Player Matchup

Medusa
Medusa
HysteriaZY
Medusa
Level 149
God Stats
1W - 3L
1,518 SR
Queue Stats
176W - 129L
1,694 Elo+
Party 1
Persephone
Persephone
LostNoFound
Persephone
Level 157
God Stats
2W - 0L
1,837 SR
Queue Stats
121W - 68L
1,747 Elo+
Party 1
Bacchus
Bacchus
Nickgurl
Bacchus
Level 69
God Stats
9W - 1L
1,756 SR
Queue Stats
137W - 81L
1,642 Elo+
Party 1
Kuzenbo
Kuzenbo
PrototypeW
Kuzenbo
Level 150
God Stats
2W - 1L
1,603 SR
Queue Stats
91W - 48L
1,768 Elo+
Party 1
Ishtar
Ishtar
josephomaru
Ishtar
Level 157
God Stats
2W - 1L
1,647 SR
Queue Stats
262W - 180L
1,666 Elo+
Party 1
Team Averages
Level 136
1,672 SR
1,703 Elo+

VS

Team Averages
Level 125
1,501 SR
1,518 Elo+
Cerberus
Cerberus
AcrylicSiren
Cerberus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
FAIP Mafia
Ah Muzen Cab
Level 138
God Stats
14W - 7L
1,773 SR
Queue Stats
245W - 243L
1,515 Elo+
Solo
Erlang Shen
Erlang Shen
Minonami
Erlang Shen
Level 125
God Stats
2W - 7L
1,306 SR
Queue Stats
463W - 468L
1,472 Elo+
Solo
Odin
Odin
ProKrAstAnAtion
Odin
Level 125
God Stats
3W - 4L
1,524 SR
Queue Stats
470W - 467L
1,532 Elo+
Solo
Ravana
Ravana
Whywhat
Ravana
Level 171
God Stats
6W - 11L
1,404 SR
Queue Stats
896W - 755L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HysteriaZY
Medusa
15
6 / 2 / 17
9,419
856
13,716
9,674
4,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
LostNoFound
Persephone
17
6 / 1 / 17
10,619
965
15,094
6,510
4,819
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Nickgurl
Bacchus
15
5 / 5 / 18
9,314
847
10,032
14,080
23,939
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kuzenbo
PrototypeW
Kuzenbo
16
2 / 2 / 25
9,067
824
8,166
11,645
19,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
16
9 / 3 / 16
10,150
923
16,962
10,800
5,998
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AcrylicSiren
Cerberus
14
3 / 8 / 6
9,317
847
9,799
16,469
17,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
FAIP Mafia
Ah Muzen Cab
15
2 / 6 / 7
8,835
803
12,409
14,415
6,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Erlang Shen
Minonami
Erlang Shen
13
3 / 8 / 5
8,104
737
5,849
15,637
14,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
4 / 3 / 7
10,091
917
8,990
11,607
12,532
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
Whywhat
Ravana
16
1 / 4 / 7
8,724
793
8,166
12,333
15,507
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
45
28
Kills
13
13
Deaths
29
93
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AcrylicSiren
Cerberus
3
8
6
0.75
L
Ah Muzen Cab
FAIP Mafia
Ah Muzen Cab
2
6
7
0.92
W
Medusa
HysteriaZY
Medusa
6
2
17
7.25
W
Persephone
LostNoFound
Persephone
6
1
17
14.5
L
Erlang Shen
Minonami
Erlang Shen
3
8
5
0.69
W
Bacchus
Nickgurl
Bacchus
5
5
18
2.8
L
4
3
7
2.5
W
Kuzenbo
PrototypeW
Kuzenbo
2
2
25
7.25
L
Ravana
Whywhat
Ravana
1
4
7
1.13
W
Ishtar
9
3
16
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,970
Damage
45,213
52,709
Taken
70,461
59,504
Mitigated
66,786
13,864
Healing
13,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AcrylicSiren
Cerberus
9,799
187
158
955
16,469
17,920
0
7,753
8,544
17,303
0
L
Ah Muzen Cab
FAIP Mafia
Ah Muzen Cab
12,409
4,785
412
2,106
14,415
6,693
639
7,788
6,264
0
35,283
W
Medusa
HysteriaZY
Medusa
13,716
5,361
2,100
931
9,674
4,925
1,190
1,725
7,907
0
29,925
W
Persephone
LostNoFound
Persephone
15,094
443
758
757
6,510
4,819
279
1,233
5,128
37,186
0
L
Erlang Shen
Minonami
Erlang Shen
5,849
2,723
189
1,647
15,637
14,134
0
6,135
9,333
0
10,328
W
Bacchus
Nickgurl
Bacchus
10,032
803
574
1,396
14,080
23,939
231
2,738
11,232
13,840
0
L
8,990
251
377
3,062
11,607
12,532
0
4,378
6,944
681
16,356
W
Kuzenbo
PrototypeW
Kuzenbo
8,166
2,479
562
1,883
11,645
19,823
501
2,472
8,966
10,663
119
L
Ravana
Whywhat
Ravana
8,166
1,541
1,297
3,259
12,333
15,507
0
5,865
6,203
0
23,154
W
Ishtar
16,962
11,970
2,509
2,394
10,800
5,998
2,551
2,158
8,600
0
25,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,569
Gold Earned
45,071
157
Minions Killed
145
0
Camps Cleared
0
1,083,429
Distance Traveled
1,010,439
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,317
847
33
3
0
181,857
0
L
Ah Muzen Cab
8,835
803
52
5
0
213,747
0
W
Medusa
9,419
856
39
4
0
226,738
0
W
Persephone
10,619
965
69
6
0
233,993
0
L
Erlang Shen
8,104
737
10
1
0
150,739
0
W
Bacchus
9,314
847
11
1
0
198,460
0
L
Odin
10,091
917
12
1
0
241,366
0
W
Kuzenbo
9,067
824
7
1
0
231,600
1
L
Ravana
8,724
793
38
3
0
222,730
0
W
Ishtar
10,150
923
31
3
0
192,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role