Player Matchup

Neith
Neith
BoRaiChef
Neith
Level 124
God Stats
7W - 4L
1,586 SR
Queue Stats
108W - 97L
1,475 Elo+
Party 1
Merlin
Merlin
Habalji
Merlin
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,377 Elo+
Solo
Charon
Charon
TaterBabiesHot
Charon
Level 158
God Stats
14W - 14L
1,646 SR
Queue Stats
130W - 105L
1,443 Elo+
Party 1
Team Averages
Level 134
1,577 SR
1,432 Elo+

VS

Team Averages
Level 105
1,290 SR
1,462 Elo+
Ra
Ra
chunkybuff96
Ra
Level 96
God Stats
1W - 1L
1,169 SR
Queue Stats
84W - 92L
1,491 Elo+
Party 2
Anhur
Anhur
flyingpenguin66
Anhur
Level 181
God Stats
2W - 3L
1,116 SR
Queue Stats
152W - 169L
1,513 Elo+
Party 2
Atlas
Atlas
thightickler3802
Atlas
Level 38
God Stats
8W - 6L
1,586 SR
Queue Stats
11W - 11L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BoRaiChef
Neith
13
7 / 5 / 4
11,669
834
13,605
14,037
5,940
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
Habalji
Merlin
14
3 / 5 / 4
10,965
783
14,921
10,945
4,192
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
1 / 5 / 7
10,040
717
12,950
17,196
16,925
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 8
11,977
856
7,389
10,357
4,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
10 / 2 / 3
13,085
935
17,201
19,435
8,253
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
1 / 5 / 9
10,598
757
7,456
21,358
21,622
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
34
11
Kills
14
15
Deaths
11
15
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
BoRaiChef
Neith
7
5
4
1.8
L
Merlin
Habalji
Merlin
3
5
4
1
L
1
5
7
0.9
W
3
4
8
1.75
W
10
2
3
5.75
W
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,476
Damage
32,046
42,178
Taken
51,150
27,057
Mitigated
34,537
3,836
Healing
12,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
BoRaiChef
Neith
13,605
5,012
447
2,327
14,037
5,940
0
5,142
8,772
0
40,641
L
Merlin
Habalji
Merlin
14,921
1,354
0
0
10,945
4,192
100
2,976
7,969
53,355
0
L
12,950
1,213
356
706
17,196
16,925
0
5,813
11,266
37,230
1,010
W
7,389
799
2,184
2,395
10,357
4,662
905
6,770
3,587
51,211
0
W
17,201
10,172
0
6,940
19,435
8,253
1,837
8,628
10,807
0
55,748
W
7,456
2,318
0
1,476
21,358
21,622
264
12,449
8,909
20,571
872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,674
Gold Earned
35,660
119
Minions Killed
161
0
Camps Cleared
0
692,710
Distance Traveled
753,996
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,669
834
44
3
0
211,190
5
L
Merlin
10,965
783
56
4
0
229,304
0
L
Charon
10,040
717
19
1
0
252,216
1
W
Ra
11,977
856
83
6
0
249,396
0
W
Anhur
13,085
935
65
5
0
259,565
5
W
Atlas
10,598
757
13
1
0
245,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role