenrir
5
0 / 1 / 0
3,390
565
2,030
3,818
1,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 0 / 0
3,556
593
391
3,748
1,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 1 / 0
4,492
749
1,784
5,082
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
CharonThothMaman Brigitte

VS

Bans
ArachneThanatosPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
7
1 / 1 / 0
4,287
715
1,987
3,891
1,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sun Wukong
 
Sun Wukong
7
0 / 0 / 0
3,878
646
1,392
5,054
1,709
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
ClayDN
Izanami
7
0 / 0 / 1
3,936
656
686
759
271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 0 / 1
3,714
619
1,301
4,168
1,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Linganitus
Cthulhu
6
1 / 0 / 0
3,914
652
2,190
3,602
1,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
2
2
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
1
1
0
1
W
Sun Wukong
 
Sun Wukong
0
0
0
0
L
0
0
0
0
W
Izanami
ClayDN
Izanami
0
0
1
0.5
W
0
0
1
0.5
L
0
0
0
0
L
Fenrir
Leo_7756
Fenrir
0
1
0
0
L
0
0
0
0
W
Cthulhu
Linganitus
Cthulhu
1
0
0
1
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,768
Damage
7,556
16,851
Taken
17,474
6,812
Mitigated
6,517
5,483
Healing
8,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
1,987
870
0
1,771
3,891
1,418
0
1,379
2,300
21,621
4,091
W
Sun Wukong
 
Sun Wukong
1,392
284
0
1,734
5,054
1,709
0
2,020
3,034
0
21,589
L
1,369
476
0
978
2,024
540
0
919
1,105
19,884
0
W
Izanami
ClayDN
Izanami
686
382
0
368
759
271
0
153
606
0
26,458
W
1,301
169
0
2,704
4,168
1,137
0
647
3,493
0
19,331
L
2,194
96
0
670
2,179
545
0
0
2,179
24,507
0
L
Fenrir
Leo_7756
Fenrir
2,030
645
0
798
3,818
1,245
0
453
3,365
0
13,754
L
391
77
0
1,032
3,748
1,985
0
818
2,930
11,561
0
W
Cthulhu
Linganitus
Cthulhu
2,190
312
363
1,475
3,602
1,982
0
1,299
2,303
12,520
0
L
1,784
57
0
2,005
5,082
2,497
0
1,602
3,480
17,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,975
Gold Earned
19,729
160
Minions Killed
190
0
Camps Cleared
0
596,816
Distance Traveled
653,241
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
4,287
715
44
7
0
125,048
0
W
Sun Wukong
3,878
646
41
7
0
140,175
0
L
Sol
3,537
590
31
5
0
107,290
0
W
Izanami
3,936
656
53
9
0
120,147
1
W
Loki
3,714
619
40
7
0
146,287
0
L
Agni
4,000
667
46
8
0
145,487
2
L
Fenrir
3,390
565
25
4
0
107,630
0
L
Ymir
3,556
593
21
4
0
112,588
1
W
Cthulhu
3,914
652
12
2
0
121,584
2
L
Ares
4,492
749
37
6
0
123,821
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role