Player Matchup

Anubis
Anubis
 
Anubis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Hitch1798
Horus
Level 129
God Stats
6W - 3L
1,599 SR
Queue Stats
73W - 71L
1,530 Elo+
Solo
Chang'e
Chang'e
Laquy
Chang'e
Level 145
God Stats
1W - 0L
1,998 SR
Queue Stats
80W - 81L
1,480 Elo+
Solo
Freya
Freya
Musician0069
Freya
Level 57
God Stats
4W - 6L
1,076 SR
Queue Stats
216W - 219L
1,331 Elo+
Solo
Hun Batz
Hun Batz
m1cg1L
Hun Batz
Level 49
God Stats
9W - 6L
1,573 SR
Queue Stats
77W - 79L
1,526 Elo+
Solo
Team Averages
Level 108
1,549 SR
1,473 Elo+

VS

Team Averages
Level 93
1,593 SR
1,499 Elo+
Neith
Neith
 
Neith
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Dycix83
Tiamat
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 43L
1,503 Elo+
Solo
Cerberus
Cerberus
Manolochirimbolo
Cerberus
Level 132
God Stats
59W - 43L
1,627 SR
Queue Stats
191W - 162L
1,516 Elo+
Solo
Mulan
Mulan
Yue Ying
Mulan
Level 83
God Stats
39W - 31L
1,500 SR
Queue Stats
298W - 283L
1,504 Elo+
Solo
Fenrir
Fenrir
benjberisha
Fenrir
Level 43
God Stats
4W - 4L
1,838 SR
Queue Stats
45W - 48L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
7 / 0 / 1
8,502
773
9,618
6,739
3,387
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Hitch1798
Horus
9
0 / 1 / 5
6,197
563
3,355
6,521
4,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Chang'e
Laquy
Chang'e
12
2 / 0 / 3
7,376
671
4,398
8,283
2,669
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 4 / 1
5,364
488
4,730
8,274
2,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
m1cg1L
Hun Batz
13
4 / 0 / 4
7,526
684
5,321
7,166
2,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
3 / 3 / 2
6,463
588
5,728
7,790
2,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
Dycix83
Tiamat
10
0 / 3 / 0
5,250
477
1,450
5,434
2,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 0 / 4
6,335
576
4,422
11,205
7,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mulan
Yue Ying
Mulan
9
0 / 5 / 0
5,425
493
3,320
11,492
3,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
10
1 / 3 / 1
5,688
517
2,944
10,290
3,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
14
Kills
5
5
Deaths
14
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
0
1
7.5
L
Neith
 
Neith
3
3
2
1.33
L
Tiamat
Dycix83
Tiamat
0
3
0
0
W
Horus
Hitch1798
Horus
0
1
5
2.5
W
Chang'e
Laquy
Chang'e
2
0
3
3.5
L
1
0
4
3
W
1
4
1
0.38
L
Mulan
Yue Ying
Mulan
0
5
0
0
L
Fenrir
1
3
1
0.5
W
Hun Batz
m1cg1L
Hun Batz
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,422
Damage
17,864
36,983
Taken
46,211
16,219
Mitigated
20,434
20,018
Healing
13,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,618
1,395
0
4,464
6,739
3,387
0
279
6,460
69,475
0
L
Neith
 
Neith
5,728
2,489
0
2,834
7,790
2,595
914
2,562
5,092
0
44,065
L
Tiamat
Dycix83
Tiamat
1,450
215
0
1,557
5,434
2,428
0
1,996
3,421
32,724
0
W
Horus
Hitch1798
Horus
3,355
1,706
1,883
3,031
6,521
4,523
0
1,201
5,320
0
20,674
W
Chang'e
Laquy
Chang'e
4,398
642
1,097
6,319
8,283
2,669
881
2,335
5,948
69,558
0
L
4,422
199
126
5,671
11,205
7,940
0
4,625
6,350
22,357
0
W
4,730
1,466
0
2,448
8,274
2,713
0
1,655
6,619
20,772
0
L
Mulan
Yue Ying
Mulan
3,320
576
0
2,772
11,492
3,794
0
6,965
4,527
0
30,855
L
Fenrir
2,944
392
0
358
10,290
3,677
0
2,191
8,075
0
36,950
W
Hun Batz
m1cg1L
Hun Batz
5,321
2,025
0
776
7,166
2,927
0
402
6,764
0
57,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,965
Gold Earned
29,161
392
Minions Killed
279
0
Camps Cleared
0
1,153,414
Distance Traveled
1,088,398
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,502
773
123
11
0
191,183
0
L
Neith
6,463
588
90
8
0
200,608
0
L
Tiamat
5,250
477
48
4
0
190,713
4
W
Horus
6,197
563
25
2
0
236,055
3
W
Chang'e
7,376
671
116
11
0
221,760
0
L
Cerberus
6,335
576
31
3
0
238,559
7
W
Freya
5,364
488
39
4
0
211,394
0
L
Mulan
5,425
493
51
5
0
213,960
0
L
Fenrir
5,688
517
59
5
0
244,558
2
W
Hun Batz
7,526
684
89
8
0
293,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role