Player Matchup

Nike
Nike
BriianArg
Nike
Level 69
God Stats
0W - 1L
1,779 SR
Queue Stats
69W - 61L
1,528 Elo+
Solo
Hou Yi
Hou Yi
SupremeLordBroke
Hou Yi
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Solo
Geb
Geb
THEmagicNOODLE
Geb
Level 138
God Stats
9W - 10L
1,519 SR
Queue Stats
528W - 524L
1,498 Elo+
Party 1
Fafnir
Fafnir
drawvividly
Fafnir
Level 166
God Stats
4W - 2L
1,612 SR
Queue Stats
678W - 645L
1,608 Elo+
Party 1
Danzaburou
Danzaburou
ok0kok
Danzaburou
Level 197
God Stats
6W - 3L
1,505 SR
Queue Stats
286W - 283L
1,452 Elo+
Party 1
Team Averages
Level 119
1,583 SR
1,517 Elo+

VS

Team Averages
Level 138
1,639 SR
1,455 Elo+
Fafnir
Fafnir
Mickey_Demonn
Fafnir
Level 121
God Stats
1W - 0L
1,446 SR
Queue Stats
19W - 21L
1,370 Elo+
Party 2
Geb
Geb
MurasameOneCut
Geb
Level 127
God Stats
3W - 0L
1,696 SR
Queue Stats
144W - 145L
1,478 Elo+
Solo
Danzaburou
Danzaburou
QunLee
Danzaburou
Level 159
God Stats
15W - 7L
1,704 SR
Queue Stats
282W - 240L
1,548 Elo+
Party 2
Merlin
Merlin
SLATTT_2x
Merlin
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,408 Elo+
Party 2
Khepri
Khepri
themcarrots
Khepri
Level 200
God Stats
4W - 0L
1,847 SR
Queue Stats
436W - 420L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
16
3 / 3 / 5
8,845
804
11,616
13,017
14,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 4 / 1
7,599
691
9,672
9,494
4,641
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
1 / 3 / 5
8,303
755
7,016
13,676
11,815
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fafnir
13
1 / 4 / 5
8,729
794
5,914
17,352
25,456
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
ok0kok
Danzaburou
15
2 / 4 / 6
8,938
813
10,645
12,639
7,408
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 11
9,513
865
5,605
12,905
19,833
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
1 / 2 / 13
9,634
876
8,200
12,081
13,541
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
QunLee
Danzaburou
18
11 / 2 / 3
11,566
1,051
26,382
12,681
7,706
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
SLATTT_2x
Merlin
16
3 / 1 / 8
9,266
842
9,674
6,754
3,255
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Khepri
15
1 / 2 / 13
9,536
867
4,133
11,082
11,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
65
8
Kills
17
18
Deaths
10
22
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Nike
3
3
5
1.83
W
1
3
11
2.17
W
1
2
13
3.75
W
Danzaburou
QunLee
Danzaburou
11
2
3
6.25
W
Merlin
SLATTT_2x
Merlin
3
1
8
7
L
1
4
1
0.38
L
1
3
5
1.17
L
Fafnir
1
4
5
0.88
L
Danzaburou
ok0kok
Danzaburou
2
4
6
1.25
W
Khepri
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,863
Damage
53,994
66,178
Taken
55,503
64,308
Mitigated
55,988
20,432
Healing
23,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
11,616
702
3,605
1,994
13,017
14,988
234
5,713
7,304
0
25,341
W
5,605
1,338
1,635
3,942
12,905
19,833
360
4,644
8,261
8,637
0
W
8,200
702
1,775
1,481
12,081
13,541
578
2,242
9,839
16,351
1,088
W
Danzaburou
QunLee
Danzaburou
26,382
15,761
602
4,903
12,681
7,706
5,987
2,235
10,446
0
47,795
W
Merlin
SLATTT_2x
Merlin
9,674
490
1,761
2,386
6,754
3,255
1,153
2,021
4,733
23,862
0
L
9,672
3,458
352
1,818
9,494
4,641
176
5,434
4,060
0
19,484
L
7,016
223
1,924
2,508
13,676
11,815
0
4,712
8,964
9,567
0
L
Fafnir
5,914
2,811
2,441
3,431
17,352
25,456
341
6,636
10,716
13,195
0
L
Danzaburou
ok0kok
Danzaburou
10,645
3,001
112
2,247
12,639
7,408
987
4,029
8,610
0
26,219
W
Khepri
4,133
413
2,130
3,247
11,082
11,653
233
1,788
9,294
10,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,414
Gold Earned
49,515
115
Minions Killed
142
0
Camps Cleared
0
982,034
Distance Traveled
1,097,724
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,845
804
25
2
0
226,452
0
W
Fafnir
9,513
865
4
0
0
218,384
0
W
Geb
9,634
876
11
1
0
225,260
0
W
Danzaburou
11,566
1,051
67
6
0
203,933
0
W
Merlin
9,266
842
45
4
0
224,592
0
L
Hou Yi
7,599
691
26
2
0
191,433
0
L
Geb
8,303
755
9
1
0
193,112
0
L
Fafnir
8,729
794
10
1
0
197,989
0
L
Danzaburou
8,938
813
45
4
0
173,048
0
W
Khepri
9,536
867
15
1
0
225,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role