Player Matchup

Ao Kuang
Ao Kuang
KitchenBeku
Ao Kuang
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 43L
1,438 Elo+
Party 1
Jing Wei
Jing Wei
MurmeliVE
Jing Wei
Level 58
God Stats
8W - 13L
1,458 SR
Queue Stats
186W - 187L
1,509 Elo+
Party 1
Nu Wa
Nu Wa
Shaktiwolf
Nu Wa
Level 63
God Stats
368W - 385L
1,547 SR
Queue Stats
394W - 421L
1,506 Elo+
Solo
Pele
Pele
YourShiraii
Pele
Level 27
God Stats
0W - 1L
1,447 SR
Queue Stats
1W - 8L
1,393 Elo+
Party 2
Tsukuyomi
Tsukuyomi
fn0372
Tsukuyomi
Level 59
God Stats
0W - 1L
1,257 SR
Queue Stats
2W - 8L
1,534 Elo+
Party 2
Team Averages
Level 51
1,442 SR
1,476 Elo+

VS

Team Averages
Level 96
1,438 SR
1,450 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
FlowMarok1ry
Jormungandr
Level 104
God Stats
6W - 3L
1,291 SR
Queue Stats
244W - 247L
1,382 Elo+
Solo
Baron Samedi
Baron Samedi
ItoLeMaitre
Baron Samedi
Level 67
God Stats
11W - 13L
1,433 SR
Queue Stats
232W - 218L
1,455 Elo+
Solo
Awilix
Awilix
Patata_Krokatta
Awilix
Level 124
God Stats
101W - 96L
1,467 SR
Queue Stats
312W - 321L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
KitchenBeku
Ao Kuang
10
0 / 5 / 0
5,712
476
1,027
10,535
4,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
MurmeliVE
Jing Wei
11
1 / 3 / 2
6,536
545
6,347
8,754
2,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
9
2 / 5 / 1
5,636
470
6,068
7,932
2,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 2
5,590
466
4,690
9,719
2,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
fn0372
Tsukuyomi
10
1 / 1 / 1
5,886
491
5,230
8,458
2,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 0 / 1
7,793
649
8,148
4,589
1,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
 
Neith
11
3 / 2 / 3
7,012
584
5,527
9,650
3,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
FlowMarok1ry
Jormungandr
10
2 / 1 / 5
7,232
603
4,014
10,494
8,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
ItoLeMaitre
Baron Samedi
14
4 / 0 / 1
8,687
724
6,484
7,180
3,462
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
6 / 2 / 0
7,610
634
6,299
10,056
3,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
5
Kills
16
16
Deaths
5
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
1
1.5
W
Neith
 
Neith
3
2
3
2.25
W
Jormungandr
FlowMarok1ry
Jormungandr
2
1
5
4.5
W
Baron Samedi
ItoLeMaitre
Baron Samedi
4
0
1
4.5
L
Ao Kuang
KitchenBeku
Ao Kuang
0
5
0
0
L
Jing Wei
MurmeliVE
Jing Wei
1
3
2
0.67
W
6
2
0
3
L
Nu Wa
2
5
1
0.5
L
1
2
2
1
L
Tsukuyomi
fn0372
Tsukuyomi
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,362
Damage
30,472
45,398
Taken
41,969
14,757
Mitigated
19,924
12,201
Healing
15,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,148
2,988
0
1,974
4,589
1,411
1,539
346
4,243
63,991
0
W
Neith
 
Neith
5,527
1,865
0
3,273
9,650
3,295
81
2,224
7,426
0
45,174
W
Jormungandr
FlowMarok1ry
Jormungandr
4,014
1,115
0
2,798
10,494
8,045
0
3,424
7,070
31,957
0
W
Baron Samedi
ItoLeMaitre
Baron Samedi
6,484
919
0
6,183
7,180
3,462
19
1,326
5,854
59,168
0
L
Ao Kuang
KitchenBeku
Ao Kuang
1,027
189
0
2,618
10,535
4,002
0
6,167
4,348
26,276
0
L
Jing Wei
MurmeliVE
Jing Wei
6,347
5,113
0
2,737
8,754
2,991
646
2,076
6,644
0
50,142
W
6,299
2,130
0
1,074
10,056
3,711
347
924
9,132
0
61,836
L
Nu Wa
6,068
2,772
0
1,070
7,932
2,184
366
2,480
5,418
20,306
0
L
4,690
1,121
0
2,165
9,719
2,595
0
5,100
4,361
0
21,558
L
Tsukuyomi
fn0372
Tsukuyomi
5,230
1,416
0
3,611
8,458
2,985
0
2,427
5,981
0
38,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,360
Gold Earned
38,334
261
Minions Killed
406
0
Camps Cleared
0
1,231,352
Distance Traveled
1,185,587
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,793
649
108
9
0
230,352
0
W
Neith
7,012
584
70
6
0
215,641
0
W
Jormungandr
7,232
603
48
4
0
240,211
2
W
Baron Samedi
8,687
724
100
8
0
202,700
0
L
Ao Kuang
5,712
476
38
3
0
228,330
1
L
Jing Wei
6,536
545
103
9
0
230,665
4
W
Awilix
7,610
634
80
7
0
296,683
0
L
Nu Wa
5,636
470
21
2
0
214,839
0
L
Pele
5,590
466
31
3
0
271,076
0
L
Tsukuyomi
5,886
491
68
6
0
286,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role