Player Matchup

Hades
Hades
 
Hades
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Enzoleets
Bacchus
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
338W - 358L
1,411 Elo+
Party 1
Terra
Terra
Itsboofgod
Terra
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 131L
1,509 Elo+
Solo
Hachiman
Hachiman
Itsgogogadget
Hachiman
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
xQueenXena
Tsukuyomi
Level 141
God Stats
14W - 12L
1,570 SR
Queue Stats
641W - 653L
1,520 Elo+
Party 1
Team Averages
Level 92
1,514 SR
1,488 Elo+

VS

Team Averages
Level 91
1,571 SR
1,506 Elo+
Chang'e
Chang'e
AndresLs1
Chang'e
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
250W - 228L
1,471 Elo+
Solo
Zhong Kui
Zhong Kui
Divinekiller679
Zhong Kui
Level 89
God Stats
6W - 1L
1,815 SR
Queue Stats
181W - 206L
1,462 Elo+
Solo
Charon
Charon
Norgen
Charon
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 27L
1,624 Elo+
Solo
Artemis
Artemis
READY4AI
Artemis
Level 29
God Stats
4W - 2L
1,547 SR
Queue Stats
311W - 287L
1,469 Elo+
Solo
Nu Wa
Nu Wa
SoF KiTTy
Nu Wa
Level 118
God Stats
4W - 2L
1,495 SR
Queue Stats
211W - 217L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
17
7 / 6 / 9
10,620
885
23,348
21,426
18,133
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Enzoleets
Bacchus
15
1 / 6 / 9
9,278
773
7,556
17,540
26,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
17
4 / 5 / 11
9,406
784
8,531
17,969
18,183
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hachiman
Itsgogogadget
Hachiman
14
0 / 9 / 8
8,431
703
5,182
14,785
6,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tsukuyomi
xQueenXena
Tsukuyomi
16
7 / 6 / 7
10,264
855
14,438
16,375
8,271
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AndresLs1
Chang'e
14
0 / 5 / 22
9,043
754
12,135
19,799
7,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
Divinekiller679
Zhong Kui
17
8 / 3 / 15
10,631
886
17,477
14,187
14,508
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
Norgen
Charon
18
6 / 4 / 20
11,897
991
15,961
15,196
16,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
READY4AI
Artemis
17
6 / 4 / 16
10,666
889
15,180
11,620
5,500
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
SoF KiTTy
Nu Wa
18
12 / 4 / 15
11,253
938
16,846
13,114
5,655
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
120
19
Kills
32
32
Deaths
20
44
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
7
6
9
1.92
W
Chang'e
AndresLs1
Chang'e
0
5
22
2.2
W
Zhong Kui
Divinekiller679
Zhong Kui
8
3
15
5.17
L
Bacchus
Enzoleets
Bacchus
1
6
9
0.92
L
Terra
4
5
11
1.9
L
Hachiman
Itsgogogadget
Hachiman
0
9
8
0.44
W
Charon
Norgen
Charon
6
4
20
4
W
Artemis
READY4AI
Artemis
6
4
16
3.5
W
Nu Wa
SoF KiTTy
Nu Wa
12
4
15
4.88
L
Tsukuyomi
xQueenXena
Tsukuyomi
7
6
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,055
Damage
77,599
88,095
Taken
73,916
77,803
Mitigated
50,041
24,212
Healing
35,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
23,348
479
1,014
6,616
21,426
18,133
0
17,276
4,150
47,500
0
W
Chang'e
AndresLs1
Chang'e
12,135
1,450
11,752
10,266
19,799
7,415
394
12,382
7,417
22,364
0
W
Zhong Kui
Divinekiller679
Zhong Kui
17,477
1,734
169
4,637
14,187
14,508
2,902
7,767
6,420
28,389
0
L
Bacchus
Enzoleets
Bacchus
7,556
472
280
3,581
17,540
26,603
0
10,848
6,692
16,388
301
L
Terra
8,531
562
3,795
3,979
17,969
18,183
0
10,525
7,444
14,696
0
L
Hachiman
Itsgogogadget
Hachiman
5,182
1,933
0
103
14,785
6,613
0
10,916
3,869
0
16,008
W
Charon
Norgen
Charon
15,961
1,189
1,287
2,529
15,196
16,963
135
6,260
8,936
28,574
0
W
Artemis
READY4AI
Artemis
15,180
5,394
0
2,102
11,620
5,500
2,210
5,709
5,911
0
28,352
W
Nu Wa
SoF KiTTy
Nu Wa
16,846
4,637
511
2,409
13,114
5,655
2,441
7,016
6,098
31,973
0
L
Tsukuyomi
xQueenXena
Tsukuyomi
14,438
2,339
1,748
3,096
16,375
8,271
0
12,854
3,521
0
38,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,999
Gold Earned
53,490
146
Minions Killed
134
0
Camps Cleared
0
1,000,894
Distance Traveled
1,021,995
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
10,620
885
56
5
0
189,986
0
W
Chang'e
9,043
754
24
2
0
213,416
3
W
Zhong Kui
10,631
886
28
2
0
182,185
0
L
Bacchus
9,278
773
19
2
0
212,774
0
L
Terra
9,406
784
13
1
0
208,743
0
L
Hachiman
8,431
703
20
2
0
167,225
0
W
Charon
11,897
991
19
2
0
235,174
0
W
Artemis
10,666
889
31
3
0
190,947
0
W
Nu Wa
11,253
938
32
3
0
200,273
0
L
Tsukuyomi
10,264
855
38
3
0
222,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role