Player Matchup

Nu Wa
Nu Wa
Hickman21
Nu Wa
Level 104
God Stats
9W - 12L
1,373 SR
Queue Stats
222W - 237L
1,482 Elo+
Party 1
Ishtar
Ishtar
MDB Knucklehead
Ishtar
Level 66
God Stats
25W - 24L
1,491 SR
Queue Stats
182W - 201L
1,437 Elo+
Party 1
Terra
Terra
Popcorn236
Terra
Level 85
God Stats
6W - 5L
1,533 SR
Queue Stats
276W - 275L
1,421 Elo+
Solo
Ne Zha
Ne Zha
TakenMaxwraith
Ne Zha
Level 124
God Stats
18W - 10L
1,434 SR
Queue Stats
424W - 449L
1,480 Elo+
Party 1
Baron Samedi
Baron Samedi
heithereaper42
Baron Samedi
Level 18
God Stats
4W - 2L
1,575 SR
Queue Stats
13W - 8L
1,404 Elo+
Party 1
Team Averages
Level 79
1,481 SR
1,445 Elo+

VS

Team Averages
Level 74
1,411 SR
1,403 Elo+
Zhong Kui
Zhong Kui
Bbabs
Zhong Kui
Level 67
God Stats
30W - 34L
1,515 SR
Queue Stats
190W - 193L
1,441 Elo+
Party 3
Ymir
Ymir
Elvaronplata
Ymir
Level 89
God Stats
63W - 69L
1,501 SR
Queue Stats
454W - 452L
1,395 Elo+
Solo
Arachne
Arachne
OneBanjo30
Arachne
Level 69
God Stats
5W - 9L
1,450 SR
Queue Stats
159W - 185L
1,380 Elo+
Party 2
Cernunnos
Cernunnos
Oneb2114
Cernunnos
Level 36
God Stats
1W - 3L
1,089 SR
Queue Stats
60W - 87L
1,363 Elo+
Party 2
Janus
Janus
TheCEOofRamen
Janus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 160L
1,435 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Hickman21
Nu Wa
16
2 / 1 / 6
9,610
565
14,111
7,652
3,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
5 / 1 / 6
9,077
534
8,964
11,064
4,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Terra
12
1 / 3 / 3
7,895
464
4,926
17,952
14,329
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
9 / 2 / 6
10,322
607
9,293
15,234
6,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
heithereaper42
Baron Samedi
14
5 / 2 / 6
9,259
545
11,550
11,166
7,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bbabs
Zhong Kui
14
1 / 3 / 0
8,600
506
5,300
13,074
9,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 2 / 3
7,696
453
7,701
12,913
13,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
OneBanjo30
Arachne
14
3 / 5 / 0
8,462
498
10,026
17,361
6,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cernunnos
Oneb2114
Cernunnos
12
1 / 6 / 1
7,766
457
9,316
14,343
5,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 6 / 0
8,016
472
6,157
11,239
3,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
22
Kills
9
9
Deaths
22
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Bbabs
Zhong Kui
1
3
0
0.33
L
1
2
3
1.25
W
Nu Wa
Hickman21
Nu Wa
2
1
6
5
W
5
1
6
8
L
Arachne
OneBanjo30
Arachne
3
5
0
0.6
L
Cernunnos
Oneb2114
Cernunnos
1
6
1
0.25
W
Terra
1
3
3
0.83
W
9
2
6
6
L
3
6
0
0.5
W
Baron Samedi
heithereaper42
Baron Samedi
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,844
Damage
38,500
63,068
Taken
68,930
36,983
Mitigated
38,806
20,100
Healing
9,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Bbabs
Zhong Kui
5,300
569
0
3,315
13,074
9,880
0
8,668
3,950
71,004
7,288
L
7,701
894
599
1,529
12,913
13,292
0
6,168
6,639
24,999
0
W
Nu Wa
Hickman21
Nu Wa
14,111
2,414
0
1,921
7,652
3,292
611
4,405
3,197
78,567
0
W
8,964
4,854
0
3,693
11,064
4,794
657
2,055
9,009
0
67,238
L
Arachne
OneBanjo30
Arachne
10,026
8,459
0
2,395
17,361
6,339
178
5,471
11,720
0
58,185
L
Cernunnos
Oneb2114
Cernunnos
9,316
4,597
0
999
14,343
5,539
793
4,389
9,858
0
64,262
W
Terra
4,926
502
2,334
3,601
17,952
14,329
0
4,811
13,101
34,363
0
W
9,293
2,609
0
3,910
15,234
6,739
0
2,625
12,335
0
79,373
L
6,157
303
0
526
11,239
3,756
0
4,965
6,176
51,719
0
W
Baron Samedi
heithereaper42
Baron Samedi
11,550
802
812
3,829
11,166
7,829
696
4,581
6,383
63,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,163
Gold Earned
40,540
490
Minions Killed
432
0
Camps Cleared
0
1,613,056
Distance Traveled
1,484,401
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,600
506
129
8
0
299,890
4
L
Ymir
7,696
453
23
1
0
267,092
0
W
Nu Wa
9,610
565
131
8
0
308,072
0
W
Ishtar
9,077
534
108
6
0
322,940
0
L
Arachne
8,462
498
70
4
0
347,515
0
L
Cernunnos
7,766
457
113
7
0
281,971
0
W
Terra
7,895
464
47
3
0
338,617
0
W
Ne Zha
10,322
607
101
6
0
326,139
0
L
Janus
8,016
472
97
6
0
287,933
0
W
Baron Samedi
9,259
545
103
6
0
317,288
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role