Player Matchup

Ymir
Ymir
Bolb1e
Ymir
Level 32
God Stats
1W - 2L
1,490 SR
Queue Stats
5W - 18L
1,083 Elo+
Party 1
Merlin
Merlin
MassiveLegend744
Merlin
Level 62
God Stats
1W - 2L
1,499 SR
Queue Stats
9W - 26L
1,109 Elo+
Party 1
Izanami
Izanami
PeterTheCripple
Izanami
Level 3
God Stats
1W - 1L
1,655 SR
Queue Stats
1W - 1L
1,610 Elo+
Party 1
Team Averages
Level 32
1,548 SR
1,267 Elo+

VS

Team Averages
Level 68
1,348 SR
1,346 Elo+
Scylla
Scylla
TTONYS
Scylla
Level 61
God Stats
5W - 4L
1,373 SR
Queue Stats
64W - 57L
1,431 Elo+
Solo
Janus
Janus
ZaaMY ZA
Janus
Level 84
God Stats
7W - 12L
1,220 SR
Queue Stats
104W - 135L
1,264 Elo+
Solo
Thanatos
Thanatos
iTheMightyMase
Thanatos
Level 58
God Stats
37W - 40L
1,452 SR
Queue Stats
39W - 51L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bolb1e
Ymir
11
1 / 6 / 2
8,748
729
4,922
15,744
13,695
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
4 / 6 / 1
9,811
818
6,484
11,486
3,835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 7 / 1
8,127
677
3,470
10,994
3,023
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
TTONYS
Scylla
13
1 / 1 / 14
9,584
799
6,515
6,985
2,467
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Janus
ZaaMY ZA
Janus
13
3 / 1 / 11
10,088
841
8,561
4,240
1,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
14
15 / 4 / 3
11,798
983
17,217
12,739
5,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
5
Kills
19
19
Deaths
6
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ymir
Bolb1e
Ymir
1
6
2
0.33
L
4
6
1
0.75
L
0
7
1
0.07
W
Scylla
TTONYS
Scylla
1
1
14
8
W
Janus
ZaaMY ZA
Janus
3
1
11
8.5
W
Thanatos
15
4
3
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,876
Damage
32,293
38,224
Taken
23,964
20,553
Mitigated
9,218
0
Healing
11,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Bolb1e
Ymir
4,922
1,771
0
0
15,744
13,695
115
5,227
10,517
17,698
0
L
6,484
686
0
0
11,486
3,835
0
5,238
6,248
25,258
0
L
3,470
2,589
0
0
10,994
3,023
0
4,802
6,192
0
29,144
W
Scylla
TTONYS
Scylla
6,515
258
0
605
6,985
2,467
418
3,164
3,821
32,492
0
W
Janus
ZaaMY ZA
Janus
8,561
400
0
1,231
4,240
1,538
188
2,861
1,379
39,046
0
W
Thanatos
17,217
7,665
0
9,235
12,739
5,213
268
6,366
6,373
0
38,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,686
Gold Earned
31,470
95
Minions Killed
145
0
Camps Cleared
0
525,142
Distance Traveled
694,803
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,748
729
23
2
0
172,019
0
L
Merlin
9,811
818
20
2
0
173,183
0
L
Izanami
8,127
677
52
4
0
179,940
0
W
Scylla
9,584
799
40
3
0
225,407
2
W
Janus
10,088
841
66
6
0
226,954
1
W
Thanatos
11,798
983
39
3
0
242,442
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role