Player Matchup

Lancelot
Lancelot
HimmlischeLiebe
Lancelot
Level 188
God Stats
7W - 13L
1,419 SR
Queue Stats
1,620W - 1,685L
1,454 Elo+
Solo
Chiron
Chiron
KillerAce33
Chiron
Level 107
God Stats
0W - 1L
1,620 SR
Queue Stats
134W - 137L
1,447 Elo+
Solo
Susano
Susano
Kyleb4u789
Susano
Level 146
God Stats
2W - 5L
1,433 SR
Queue Stats
352W - 366L
1,559 Elo+
Solo
Tiamat
Tiamat
Nourmallacy
Tiamat
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,706 Elo+
Solo
Sol
Sol
moneyfame133
Sol
Level 96
God Stats
4W - 6L
1,508 SR
Queue Stats
350W - 352L
1,520 Elo+
Solo
Team Averages
Level 135
1,496 SR
1,537 Elo+

VS

Team Averages
Level 139
1,402 SR
1,545 Elo+
Izanami
Izanami
JackTheRipper254
Izanami
Level 123
God Stats
1W - 1L
1,160 SR
Queue Stats
41W - 28L
1,525 Elo+
Solo
Fafnir
Fafnir
Kaos2187
Fafnir
Level 149
God Stats
3W - 5L
1,340 SR
Queue Stats
407W - 423L
1,480 Elo+
Solo
Kuzenbo
Kuzenbo
SheepnStuff
Kuzenbo
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 37L
1,479 Elo+
Party 1
Susano
Susano
cameroncoleyy
Susano
Level 159
God Stats
6W - 9L
1,509 SR
Queue Stats
300W - 295L
1,511 Elo+
Solo
Nemesis
Nemesis
undercoverisnt
Nemesis
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,729 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
1 / 6 / 6
7,958
663
6,692
11,102
7,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Chiron
17
4 / 4 / 3
9,917
826
15,651
14,397
7,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Susano
Kyleb4u789
Susano
17
5 / 3 / 6
9,823
819
11,298
16,819
22,137
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tiamat
20
3 / 1 / 8
10,276
856
17,285
9,705
9,357
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

1
0 / 0 / 0
3,092
258
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 7
10,301
858
8,353
10,506
4,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
Kaos2187
Fafnir
17
4 / 4 / 10
10,078
840
7,465
13,949
17,821
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
SheepnStuff
Kuzenbo
17
1 / 1 / 8
9,725
810
11,548
18,999
20,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
4 / 4 / 7
9,590
799
12,768
12,872
6,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 1 / 8
8,971
748
7,436
10,743
9,663
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
54
13
Kills
14
14
Deaths
14
23
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Lancelot
1
6
6
0.67
W
3
4
7
1.63
W
Fafnir
Kaos2187
Fafnir
4
4
10
2.25
L
Chiron
4
4
3
1.38
L
Susano
Kyleb4u789
Susano
5
3
6
2.67
L
Tiamat
3
1
8
7
W
Kuzenbo
SheepnStuff
Kuzenbo
1
1
8
5
W
4
4
7
1.88
L
0
0
0
0
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,926
Damage
47,570
52,023
Taken
67,069
46,496
Mitigated
58,480
13,077
Healing
25,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
6,692
754
0
298
11,102
7,808
0
3,817
6,973
2,252
10,197
W
8,353
5,573
1,290
2,066
10,506
4,425
2,340
3,714
6,792
0
30,123
W
Fafnir
Kaos2187
Fafnir
7,465
2,404
861
1,372
13,949
17,821
301
2,977
10,972
12,726
0
L
Chiron
15,651
4,360
1,183
2,491
14,397
7,194
66
7,116
7,096
0
45,904
L
Susano
Kyleb4u789
Susano
11,298
698
1,954
4,594
16,819
22,137
0
4,611
11,750
0
17,640
L
Tiamat
17,285
748
358
2,199
9,705
9,357
234
3,409
6,208
35,291
0
W
Kuzenbo
SheepnStuff
Kuzenbo
11,548
3,969
1,807
10,354
18,999
20,490
399
4,883
14,116
19,262
0
W
12,768
1,636
1,043
2,233
12,872
6,081
934
3,194
9,678
0
25,984
L
0
0
0
0
0
0
0
0
0
0
0
W
7,436
2,678
1,082
3,251
10,743
9,663
192
4,338
6,405
0
14,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,066
Gold Earned
48,665
144
Minions Killed
132
0
Camps Cleared
0
866,318
Distance Traveled
1,067,848
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,958
663
18
2
0
169,035
0
W
Izanami
10,301
858
57
5
0
178,232
0
W
Fafnir
10,078
840
5
0
0
203,604
3
L
Chiron
9,917
826
75
6
0
196,178
0
L
Susano
9,823
819
10
1
0
262,005
0
L
Tiamat
10,276
856
41
3
0
239,100
0
W
Kuzenbo
9,725
810
6
1
0
231,986
0
W
Susano
9,590
799
35
3
0
225,686
0
L
Sol
3,092
258
0
0
0
0
0
W
Nemesis
8,971
748
29
2
0
228,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role