Player Matchup

Susano
Susano
Jefepop
Susano
Level 117
God Stats
0W - 3L
1,233 SR
Queue Stats
117W - 122L
1,448 Elo+
Solo
Hun Batz
Hun Batz
JockeyAwsomKd
Hun Batz
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,562 Elo+
Party 3
Terra
Terra
Jungho
Terra
Level 78
God Stats
2W - 1L
1,829 SR
Queue Stats
63W - 62L
1,513 Elo+
Party 3
Anubis
Anubis
ShifterLMV
Anubis
Level 119
God Stats
2W - 1L
1,803 SR
Queue Stats
59W - 59L
1,514 Elo+
Party 3
Bellona
Bellona
SumDumFuc
Bellona
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,757 Elo+
Party 3
Team Averages
Level 86
1,573 SR
1,559 Elo+

VS

Team Averages
Level 136
1,529 SR
1,522 Elo+
Thanatos
Thanatos
 
Thanatos
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
SHARKTALEtheDVD
Guan Yu
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
224W - 207L
1,606 Elo+
Party 1
Agni
Agni
TheAp3xPredat0r
Agni
Level 158
God Stats
5W - 2L
1,310 SR
Queue Stats
163W - 173L
1,471 Elo+
Party 2
Freya
Freya
depressionmancer
Freya
Level 103
God Stats
8W - 3L
1,705 SR
Queue Stats
275W - 259L
1,534 Elo+
Party 1
Chaac
Chaac
santabunny27
Chaac
Level 125
God Stats
8W - 8L
1,631 SR
Queue Stats
400W - 411L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Jefepop
Susano
12
2 / 5 / 7
7,256
726
5,657
10,826
4,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Hun Batz
JockeyAwsomKd
Hun Batz
12
2 / 5 / 5
7,403
740
6,835
8,090
4,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
Jungho
Terra
15
1 / 2 / 11
8,294
829
4,118
12,998
10,289
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
ShifterLMV
Anubis
15
2 / 4 / 9
7,807
781
10,051
10,390
5,656
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
SumDumFuc
Bellona
14
6 / 3 / 5
8,201
820
7,767
12,261
11,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
5 / 3 / 11
8,920
892
11,141
10,982
4,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
3 / 3 / 10
8,669
867
6,874
12,005
15,661
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 1 / 15
8,617
862
9,025
5,096
1,784
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 2 / 11
8,892
889
9,910
8,706
3,375
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
3 / 4 / 12
8,575
858
10,835
14,149
16,471
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
77
13
Kills
18
19
Deaths
13
37
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
5
3
11
3.5
L
Susano
Jefepop
Susano
2
5
7
1.1
L
Hun Batz
JockeyAwsomKd
Hun Batz
2
5
5
0.9
L
Terra
Jungho
Terra
1
2
11
3.25
W
3
3
10
2.67
L
Anubis
ShifterLMV
Anubis
2
4
9
1.63
L
Bellona
SumDumFuc
Bellona
6
3
5
2.83
W
3
1
15
10.5
W
4
2
11
4.75
W
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,428
Damage
47,785
54,565
Taken
50,938
36,163
Mitigated
41,937
17,273
Healing
25,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
11,141
1,636
930
4,865
10,982
4,646
1,163
2,813
8,033
0
14,560
L
Susano
Jefepop
Susano
5,657
231
463
1,119
10,826
4,227
212
4,201
6,625
0
13,537
L
Hun Batz
JockeyAwsomKd
Hun Batz
6,835
1,416
124
439
8,090
4,050
498
4,505
3,585
0
10,413
L
Terra
Jungho
Terra
4,118
410
5,621
4,449
12,998
10,289
113
4,307
8,691
8,402
0
W
6,874
390
4,721
3,839
12,005
15,661
335
3,615
8,119
0
17,458
L
Anubis
ShifterLMV
Anubis
10,051
981
922
2,897
10,390
5,656
414
3,504
6,886
28,680
0
L
Bellona
SumDumFuc
Bellona
7,767
906
516
723
12,261
11,941
0
3,907
8,354
0
11,754
W
9,025
188
1,505
1,571
5,096
1,784
965
862
4,185
21,663
0
W
9,910
2,697
0
3,078
8,706
3,375
1,516
2,798
5,908
22,602
0
W
10,835
913
468
4,298
14,149
16,471
563
4,081
9,715
1,744
16,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,961
Gold Earned
43,673
88
Minions Killed
105
0
Camps Cleared
0
913,860
Distance Traveled
999,606
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,920
892
11
1
0
199,131
0
L
Susano
7,256
726
17
2
0
184,628
0
L
Hun Batz
7,403
740
5
1
0
136,756
0
L
Terra
8,294
829
12
1
0
208,829
0
W
Guan Yu
8,669
867
23
2
0
231,673
0
L
Anubis
7,807
781
45
5
0
187,552
0
L
Bellona
8,201
820
9
1
0
196,095
0
W
Agni
8,617
862
25
3
0
189,872
0
W
Freya
8,892
889
22
2
0
184,808
0
W
Chaac
8,575
858
24
2
0
194,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role