Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Caylo-perfekt
Mercury
Level 64
God Stats
7W - 4L
1,885 SR
Queue Stats
218W - 224L
1,542 Elo+
Solo
Scylla
Scylla
Hari_Gersack
Scylla
Level 60
God Stats
10W - 10L
1,288 SR
Queue Stats
208W - 257L
1,380 Elo+
Solo
Ishtar
Ishtar
WarryGG
Ishtar
Level 109
God Stats
2W - 2L
1,394 SR
Queue Stats
82W - 97L
1,387 Elo+
Solo
Ah Puch
Ah Puch
mr_Lipo
Ah Puch
Level 123
God Stats
31W - 16L
1,611 SR
Queue Stats
37W - 31L
1,534 Elo+
Solo
Team Averages
Level 93
1,536 SR
1,469 Elo+

VS

Team Averages
Level 120
1,547 SR
1,448 Elo+
Chernobog
Chernobog
 
Chernobog
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Chloe-Misaki
Hercules
Level 158
God Stats
26W - 36L
1,549 SR
Queue Stats
695W - 686L
1,446 Elo+
Party 1
Cerberus
Cerberus
DrakeFirstFire
Cerberus
Level 59
God Stats
3W - 0L
1,776 SR
Queue Stats
127W - 166L
1,405 Elo+
Party 2
Lancelot
Lancelot
GotSkilla
Lancelot
Level 159
God Stats
5W - 4L
1,400 SR
Queue Stats
331W - 336L
1,454 Elo+
Solo
Poseidon
Poseidon
X0FrozenBlade0X
Poseidon
Level 117
God Stats
11W - 10L
1,510 SR
Queue Stats
122W - 157L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 0 / 0
3,289
548
562
2,806
1,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
6
0 / 1 / 0
3,541
590
1,147
4,830
1,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
7
0 / 0 / 0
3,507
585
1,400
2,013
546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
WarryGG
Ishtar
1
0 / 0 / 0
2,744
457
0
12
2
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Puch
mr_Lipo
Ah Puch
6
0 / 2 / 0
3,740
623
2,448
6,004
2,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
7
0 / 0 / 0
4,072
679
655
1,344
457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
Chloe-Misaki
Hercules
8
2 / 0 / 1
4,927
821
4,210
6,007
3,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
7
0 / 0 / 0
4,116
686
265
2,015
1,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
GotSkilla
Lancelot
7
1 / 0 / 0
4,393
732
442
4,014
1,815
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Poseidon
7
0 / 0 / 0
4,284
714
850
2,242
602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
3
3
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
0
0
W
Chernobog
 
Chernobog
0
0
0
0
L
Mercury
0
1
0
0
W
Hercules
Chloe-Misaki
Hercules
2
0
1
2.5
W
Cerberus
0
0
0
0
W
Lancelot
GotSkilla
Lancelot
1
0
0
1
L
Scylla
0
0
0
0
L
Ishtar
WarryGG
Ishtar
0
0
0
0
W
Poseidon
0
0
0
0
L
Ah Puch
mr_Lipo
Ah Puch
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,557
Damage
6,422
15,665
Taken
15,622
5,987
Mitigated
7,759
3,767
Healing
5,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
562
0
0
519
2,806
1,798
0
265
2,541
9,112
0
W
Chernobog
 
Chernobog
655
362
0
803
1,344
457
791
332
1,012
0
28,952
L
Mercury
1,147
608
0
500
4,830
1,278
0
189
4,565
0
15,768
W
Hercules
Chloe-Misaki
Hercules
4,210
2,232
0
2,244
6,007
3,710
0
2,328
3,679
0
24,056
W
Cerberus
265
0
0
663
2,015
1,175
118
230
1,785
9,571
0
W
Lancelot
GotSkilla
Lancelot
442
209
0
849
4,014
1,815
0
618
3,396
0
19,659
L
Scylla
1,400
212
0
518
2,013
546
0
495
1,428
14,893
0
L
Ishtar
WarryGG
Ishtar
0
0
0
1
12
2
0
0
12
0
646
W
Poseidon
850
0
0
750
2,242
602
0
902
1,340
24,047
0
L
Ah Puch
mr_Lipo
Ah Puch
2,448
391
0
2,229
6,004
2,363
0
0
6,004
17,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,821
Gold Earned
21,792
102
Minions Killed
217
0
Camps Cleared
0
493,058
Distance Traveled
602,129
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,289
548
10
2
0
108,290
2
W
Chernobog
4,072
679
56
9
0
111,054
0
L
Mercury
3,541
590
23
4
0
133,286
0
W
Hercules
4,927
821
42
7
0
119,644
2
W
Cerberus
4,116
686
26
4
0
107,813
0
W
Lancelot
4,393
732
35
6
0
137,941
0
L
Scylla
3,507
585
29
5
0
101,214
0
L
Ishtar
2,744
457
4
1
0
21,130
0
W
Poseidon
4,284
714
58
10
0
125,677
0
L
Ah Puch
3,740
623
36
6
0
129,138
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role