Player Matchup

Bastet
Bastet
 
Bastet
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Blutengel93x
Zhong Kui
Level 64
God Stats
1W - 5L
1,301 SR
Queue Stats
109W - 129L
1,298 Elo+
Solo
Hun Batz
Hun Batz
Karistik
Hun Batz
Level 125
God Stats
5W - 8L
1,392 SR
Queue Stats
371W - 386L
1,369 Elo+
Party 2
Erlang Shen
Erlang Shen
RhymeGeek
Erlang Shen
Level 42
God Stats
3W - 3L
1,438 SR
Queue Stats
210W - 231L
1,396 Elo+
Solo
Bakasura
Bakasura
ZealousCharisma
Bakasura
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 66L
1,455 Elo+
Solo
Team Averages
Level 73
1,426 SR
1,404 Elo+

VS

Team Averages
Level 91
1,522 SR
1,373 Elo+
Nike
Nike
Altair83
Nike
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 70L
1,334 Elo+
Solo
Tiamat
Tiamat
FrostyvG
Tiamat
Level 123
God Stats
0W - 2L
1,285 SR
Queue Stats
267W - 256L
1,423 Elo+
Party 1
Lancelot
Lancelot
MagicMan04
Lancelot
Level 65
God Stats
5W - 3L
1,825 SR
Queue Stats
86W - 112L
1,391 Elo+
Party 1
Chiron
Chiron
Qc girlgam
Chiron
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,391 Elo+
Solo
Cthulhu
Cthulhu
TheMcclanaMan
Cthulhu
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 71L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
3 / 1 / 19
10,767
769
10,701
12,253
5,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
Blutengel93x
Zhong Kui
17
5 / 1 / 15
10,625
759
9,431
9,722
11,198
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
Karistik
Hun Batz
19
7 / 1 / 15
11,416
815
16,161
14,548
8,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erlang Shen
RhymeGeek
Erlang Shen
18
8 / 2 / 15
10,985
785
15,950
16,934
19,129
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
18
3 / 2 / 16
10,950
782
8,536
15,322
15,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
16
1 / 6 / 2
8,517
608
5,505
18,151
16,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
FrostyvG
Tiamat
15
1 / 5 / 4
8,582
613
15,157
11,383
6,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
MagicMan04
Lancelot
17
4 / 6 / 2
10,734
767
4,264
16,461
19,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
Qc girlgam
Chiron
17
1 / 5 / 1
9,135
653
8,374
11,469
4,874
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
10
0 / 4 / 1
7,302
522
5,428
8,567
7,124
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
17
26
Kills
7
7
Deaths
26
80
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
1
19
12.5
L
Nike
1
6
2
0.33
W
Zhong Kui
Blutengel93x
Zhong Kui
5
1
15
12.5
L
Tiamat
FrostyvG
Tiamat
1
5
4
0.6
W
Hun Batz
Karistik
Hun Batz
7
1
15
14.5
L
Lancelot
MagicMan04
Lancelot
4
6
2
0.83
L
Chiron
Qc girlgam
Chiron
1
5
1
0.3
W
Erlang Shen
RhymeGeek
Erlang Shen
8
2
15
7.75
L
Cthulhu
0
4
1
0.13
W
Bakasura
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,779
Damage
38,728
68,779
Taken
66,031
60,151
Mitigated
54,660
32,606
Healing
11,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
10,701
2,552
1,726
3,415
12,253
5,875
2,133
3,375
8,878
0
25,104
L
Nike
5,505
1,451
132
1,969
18,151
16,765
0
2,533
14,441
0
19,435
W
Zhong Kui
Blutengel93x
Zhong Kui
9,431
525
1,055
2,928
9,722
11,198
80
1,649
8,073
17,500
0
L
Tiamat
FrostyvG
Tiamat
15,157
1,287
477
1,373
11,383
6,782
0
1,770
8,785
30,301
0
W
Hun Batz
Karistik
Hun Batz
16,161
1,634
2,054
4,339
14,548
8,643
2,221
4,821
9,727
0
39,426
L
Lancelot
MagicMan04
Lancelot
4,264
1,200
504
1,789
16,461
19,115
0
2,302
13,587
736
7,155
L
Chiron
Qc girlgam
Chiron
8,374
2,003
1,490
2,058
11,469
4,874
0
1,676
9,374
0
24,049
W
Erlang Shen
RhymeGeek
Erlang Shen
15,950
7,140
2,422
6,313
16,934
19,129
1,431
5,082
11,852
0
26,928
L
Cthulhu
5,428
299
1,197
340
8,567
7,124
0
1,150
6,968
8,157
718
W
Bakasura
8,536
4,940
3,200
5,154
15,322
15,306
1,090
5,355
9,967
0
19,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,743
Gold Earned
44,270
158
Minions Killed
117
0
Camps Cleared
0
1,458,996
Distance Traveled
971,157
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,767
769
26
2
0
321,199
0
L
Nike
8,517
608
25
2
0
180,852
0
W
Zhong Kui
10,625
759
19
1
0
250,210
0
L
Tiamat
8,582
613
26
2
0
204,920
0
W
Hun Batz
11,416
815
55
4
0
295,978
0
L
Lancelot
10,734
767
8
1
0
222,649
0
L
Chiron
9,135
653
40
3
0
240,998
0
W
Erlang Shen
10,985
785
10
1
0
284,196
0
L
Cthulhu
7,302
522
18
1
0
121,738
0
W
Bakasura
10,950
782
48
3
0
307,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role