Player Matchup

Merlin
Merlin
Silver IV
Mellow OG
Merlin
Silver IV
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 137L
810 MMR
Solo
Horus
Horus
Bronze III
Toadrin
Horus
Bronze III
Level 147
God Stats
0W - 1L
1,964 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Heimdallr
Heimdallr
Bronze III
ienjoyturtles
Heimdallr
Bronze III
Level 48
God Stats
0W - 1L
1,385 SR
Queue Stats
32W - 49L
1,209 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 92
1,616 SR
1,173 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 141
1,440 SR
1,382 MMR
Raijin
Raijin
Silver II
 
Raijin
Silver II
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Gold IV
Thephoenix199383
Cliodhna
Gold IV
Level 129
God Stats
5W - 7L
1,317 SR
Queue Stats
81W - 91L
1,453 MMR
Solo
Bacchus
Bacchus
Gold V
vva1ker
Bacchus
Gold V
Level 117
God Stats
32W - 36L
1,503 SR
Queue Stats
284W - 322L
1,191 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Mellow OG
Merlin
10
1 / 4 / 0
7,694
769
4,476
7,266
2,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Toadrin
Horus
10
0 / 1 / 1
7,145
715
4,207
8,764
5,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
ienjoyturtles
Heimdallr
9
0 / 6 / 1
7,193
719
5,124
9,949
3,991
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Maman BrigitteBaba YagaAphroditeBaron SamediHel

VS

Bans
HeraHe BoVulcanThothPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
5 / 1 / 6
9,287
929
7,318
5,500
1,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 0 / 4
8,689
869
11,290
6,610
2,666
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
vva1ker
Bacchus
11
1 / 0 / 8
8,226
823
4,235
8,045
8,297
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
11
11
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
5
1
6
8
L
Merlin
Mellow OG
Merlin
1
4
0
0.25
W
5
0
4
7
L
Horus
Toadrin
Horus
0
1
1
0.5
L
Heimdallr
ienjoyturtles
Heimdallr
0
6
1
0.08
W
Bacchus
vva1ker
Bacchus
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,807
Damage
22,843
25,979
Taken
20,155
12,473
Mitigated
12,934
3,658
Healing
5,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
7,318
530
0
685
5,500
1,971
0
1,552
3,948
51,739
0
L
Merlin
Mellow OG
Merlin
4,476
259
0
352
7,266
2,556
0
2,223
5,043
29,203
0
W
11,290
1,191
0
2,691
6,610
2,666
1,215
1,587
5,023
0
23,756
L
Horus
Toadrin
Horus
4,207
1,503
904
1,223
8,764
5,926
0
3,975
4,789
0
16,207
L
Heimdallr
ienjoyturtles
Heimdallr
5,124
2,370
0
1,179
9,949
3,991
0
5,602
4,347
0
18,532
W
Bacchus
vva1ker
Bacchus
4,235
441
0
2,328
8,045
8,297
420
1,707
6,338
11,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,032
Gold Earned
26,202
100
Minions Killed
105
0
Camps Cleared
0
547,090
Distance Traveled
653,839
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,287
929
77
8
0
174,732
3
L
Merlin
7,694
769
40
4
0
171,430
0
W
Cliodhna
8,689
869
19
2
0
220,067
0
L
Horus
7,145
715
21
2
0
192,628
0
L
Heimdallr
7,193
719
39
4
0
183,032
1
W
Bacchus
8,226
823
9
1
0
259,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role