Player Matchup

Artio
Artio
Dydi-H
Artio
Level 44
God Stats
9W - 6L
1,756 SR
Queue Stats
130W - 134L
1,363 Elo+
Solo
Discordia
Discordia
Mojamato
Discordia
Level 57
God Stats
12W - 4L
1,560 SR
Queue Stats
220W - 220L
1,446 Elo+
Party 1
Izanami
Izanami
Stallboy
Izanami
Level 31
God Stats
7W - 6L
1,564 SR
Queue Stats
137W - 145L
1,431 Elo+
Party 1
Team Averages
Level 44
1,627 SR
1,413 Elo+

VS

Team Averages
Level 59
1,389 SR
1,357 Elo+
Ra
Ra
CloudsRuler
Ra
Level 42
God Stats
1W - 4L
1,137 SR
Queue Stats
24W - 36L
1,322 Elo+
Solo
Hercules
Hercules
Kermilol
Hercules
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,353 Elo+
Solo
Mercury
Mercury
ilya34f5
Mercury
Level 47
God Stats
3W - 4L
1,530 SR
Queue Stats
88W - 101L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Dydi-H
Artio
10
1 / 1 / 11
7,799
780
4,432
10,368
8,222
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
Mojamato
Discordia
13
11 / 0 / 7
10,064
1,006
13,706
6,111
2,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Stallboy
Izanami
11
7 / 3 / 9
9,353
935
8,507
9,237
3,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
7,598
760
6,098
8,029
3,115
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Kermilol
Hercules
9
0 / 6 / 3
6,735
674
5,227
10,635
8,441
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
ilya34f5
Mercury
9
3 / 7 / 1
7,478
748
5,069
11,903
4,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
19
Kills
4
4
Deaths
19
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
Artio
Dydi-H
Artio
1
1
11
6.5
L
Hercules
Kermilol
Hercules
0
6
3
0.25
W
Discordia
Mojamato
Discordia
11
0
7
14.5
W
Izanami
Stallboy
Izanami
7
3
9
3.83
L
Mercury
ilya34f5
Mercury
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,645
Damage
16,394
25,716
Taken
30,567
13,508
Mitigated
16,068
5,728
Healing
3,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,098
659
517
715
8,029
3,115
0
5,128
2,901
32,216
0
W
Artio
Dydi-H
Artio
4,432
411
385
2,575
10,368
8,222
0
3,512
6,770
12,505
0
L
Hercules
Kermilol
Hercules
5,227
1,579
0
1,979
10,635
8,441
0
5,994
4,641
0
10,431
W
Discordia
Mojamato
Discordia
13,706
565
0
1,144
6,111
2,006
245
532
5,579
34,411
0
W
Izanami
Stallboy
Izanami
8,507
6,264
0
1,624
9,237
3,280
960
2,250
6,987
0
24,273
L
Mercury
ilya34f5
Mercury
5,069
1,939
0
163
11,903
4,512
0
7,361
4,542
0
12,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,216
Gold Earned
21,811
80
Minions Killed
75
0
Camps Cleared
0
571,238
Distance Traveled
573,257
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,598
760
58
6
0
182,826
1
W
Artio
7,799
780
19
2
0
203,167
0
L
Hercules
6,735
674
6
1
0
188,008
0
W
Discordia
10,064
1,006
38
4
0
197,731
3
W
Izanami
9,353
935
23
2
0
170,340
0
L
Mercury
7,478
748
11
1
0
202,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role