Player Matchup

Tsukuyomi
Tsukuyomi
Dark BananaPeel
Tsukuyomi
Level 139
God Stats
4W - 6L
1,545 SR
Queue Stats
202W - 197L
1,510 Elo+
Party 2
Danzaburou
Danzaburou
Jclue15
Danzaburou
Level 125
God Stats
26W - 29L
1,549 SR
Queue Stats
205W - 192L
1,497 Elo+
Party 2
Cthulhu
Cthulhu
Jesuze
Cthulhu
Level 141
God Stats
3W - 2L
1,418 SR
Queue Stats
317W - 305L
1,554 Elo+
Solo
Nox
Nox
LordNeguz
Nox
Level 134
God Stats
0W - 5L
1,199 SR
Queue Stats
146W - 142L
1,514 Elo+
Party 2
Anubis
Anubis
MrStealYourUwU
Anubis
Level 267
God Stats
2W - 5L
1,523 SR
Queue Stats
170W - 166L
1,557 Elo+
Solo
Team Averages
Level 161
1,447 SR
1,526 Elo+

VS

Team Averages
Level 139
1,577 SR
1,522 Elo+
Achilles
Achilles
Oden50
Achilles
Level 121
God Stats
13W - 9L
1,490 SR
Queue Stats
237W - 254L
1,486 Elo+
Party 1
Hachiman
Hachiman
Slowdance32
Hachiman
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 31L
1,612 Elo+
Party 1
Discordia
Discordia
T0eGobbler
Discordia
Level 143
God Stats
19W - 12L
1,572 SR
Queue Stats
202W - 218L
1,529 Elo+
Party 1
Cerberus
Cerberus
XMOONSHINEX69
Cerberus
Level 143
God Stats
2W - 2L
1,611 SR
Queue Stats
29W - 43L
1,496 Elo+
Party 1
Nemesis
Nemesis
articaircx
Nemesis
Level 128
God Stats
1W - 0L
1,713 SR
Queue Stats
43W - 47L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dark BananaPeel
Tsukuyomi
12
2 / 4 / 2
7,235
517
7,283
14,006
5,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Danzaburou
Jclue15
Danzaburou
13
0 / 0 / 3
7,634
545
4,063
7,422
2,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Jesuze
Cthulhu
9
0 / 2 / 1
6,081
434
3,946
12,608
10,308
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 2 / 1
7,280
520
3,804
10,458
4,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 5 / 0
7,982
570
10,027
11,731
4,823
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Oden50
Achilles
10
2 / 0 / 2
6,365
455
4,394
12,770
10,723
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Slowdance32
Hachiman
14
0 / 1 / 2
8,149
582
8,861
7,740
3,420
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
T0eGobbler
Discordia
15
4 / 4 / 2
9,188
656
11,749
7,694
2,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
XMOONSHINEX69
Cerberus
14
3 / 1 / 2
8,148
582
5,343
12,935
5,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
articaircx
Nemesis
16
4 / 1 / 5
8,935
638
9,685
12,030
5,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
7
Kills
13
13
Deaths
7
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Dark BananaPeel
Tsukuyomi
2
4
2
0.75
L
Danzaburou
Jclue15
Danzaburou
0
0
3
1.5
L
Cthulhu
Jesuze
Cthulhu
0
2
1
0.25
L
4
2
1
2.25
L
1
5
0
0.2
W
Achilles
Oden50
Achilles
2
0
2
3
W
Hachiman
Slowdance32
Hachiman
0
1
2
1
W
Discordia
T0eGobbler
Discordia
4
4
2
1.25
W
Cerberus
XMOONSHINEX69
Cerberus
3
1
2
4
W
Nemesis
articaircx
Nemesis
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,123
Damage
40,032
56,225
Taken
53,169
27,065
Mitigated
27,698
18,011
Healing
12,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Dark BananaPeel
Tsukuyomi
7,283
2,190
0
5,233
14,006
5,051
0
2,157
11,609
0
48,038
L
Danzaburou
Jclue15
Danzaburou
4,063
1,269
0
3,976
7,422
2,631
0
353
7,031
0
56,681
L
Cthulhu
Jesuze
Cthulhu
3,946
538
1,313
2,608
12,608
10,308
0
2,407
10,006
13,461
209
L
3,804
562
0
1,133
10,458
4,252
0
6,037
3,872
39,808
0
L
10,027
492
0
3,748
11,731
4,823
661
4,718
6,615
71,103
0
W
Achilles
Oden50
Achilles
4,394
643
0
1,539
12,770
10,723
0
4,080
8,690
0
23,622
W
Hachiman
Slowdance32
Hachiman
8,861
5,046
0
4,078
7,740
3,420
0
817
6,923
0
75,886
W
Discordia
T0eGobbler
Discordia
11,749
393
0
509
7,694
2,492
394
2,499
5,195
77,913
0
W
Cerberus
XMOONSHINEX69
Cerberus
5,343
76
0
5,075
12,935
5,978
0
8,100
4,835
47,555
0
W
Nemesis
articaircx
Nemesis
9,685
4,992
0
1,466
12,030
5,085
0
2,072
9,958
0
96,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,212
Gold Earned
40,785
370
Minions Killed
523
0
Camps Cleared
0
1,410,863
Distance Traveled
1,477,967
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,235
517
81
6
0
330,010
1
L
Danzaburou
7,634
545
98
7
0
292,795
6
L
Cthulhu
6,081
434
13
1
0
247,803
0
L
Nox
7,280
520
73
5
0
290,715
2
L
Anubis
7,982
570
105
8
0
249,540
4
W
Achilles
6,365
455
35
3
0
303,952
0
W
Hachiman
8,149
582
124
9
0
269,379
0
W
Discordia
9,188
656
129
9
0
279,904
0
W
Cerberus
8,148
582
101
7
0
266,889
0
W
Nemesis
8,935
638
134
10
0
357,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role