Player Matchup

Nu Wa
Nu Wa
CinnamonMite993
Nu Wa
Level 108
God Stats
82W - 90L
1,521 SR
Queue Stats
374W - 368L
1,485 Elo+
Solo
Horus
Horus
Ryder97F
Horus
Level 101
God Stats
58W - 38L
1,561 SR
Queue Stats
132W - 149L
1,417 Elo+
Party 3
Hachiman
Hachiman
bryan15_rd
Hachiman
Level 80
God Stats
33W - 24L
1,522 SR
Queue Stats
108W - 112L
1,460 Elo+
Party 3
Janus
Janus
jinayking007
Janus
Level 108
God Stats
38W - 44L
1,456 SR
Queue Stats
184W - 197L
1,475 Elo+
Solo
Chaac
Chaac
xxNezuwuko
Chaac
Level 153
God Stats
6W - 1L
1,864 SR
Queue Stats
295W - 285L
1,560 Elo+
Solo
Team Averages
Level 110
1,585 SR
1,479 Elo+

VS

Team Averages
Level 113
1,567 SR
1,422 Elo+
Jormungandr
Jormungandr
Alwaysultra_93
Jormungandr
Level 29
God Stats
2W - 4L
1,857 SR
Queue Stats
12W - 12L
1,480 Elo+
Party 1
Surtr
Surtr
KorzhikTw
Surtr
Level 129
God Stats
58W - 47L
1,564 SR
Queue Stats
418W - 438L
1,407 Elo+
Party 2
Jing Wei
Jing Wei
MrGooD91
Jing Wei
Level 112
God Stats
1W - 0L
1,544 SR
Queue Stats
47W - 61L
1,400 Elo+
Party 1
Merlin
Merlin
kashten2001
Merlin
Level 124
God Stats
5W - 8L
1,523 SR
Queue Stats
88W - 111L
1,402 Elo+
Party 2
Loki
Loki
zubodel888
Loki
Level 170
God Stats
7W - 11L
1,348 SR
Queue Stats
238W - 326L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 2
6,457
497
7,709
5,984
1,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
Ryder97F
Horus
8
0 / 2 / 4
5,991
461
3,295
11,117
6,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
bryan15_rd
Hachiman
9
2 / 3 / 3
6,090
468
6,810
11,083
3,664
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 3 / 2
6,082
468
3,302
7,131
2,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
9
1 / 0 / 3
5,988
461
4,375
6,406
5,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Alwaysultra_93
Jormungandr
12
1 / 2 / 4
7,527
579
5,161
10,922
8,958
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Surtr
KorzhikTw
Surtr
13
3 / 1 / 1
8,029
618
7,936
8,915
6,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
MrGooD91
Jing Wei
13
1 / 1 / 4
7,320
563
5,415
10,231
3,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
13
1 / 0 / 1
7,634
587
5,622
4,924
1,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 1 / 1
7,320
563
4,601
9,017
3,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
19
5
Kills
8
9
Deaths
5
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Alwaysultra_93
Jormungandr
1
2
4
1.5
L
1
1
2
2
W
Surtr
KorzhikTw
Surtr
3
1
1
3.5
W
Jing Wei
MrGooD91
Jing Wei
1
1
4
3
L
Horus
Ryder97F
Horus
0
2
4
1
L
Hachiman
bryan15_rd
Hachiman
2
3
3
1.17
L
1
3
2
0.67
W
Merlin
1
0
1
1.5
L
Chaac
1
0
3
2.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,491
Damage
28,735
41,721
Taken
44,009
20,497
Mitigated
24,136
13,567
Healing
12,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Alwaysultra_93
Jormungandr
5,161
838
0
1,656
10,922
8,958
370
2,564
8,073
44,136
671
L
7,709
3,996
0
0
5,984
1,971
0
1,344
4,640
55,352
646
W
Surtr
KorzhikTw
Surtr
7,936
1,744
0
1,761
8,915
6,229
221
4,102
4,771
3,134
54,323
W
Jing Wei
MrGooD91
Jing Wei
5,415
3,615
0
3,969
10,231
3,917
2,799
568
9,524
0
61,773
L
Horus
Ryder97F
Horus
3,295
1,894
2,722
5,642
11,117
6,966
50
2,562
8,555
0
16,781
L
Hachiman
bryan15_rd
Hachiman
6,810
3,850
0
3,242
11,083
3,664
62
1,988
9,095
0
38,354
L
3,302
60
0
50
7,131
2,378
0
3,229
3,902
37,815
0
W
Merlin
5,622
217
0
1,250
4,924
1,755
326
1,621
3,181
66,743
0
L
Chaac
4,375
337
0
1,911
6,406
5,518
0
2,411
3,995
0
29,155
W
4,601
839
0
4,052
9,017
3,277
0
2,104
6,871
0
53,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,608
Gold Earned
37,830
288
Minions Killed
456
0
Camps Cleared
0
1,369,250
Distance Traveled
1,278,443
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,527
579
65
5
0
257,798
0
L
Nu Wa
6,457
497
77
6
0
260,069
0
W
Surtr
8,029
618
90
7
0
255,188
6
W
Jing Wei
7,320
563
95
7
0
259,678
0
L
Horus
5,991
461
30
2
0
283,621
2
L
Hachiman
6,090
468
54
4
0
270,983
0
L
Janus
6,082
468
79
6
0
255,611
2
W
Merlin
7,634
587
126
10
0
256,454
0
L
Chaac
5,988
461
48
4
0
298,966
0
W
Loki
7,320
563
80
6
0
249,325
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role