Player Matchup

Medusa
Medusa
ChubbyBunnyy07
Medusa
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
71W - 69L
1,419 Elo+
Party 1
Maui
Maui
MDK-Galvao
Maui
Level 116
God Stats
7W - 9L
1,451 SR
Queue Stats
230W - 254L
1,397 Elo+
Party 1
Bakasura
Bakasura
bennyneda
Bakasura
Level 64
God Stats
6W - 4L
1,565 SR
Queue Stats
76W - 67L
1,527 Elo+
Solo
Danzaburou
Danzaburou
bestjinder
Danzaburou
Level 117
God Stats
104W - 91L
1,511 SR
Queue Stats
139W - 150L
1,406 Elo+
Solo
King Arthur
King Arthur
iiTHAMERR
King Arthur
Level 138
God Stats
10W - 2L
1,974 SR
Queue Stats
123W - 121L
1,445 Elo+
Solo
Team Averages
Level 90
1,600 SR
1,439 Elo+

VS

Team Averages
Level 65
1,492 SR
1,475 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Foxytoo_Dva
Serqet
Level 55
God Stats
3W - 1L
1,288 SR
Queue Stats
304W - 318L
1,466 Elo+
Solo
Ah Puch
Ah Puch
InVKakashi
Ah Puch
Level 45
God Stats
4W - 1L
1,808 SR
Queue Stats
157W - 163L
1,417 Elo+
Solo
Khepri
Khepri
Slaposaurus
Khepri
Level 149
God Stats
22W - 17L
1,590 SR
Queue Stats
232W - 231L
1,493 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
powerfur
Ah Muzen Cab
Level 36
God Stats
1W - 0L
1,273 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 1
8,405
467
13,131
16,506
6,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
1 / 3 / 4
7,115
395
3,489
15,144
11,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Bakasura
bennyneda
Bakasura
15
2 / 3 / 3
8,946
497
8,130
19,272
9,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
bestjinder
Danzaburou
13
2 / 4 / 2
8,697
483
13,558
17,498
7,164
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
iiTHAMERR
King Arthur
12
2 / 4 / 0
7,624
424
5,933
20,630
15,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
15
4 / 2 / 3
9,658
537
13,039
11,422
5,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
17
4 / 2 / 4
10,211
567
12,224
17,493
9,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
InVKakashi
Ah Puch
16
9 / 1 / 6
10,998
611
26,673
15,570
11,919
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
13
1 / 0 / 9
9,152
508
4,967
14,582
16,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ah Muzen Cab
powerfur
Ah Muzen Cab
13
1 / 7 / 9
8,773
487
9,495
14,077
5,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
12
Kills
19
19
Deaths
12
10
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
4
2
3
2.75
L
5
5
1
1.1
W
Serqet
4
2
4
3
W
Ah Puch
InVKakashi
Ah Puch
9
1
6
12
L
1
3
4
1
W
Khepri
1
0
9
5.5
L
Bakasura
bennyneda
Bakasura
2
3
3
1.17
L
Danzaburou
bestjinder
Danzaburou
2
4
2
0.75
L
King Arthur
iiTHAMERR
King Arthur
2
4
0
0.5
W
Ah Muzen Cab
powerfur
Ah Muzen Cab
1
7
9
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,241
Damage
66,398
89,050
Taken
73,144
50,690
Mitigated
48,017
17,539
Healing
19,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
13,039
6,205
0
4,080
11,422
5,335
1,086
540
10,878
0
77,756
L
13,131
6,276
0
2,544
16,506
6,638
431
4,844
11,527
0
59,213
W
Serqet
12,224
4,606
0
1,600
17,493
9,238
0
644
16,669
0
99,407
W
Ah Puch
InVKakashi
Ah Puch
26,673
2,491
0
9,028
15,570
11,919
194
639
14,324
89,901
0
L
3,489
533
0
2,385
15,144
11,334
29
4,216
10,928
20,846
0
W
Khepri
4,967
67
0
4,295
14,582
16,177
34
1,189
13,266
17,429
0
L
Bakasura
bennyneda
Bakasura
8,130
5,669
0
5,329
19,272
9,639
0
6,533
12,556
0
59,209
L
Danzaburou
bestjinder
Danzaburou
13,558
5,526
159
5,390
17,498
7,164
38
3,321
13,607
0
67,015
L
King Arthur
iiTHAMERR
King Arthur
5,933
738
0
1,732
20,630
15,915
0
12,726
7,696
1,023
40,060
W
Ah Muzen Cab
powerfur
Ah Muzen Cab
9,495
2,760
0
490
14,077
5,348
1,969
1,243
12,604
0
58,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,787
Gold Earned
48,792
416
Minions Killed
457
0
Camps Cleared
0
1,728,609
Distance Traveled
1,800,111
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,658
537
105
6
0
343,671
2
L
Medusa
8,405
467
96
5
0
311,073
0
W
Serqet
10,211
567
110
6
0
438,925
0
W
Ah Puch
10,998
611
125
7
0
320,066
0
L
Maui
7,115
395
40
2
0
350,400
0
W
Khepri
9,152
508
25
1
0
375,666
1
L
Bakasura
8,946
497
106
6
0
402,039
0
L
Danzaburou
8,697
483
115
6
0
308,622
1
L
King Arthur
7,624
424
59
3
0
356,475
4
W
Ah Muzen Cab
8,773
487
92
5
0
321,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role