Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Adri1377
Chang'e
Level 129
God Stats
2W - 1L
1,905 SR
Queue Stats
65W - 60L
1,526 Elo+
Party 2
Chronos
Chronos
BRIGADE15
Chronos
Level 209
God Stats
9W - 20L
1,370 SR
Queue Stats
893W - 903L
1,484 Elo+
Solo
Nu Wa
Nu Wa
DjUmutÇevik
Nu Wa
Level 155
God Stats
1W - 10L
1,240 SR
Queue Stats
422W - 420L
1,534 Elo+
Solo
Achilles
Achilles
dani98
Achilles
Level 142
God Stats
1W - 4L
1,587 SR
Queue Stats
63W - 60L
1,524 Elo+
Party 2
Team Averages
Level 156
1,520 SR
1,514 Elo+

VS

Team Averages
Level 103
1,591 SR
1,575 Elo+
Ymir
Ymir
 
Ymir
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Barylon
Terra
Level 128
God Stats
3W - 0L
1,595 SR
Queue Stats
86W - 71L
1,575 Elo+
Party 1
Nike
Nike
Kumanero
Nike
Level 76
God Stats
1W - 0L
1,520 SR
Queue Stats
3W - 3L
1,416 Elo+
Party 1
Izanami
Izanami
MikioFuji7
Izanami
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,749 Elo+
Party 1
Danzaburou
Danzaburou
Upciøs
Danzaburou
Level 158
God Stats
2W - 0L
1,838 SR
Queue Stats
94W - 73L
1,636 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
0 / 6 / 6
6,765
677
8,812
13,669
14,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
Adri1377
Chang'e
14
1 / 3 / 8
7,562
756
10,121
11,511
5,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
BRIGADE15
Chronos
15
4 / 2 / 4
8,120
812
7,146
7,391
3,838
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 5 / 8
6,983
698
12,629
9,537
4,099
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
dani98
Achilles
13
5 / 3 / 4
7,919
792
9,065
13,883
18,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
0 / 2 / 14
7,907
791
5,975
12,671
12,075
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Terra
Barylon
Terra
14
5 / 4 / 9
9,055
906
8,913
14,084
16,967
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nike
14
3 / 3 / 14
8,681
868
8,855
17,397
13,179
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
MikioFuji7
Izanami
15
2 / 1 / 13
8,133
813
14,536
10,358
5,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Upciøs
Danzaburou
16
9 / 2 / 8
9,859
986
12,492
11,863
6,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
77
10
Kills
19
19
Deaths
12
30
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
6
6
0.5
W
Ymir
 
Ymir
0
2
14
3.5
L
Chang'e
Adri1377
Chang'e
1
3
8
1.67
L
Chronos
BRIGADE15
Chronos
4
2
4
3
W
Terra
Barylon
Terra
5
4
9
2.38
L
0
5
8
0.8
W
Nike
3
3
14
3.33
W
Izanami
MikioFuji7
Izanami
2
1
13
8.5
W
Danzaburou
Upciøs
Danzaburou
9
2
8
6.5
L
Achilles
dani98
Achilles
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,773
Damage
50,771
55,991
Taken
66,373
46,031
Mitigated
53,775
20,487
Healing
23,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
8,812
1,420
401
1,327
13,669
14,528
0
2,698
10,971
16,862
0
W
Ymir
 
Ymir
5,975
940
200
832
12,671
12,075
62
8,013
4,049
18,052
0
L
Chang'e
Adri1377
Chang'e
10,121
338
7,560
4,699
11,511
5,165
0
3,379
8,132
22,461
0
L
Chronos
BRIGADE15
Chronos
7,146
1,423
681
975
7,391
3,838
205
2,529
4,862
14,047
0
W
Terra
Barylon
Terra
8,913
697
4,734
3,152
14,084
16,967
0
7,804
5,949
13,767
0
L
12,629
4,118
713
607
9,537
4,099
86
2,455
7,082
22,532
0
W
Nike
8,855
994
419
3,649
17,397
13,179
107
10,892
6,114
0
15,354
W
Izanami
MikioFuji7
Izanami
14,536
6,658
1,650
2,734
10,358
5,126
642
6,175
3,974
0
35,333
W
Danzaburou
Upciøs
Danzaburou
12,492
6,611
1,691
3,942
11,863
6,428
1,057
4,962
6,684
0
30,128
L
Achilles
dani98
Achilles
9,065
1,383
1,493
2,031
13,883
18,401
0
3,827
10,056
0
10,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,349
Gold Earned
43,635
99
Minions Killed
125
0
Camps Cleared
0
856,947
Distance Traveled
904,550
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,765
677
20
2
0
165,766
0
W
Ymir
7,907
791
28
3
0
173,726
0
L
Chang'e
7,562
756
27
3
0
199,209
0
L
Chronos
8,120
812
30
3
0
166,453
0
W
Terra
9,055
906
9
1
0
177,359
0
L
Nu Wa
6,983
698
10
1
0
141,120
0
W
Nike
8,681
868
7
1
0
190,468
0
W
Izanami
8,133
813
36
4
0
168,924
0
W
Danzaburou
9,859
986
45
5
0
194,073
0
L
Achilles
7,919
792
12
1
0
184,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role