Player Matchup

Ymir
Ymir
Hooluh
Ymir
Level 16
God Stats
5W - 2L
1,500 SR
Queue Stats
12W - 20L
1,104 Elo+
Party 2
Kukulkan
Kukulkan
Quezzzoo 44
Kukulkan
Level 88
God Stats
11W - 10L
1,438 SR
Queue Stats
22W - 36L
1,294 Elo+
Party 2
Fenrir
Fenrir
phat_ho_6969
Fenrir
Level 83
God Stats
1W - 2L
1,351 SR
Queue Stats
27W - 38L
1,249 Elo+
Solo
Team Averages
Level 62
1,430 SR
1,215 Elo+

VS

Team Averages
Level 72
1,487 SR
1,310 Elo+
Charon
Charon
ASellsword
Charon
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 25L
1,240 Elo+
Party 1
Apollo
Apollo
L1m1tless1949
Apollo
Level 86
God Stats
12W - 22L
1,369 SR
Queue Stats
42W - 56L
1,289 Elo+
Solo
Aphrodite
Aphrodite
LILBLACKHOLE
Aphrodite
Level 86
God Stats
5W - 4L
1,591 SR
Queue Stats
61W - 72L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Hooluh
Ymir
15
0 / 1 / 13
12,022
707
4,292
16,138
21,975
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kukulkan
Quezzzoo 44
Kukulkan
17
10 / 1 / 4
14,266
839
30,266
10,725
5,921
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
15
3 / 2 / 8
12,468
733
3,666
14,651
12,860
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
ASellsword
Charon
15
2 / 2 / 2
12,239
720
12,731
17,401
19,418
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 4 / 2
11,244
661
5,255
10,569
4,517
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
LILBLACKHOLE
Aphrodite
13
1 / 8 / 1
11,412
671
10,611
18,301
9,076
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
13
Kills
4
4
Deaths
14
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charon
ASellsword
Charon
2
2
2
1.5
W
Ymir
Hooluh
Ymir
0
1
13
6.5
L
1
4
2
0.5
L
Aphrodite
LILBLACKHOLE
Aphrodite
1
8
1
0.19
W
Kukulkan
Quezzzoo 44
Kukulkan
10
1
4
12
W
Fenrir
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,224
Damage
28,597
41,514
Taken
46,271
40,756
Mitigated
33,011
2,039
Healing
11,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
ASellsword
Charon
12,731
2,274
450
2,475
17,401
19,418
23
14,199
3,202
45,352
1,583
W
Ymir
Hooluh
Ymir
4,292
458
0
80
16,138
21,975
390
8,739
7,399
16,580
0
L
5,255
2,764
0
300
10,569
4,517
86
7,564
3,005
0
37,294
L
Aphrodite
LILBLACKHOLE
Aphrodite
10,611
2,105
2,846
5,808
18,301
9,076
324
13,493
4,808
45,970
0
W
Kukulkan
Quezzzoo 44
Kukulkan
30,266
906
0
715
10,725
5,921
1,939
5,768
4,957
109,444
0
W
Fenrir
3,666
661
0
1,244
14,651
12,860
132
7,821
6,830
0
19,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,756
Gold Earned
34,895
176
Minions Killed
164
0
Camps Cleared
0
944,253
Distance Traveled
775,426
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
12,239
720
37
2
0
270,699
0
W
Ymir
12,022
707
13
1
0
321,765
0
L
Apollo
11,244
661
67
4
0
279,091
6
L
Aphrodite
11,412
671
60
4
0
225,636
4
W
Kukulkan
14,266
839
138
8
0
322,950
0
W
Fenrir
12,468
733
25
1
0
299,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role