Player Matchup

Nike
Nike
Der_Bolika
Nike
Level 13
God Stats
2W - 2L
1,450 SR
Queue Stats
12W - 13L
1,400 Elo+
Party 2
Sol
Sol
stan45
Sol
Level 66
God Stats
3W - 0L
1,643 SR
Queue Stats
16W - 18L
1,366 Elo+
Party 2
Danzaburou
Danzaburou
wariwakimai
Danzaburou
Level 43
God Stats
9W - 11L
1,373 SR
Queue Stats
68W - 86L
1,329 Elo+
Solo
Team Averages
Level 41
1,489 SR
1,365 Elo+

VS

Team Averages
Level 37
1,625 SR
1,331 Elo+
Janus
Janus
Clacdenice
Janus
Level 45
God Stats
0W - 3L
1,500 SR
Queue Stats
102W - 108L
1,269 Elo+
Party 1
Cabrakan
Cabrakan
FOXOUloutsider
Cabrakan
Level 17
God Stats
6W - 6L
1,782 SR
Queue Stats
85W - 107L
1,275 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Nellzanti
Tsukuyomi
Level 49
God Stats
3W - 3L
1,592 SR
Queue Stats
4W - 10L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 12
8,208
821
4,120
6,139
4,348
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
stan45
Sol
13
14 / 0 / 4
10,191
1,019
15,854
8,497
2,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
wariwakimai
Danzaburou
11
3 / 1 / 10
9,006
901
5,081
7,852
2,941
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
8
0 / 6 / 2
6,544
654
4,758
8,393
3,017
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
8
0 / 7 / 2
6,425
643
4,371
13,394
13,907
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Nellzanti
Tsukuyomi
9
2 / 5 / 0
7,323
732
7,197
9,135
4,224
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
18
Kills
2
2
Deaths
18
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
0
6
2
0.17
W
1
1
12
7
L
Cabrakan
0
7
2
0.14
L
Tsukuyomi
Nellzanti
Tsukuyomi
2
5
0
0.4
W
Sol
stan45
Sol
14
0
4
16
W
Danzaburou
wariwakimai
Danzaburou
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,055
Damage
16,326
22,488
Taken
30,922
10,221
Mitigated
21,148
7,313
Healing
1,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
4,758
257
0
0
8,393
3,017
0
4,286
4,107
21,840
0
W
4,120
180
0
336
6,139
4,348
18
3,005
3,134
0
8,400
L
Cabrakan
4,371
860
0
0
13,394
13,907
0
8,130
5,264
9,532
0
L
Tsukuyomi
Nellzanti
Tsukuyomi
7,197
2,064
0
1,088
9,135
4,224
0
3,942
5,193
0
27,506
W
Sol
stan45
Sol
15,854
7,187
0
5,545
8,497
2,932
2,034
2,339
6,158
55,768
0
W
Danzaburou
wariwakimai
Danzaburou
5,081
1,858
0
1,432
7,852
2,941
450
4,131
3,721
0
31,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,405
Gold Earned
20,292
124
Minions Killed
70
0
Camps Cleared
0
552,318
Distance Traveled
486,958
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,544
654
24
2
0
162,146
0
W
Nike
8,208
821
15
2
0
192,859
0
L
Cabrakan
6,425
643
11
1
0
152,831
3
L
Tsukuyomi
7,323
732
35
4
0
171,981
0
W
Sol
10,191
1,019
62
6
0
184,391
0
W
Danzaburou
9,006
901
47
5
0
175,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role