Player Matchup

Neith
Neith
BaconSoap1
Neith
Level 4
God Stats
4W - 4L
1,483 SR
Queue Stats
18W - 30L
1,423 Elo+
Party 3
Lancelot
Lancelot
ItsZyvox
Lancelot
Level 100
God Stats
3W - 1L
1,679 SR
Queue Stats
53W - 58L
1,474 Elo+
Party 3
Ymir
Ymir
Markixoxo
Ymir
Level 14
God Stats
12W - 16L
1,861 SR
Queue Stats
58W - 57L
1,454 Elo+
Party 3
Ra
Ra
TheChocoaleitr
Ra
Level 24
God Stats
9W - 12L
1,448 SR
Queue Stats
55W - 59L
1,497 Elo+
Solo
Tiamat
Tiamat
iCanOnlyTank
Tiamat
Level 85
God Stats
3W - 3L
1,496 SR
Queue Stats
31W - 28L
1,590 Elo+
Party 3
Team Averages
Level 45
1,593 SR
1,488 Elo+

VS

Team Averages
Level 68
1,546 SR
1,493 Elo+
Chernobog
Chernobog
CursedSpectator
Chernobog
Level 129
God Stats
3W - 0L
1,683 SR
Queue Stats
82W - 78L
1,439 Elo+
Party 2
Ares
Ares
SixMillionBanned
Ares
Level 14
God Stats
23W - 13L
1,637 SR
Queue Stats
116W - 83L
1,608 Elo+
Party 1
Baron Samedi
Baron Samedi
The_Real_Gabiru
Baron Samedi
Level 29
God Stats
4W - 3L
1,435 SR
Queue Stats
49W - 41L
1,468 Elo+
Party 2
Loki
Loki
Zuerq
Loki
Level 153
God Stats
3W - 3L
1,474 SR
Queue Stats
218W - 171L
1,596 Elo+
Party 1
Surtr
Surtr
carbonkangaroo
Surtr
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 8L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
0 / 2 / 4
7,168
717
5,735
7,602
3,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Lancelot
ItsZyvox
Lancelot
14
5 / 4 / 4
8,524
852
13,921
12,857
5,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
12
0 / 6 / 3
7,033
703
2,640
12,623
10,653
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
4 / 3 / 3
8,713
871
8,126
6,016
2,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
14
2 / 3 / 5
7,789
779
7,778
8,757
7,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
CursedSpectator
Chernobog
15
3 / 3 / 9
8,649
865
7,441
10,462
4,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 1 / 7
8,479
848
9,583
11,641
11,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
The_Real_Gabiru
Baron Samedi
15
4 / 2 / 5
8,819
882
7,884
10,281
5,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
Zuerq
Loki
17
11 / 2 / 1
9,551
955
12,408
10,174
4,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
0 / 3 / 9
7,764
776
5,185
10,640
8,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
49
11
Kills
18
18
Deaths
11
19
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Neith
0
2
4
1
W
Chernobog
CursedSpectator
Chernobog
3
3
9
2.5
L
Lancelot
ItsZyvox
Lancelot
5
4
4
1.75
L
Ymir
0
6
3
0.25
W
0
1
7
3.5
L
4
3
3
1.83
W
Baron Samedi
The_Real_Gabiru
Baron Samedi
4
2
5
3.25
W
Loki
Zuerq
Loki
11
2
1
5.75
W
0
3
9
1.5
L
Tiamat
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,200
Damage
42,501
47,855
Taken
53,198
28,756
Mitigated
34,876
7,040
Healing
14,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
5,735
2,730
0
830
7,602
3,073
237
3,373
4,180
0
15,810
W
Chernobog
CursedSpectator
Chernobog
7,441
5,142
0
2,707
10,462
4,347
1,524
2,447
7,839
0
27,693
L
Lancelot
ItsZyvox
Lancelot
13,921
2,780
0
1,216
12,857
5,439
0
4,191
8,476
0
21,337
L
Ymir
2,640
997
0
935
12,623
10,653
0
4,641
7,693
8,125
0
W
9,583
1,267
0
2,837
11,641
11,473
0
3,885
7,471
16,222
0
L
8,126
456
658
1,281
6,016
2,503
43
1,932
4,037
31,235
0
W
Baron Samedi
The_Real_Gabiru
Baron Samedi
7,884
1,138
889
2,696
10,281
5,783
524
3,569
6,552
29,019
0
W
Loki
Zuerq
Loki
12,408
2,704
0
2,239
10,174
4,688
0
2,385
7,690
0
40,771
W
5,185
2,252
0
2,825
10,640
8,585
198
5,360
5,102
289
14,636
L
Tiamat
7,778
663
0
2,120
8,757
7,088
0
3,444
5,243
17,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,227
Gold Earned
43,262
148
Minions Killed
200
0
Camps Cleared
0
971,380
Distance Traveled
1,054,372
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,168
717
26
3
0
168,395
0
W
Chernobog
8,649
865
55
6
0
196,565
0
L
Lancelot
8,524
852
14
1
0
238,781
0
L
Ymir
7,033
703
8
1
0
146,488
0
W
Ares
8,479
848
11
1
0
218,844
9
L
Ra
8,713
871
67
7
0
204,057
0
W
Baron Samedi
8,819
882
47
5
0
181,584
0
W
Loki
9,551
955
57
6
0
237,041
0
W
Surtr
7,764
776
30
3
0
220,338
0
L
Tiamat
7,789
779
33
3
0
213,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role