Player Matchup

Hel
Hel
 
Hel
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AlMightySuid
Danzaburou
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 170L
1,596 Elo+
Solo
Scylla
Scylla
CrystalizeX
Scylla
Level 193
God Stats
3W - 3L
1,606 SR
Queue Stats
186W - 200L
1,520 Elo+
Solo
Rama
Rama
Norohlwaik
Rama
Level 144
God Stats
2W - 4L
1,288 SR
Queue Stats
296W - 279L
1,523 Elo+
Solo
Nemesis
Nemesis
schmaamsch
Nemesis
Level 144
God Stats
7W - 5L
1,340 SR
Queue Stats
465W - 469L
1,519 Elo+
Solo
Team Averages
Level 155
1,447 SR
1,532 Elo+

VS

Team Averages
Level 138
1,559 SR
1,531 Elo+
Agni
Agni
Jthornton15
Agni
Level 106
God Stats
2W - 2L
1,650 SR
Queue Stats
58W - 58L
1,540 Elo+
Solo
Ne Zha
Ne Zha
Sh1z1cK
Ne Zha
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
292W - 146L
1,661 Elo+
Solo
Hel
Hel
Tompiika
Hel
Level 149
God Stats
7W - 8L
1,679 SR
Queue Stats
404W - 400L
1,491 Elo+
Solo
Da Ji
Da Ji
VatakatMazafaka
Da Ji
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,469 Elo+
Solo
Cernunnos
Cernunnos
VivaWillyrex
Cernunnos
Level 147
God Stats
1W - 4L
1,468 SR
Queue Stats
33W - 39L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
0 / 4 / 18
9,550
682
6,438
21,327
14,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
AlMightySuid
Danzaburou
17
2 / 4 / 14
10,418
744
14,211
18,092
8,087
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
20
15 / 1 / 7
13,158
940
26,158
9,507
4,658
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 4 / 19
10,153
725
14,072
16,300
7,051
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
schmaamsch
Nemesis
17
4 / 4 / 17
10,533
752
14,079
25,440
20,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 10
10,350
739
29,657
14,414
7,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Sh1z1cK
Ne Zha
16
2 / 5 / 11
9,421
673
12,974
23,183
24,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
3 / 2 / 14
10,451
747
10,875
17,437
10,521
13
4 / 8 / 10
9,243
660
10,405
15,234
9,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
VivaWillyrex
Cernunnos
16
2 / 5 / 12
9,989
714
14,102
15,925
7,760
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
74
22
Kills
17
17
Deaths
23
75
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
4
18
2.25
W
Danzaburou
AlMightySuid
Danzaburou
2
4
14
2.25
W
Scylla
15
1
7
18.5
L
6
3
10
3.67
W
1
4
19
2.63
L
Ne Zha
Sh1z1cK
Ne Zha
2
5
11
1.5
L
3
2
14
5
L
4
8
10
1.13
L
Cernunnos
VivaWillyrex
Cernunnos
2
5
12
1.6
W
Nemesis
schmaamsch
Nemesis
4
4
17
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,958
Damage
78,013
90,666
Taken
86,193
53,937
Mitigated
59,490
50,442
Healing
43,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
6,438
168
20,547
13,212
21,327
14,133
487
9,992
10,660
12,413
0
W
Danzaburou
AlMightySuid
Danzaburou
14,211
4,016
1,081
3,487
18,092
8,087
2,527
8,301
9,578
0
33,531
W
Scylla
26,158
2,403
311
1,287
9,507
4,658
2,038
3,575
5,656
50,332
0
L
29,657
806
992
2,656
14,414
7,402
1,347
3,169
11,245
43,560
0
W
14,072
7,117
1,947
2,851
16,300
7,051
2,831
6,475
9,642
0
29,861
L
Ne Zha
Sh1z1cK
Ne Zha
12,974
863
1,145
5,468
23,183
24,516
686
7,249
15,934
1,457
23,790
L
10,875
128
17,373
11,998
17,437
10,521
625
8,724
8,713
24,906
0
L
10,405
1,103
782
1,075
15,234
9,291
0
6,051
9,183
0
12,460
L
Cernunnos
VivaWillyrex
Cernunnos
14,102
5,120
0
2,192
15,925
7,760
2,812
7,569
8,356
0
27,435
W
Nemesis
schmaamsch
Nemesis
14,079
926
1,076
4,643
25,440
20,008
368
12,404
12,377
1,116
21,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,812
Gold Earned
49,454
154
Minions Killed
131
0
Camps Cleared
0
1,219,790
Distance Traveled
1,176,342
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,550
682
26
2
0
279,709
0
W
Danzaburou
10,418
744
30
2
0
230,203
0
W
Scylla
13,158
940
60
4
0
204,413
0
L
Agni
10,350
739
46
3
0
250,271
0
W
Rama
10,153
725
25
2
0
262,607
0
L
Ne Zha
9,421
673
11
1
0
251,978
0
L
Hel
10,451
747
44
3
0
277,051
0
L
Da Ji
9,243
660
2
0
0
201,772
0
L
Cernunnos
9,989
714
28
2
0
195,270
0
W
Nemesis
10,533
752
13
1
0
242,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role