Player Matchup

Anubis
Anubis
MisterBertt
Anubis
Level 137
God Stats
3W - 0L
1,568 SR
Queue Stats
150W - 112L
1,655 Elo+
Party 1
Thor
Thor
YungBleedz
Thor
Level 14
God Stats
2W - 3L
1,387 SR
Queue Stats
3W - 3L
1,392 Elo+
Party 1
Maui
Maui
johnny3vs197
Maui
Level 54
God Stats
11W - 9L
1,572 SR
Queue Stats
49W - 30L
1,614 Elo+
Party 1
Team Averages
Level 68
1,509 SR
1,553 Elo+

VS

Team Averages
Level 41
1,412 SR
1,341 Elo+
Cupid
Cupid
 
Cupid
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
UwUCorn69
Kuzenbo
Level 28
God Stats
0W - 2L
1,310 SR
Queue Stats
55W - 73L
1,290 Elo+
Party 2
Anubis
Anubis
WOODY ULT
Anubis
Level 27
God Stats
4W - 7L
1,425 SR
Queue Stats
36W - 71L
1,234 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
13 / 0 / 13
12,737
980
27,542
12,639
7,210
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
11 / 1 / 12
11,834
910
13,563
12,194
9,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 0 / 19
10,490
807
4,339
8,588
9,601
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
0 / 9 / 1
8,081
622
5,389
16,509
4,325
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
UwUCorn69
Kuzenbo
10
0 / 6 / 1
8,246
634
5,202
16,965
20,298
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
WOODY ULT
Anubis
11
1 / 11 / 0
9,289
715
6,276
16,342
5,244
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
3
26
Kills
1
1
Deaths
26
44
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
9
1
0.06
W
Anubis
13
0
13
19.5
L
Kuzenbo
UwUCorn69
Kuzenbo
0
6
1
0.08
L
Anubis
WOODY ULT
Anubis
1
11
0
0.09
W
11
1
12
17
W
2
0
19
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,444
Damage
16,867
33,421
Taken
49,816
26,462
Mitigated
29,867
13,214
Healing
2,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
5,389
2,395
601
1,625
16,509
4,325
0
9,072
7,034
0
17,806
W
Anubis
27,542
1,916
0
10,174
12,639
7,210
1,444
5,517
7,122
106,685
0
L
Kuzenbo
UwUCorn69
Kuzenbo
5,202
1,841
0
0
16,965
20,298
72
10,012
6,583
17,284
0
L
Anubis
WOODY ULT
Anubis
6,276
36
0
568
16,342
5,244
0
12,540
3,475
37,282
0
W
13,563
2,217
0
1,999
12,194
9,651
555
3,565
7,807
0
25,959
W
4,339
448
0
1,041
8,588
9,601
77
3,019
5,569
16,379
408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,061
Gold Earned
25,616
153
Minions Killed
94
0
Camps Cleared
0
720,474
Distance Traveled
603,591
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,081
622
20
2
0
211,054
1
W
Anubis
12,737
980
112
9
0
223,881
1
L
Kuzenbo
8,246
634
20
2
0
216,111
0
L
Anubis
9,289
715
54
4
0
176,426
0
W
Thor
11,834
910
17
1
0
253,771
0
W
Maui
10,490
807
24
2
0
242,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role