Player Matchup

Ao Kuang
Ao Kuang
Revenaunt
Ao Kuang
Level 22
God Stats
6W - 5L
1,372 SR
Queue Stats
15W - 26L
1,099 Elo+
Party 1
Maui
Maui
WeebMaster6464
Maui
Level 64
God Stats
1W - 0L
1,222 SR
Queue Stats
22W - 38L
1,429 Elo+
Party 1
Ah Puch
Ah Puch
midftw13
Ah Puch
Level 56
God Stats
2W - 0L
1,266 SR
Queue Stats
2W - 5L
1,157 Elo+
Party 1
Team Averages
Level 47
1,287 SR
1,228 Elo+

VS

Team Averages
Level 124
1,479 SR
1,479 Elo+
Loki
Loki
BouncingDuke52
Loki
Level 128
God Stats
0W - 1L
1,517 SR
Queue Stats
40W - 63L
1,454 Elo+
Solo
Apollo
Apollo
GhostHunter_2
Apollo
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 40L
1,569 Elo+
Solo
Ymir
Ymir
wildcatgonecrazy
Ymir
Level 145
God Stats
8W - 12L
1,419 SR
Queue Stats
442W - 458L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Revenaunt
Ao Kuang
11
5 / 0 / 2
8,320
832
8,220
6,844
4,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
2 / 0 / 5
7,550
755
3,983
4,817
4,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
midftw13
Ah Puch
11
1 / 0 / 7
7,859
786
9,146
3,409
1,586
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
7,196
720
2,798
8,263
3,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 2 / 0
7,166
717
3,830
8,174
3,577
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 3 / 0
6,514
651
3,696
9,635
6,551
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
8
Kills
0
0
Deaths
8
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
0
2
0
0
W
Ao Kuang
Revenaunt
Ao Kuang
5
0
2
6
W
2
0
5
4.5
W
Ah Puch
midftw13
Ah Puch
1
0
7
4.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,349
Damage
10,324
15,070
Taken
26,072
10,031
Mitigated
13,341
3,825
Healing
4,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,798
315
0
2,645
8,263
3,213
0
5,996
2,078
0
28,637
L
3,830
2,065
0
1,438
8,174
3,577
0
7,410
642
0
29,220
W
Ao Kuang
Revenaunt
Ao Kuang
8,220
2,605
0
2,750
6,844
4,241
0
1,540
5,304
17,117
0
W
3,983
312
0
243
4,817
4,204
0
996
3,821
12,208
0
W
Ah Puch
midftw13
Ah Puch
9,146
237
0
832
3,409
1,586
0
1,364
2,045
40,556
0
L
3,696
236
0
0
9,635
6,551
0
7,857
1,593
12,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,729
Gold Earned
20,876
90
Minions Killed
124
0
Camps Cleared
0
546,166
Distance Traveled
516,364
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,196
720
49
5
0
191,100
0
L
Apollo
7,166
717
62
6
0
175,892
0
W
Ao Kuang
8,320
832
16
2
0
195,172
3
W
Maui
7,550
755
18
2
0
166,738
0
W
Ah Puch
7,859
786
56
6
0
184,256
1
L
Ymir
6,514
651
13
1
0
149,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role