Player Matchup

Bakasura
Bakasura
Alfredoelcrack96
Bakasura
Level 82
God Stats
3W - 6L
1,407 SR
Queue Stats
103W - 91L
1,489 Elo+
Solo
Ra
Ra
BackupGiraffe
Ra
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
71W - 73L
1,487 Elo+
Solo
Sobek
Sobek
BadWolf013
Sobek
Level 26
God Stats
1W - 1L
1,613 SR
Queue Stats
3W - 1L
1,745 Elo+
Party 2
Sol
Sol
MoriartyDresden
Sol
Level 145
God Stats
17W - 11L
1,523 SR
Queue Stats
152W - 140L
1,524 Elo+
Solo
Nike
Nike
ňibbler
Nike
Level 128
God Stats
0W - 1L
1,683 SR
Queue Stats
8W - 12L
1,524 Elo+
Party 2
Team Averages
Level 98
1,545 SR
1,554 Elo+

VS

Team Averages
Level 57
1,647 SR
1,457 Elo+
Surtr
Surtr
Aqcuiant
Surtr
Level 121
God Stats
29W - 16L
1,669 SR
Queue Stats
189W - 190L
1,477 Elo+
Party 1
Janus
Janus
ByCamelas
Janus
Level 44
God Stats
6W - 9L
1,333 SR
Queue Stats
114W - 111L
1,492 Elo+
Solo
Loki
Loki
Jake32M
Loki
Level 67
God Stats
43W - 46L
1,510 SR
Queue Stats
92W - 100L
1,456 Elo+
Party 1
Cthulhu
Cthulhu
MSU_PhiliTrlolz
Cthulhu
Level 29
God Stats
3W - 1L
1,775 SR
Queue Stats
12W - 17L
1,376 Elo+
Party 1
Sol
Sol
awkwardments
Sol
Level 23
God Stats
5W - 1L
1,947 SR
Queue Stats
42W - 43L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 0
5,249
525
3,786
10,794
4,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 6 / 2
5,004
500
3,441
6,852
2,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
8
1 / 2 / 1
5,308
531
1,618
7,182
4,366
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 5 / 0
5,763
576
5,782
8,422
3,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nike
10
0 / 1 / 0
5,440
544
979
6,474
3,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Aqcuiant
Surtr
12
2 / 1 / 0
7,335
734
4,339
6,311
3,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Janus
ByCamelas
Janus
12
8 / 0 / 2
7,294
729
6,667
4,433
1,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Loki
Jake32M
Loki
9
3 / 2 / 6
5,740
574
3,617
8,468
2,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 1 / 8
6,101
610
3,212
9,089
5,013
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
6 / 0 / 0
7,986
799
8,289
7,211
2,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
20
20
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Surtr
Aqcuiant
Surtr
2
1
0
2
L
0
6
2
0.17
L
Sobek
1
2
1
0.75
W
Janus
ByCamelas
Janus
8
0
2
9
W
Loki
Jake32M
Loki
3
2
6
3
W
1
1
8
5
L
1
5
0
0.2
W
6
0
0
6
L
Nike
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,606
Damage
26,124
39,724
Taken
35,512
18,308
Mitigated
15,491
8,472
Healing
14,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,786
2,401
0
2,820
10,794
4,442
0
4,054
6,574
0
16,068
W
Surtr
Aqcuiant
Surtr
4,339
1,559
0
2,732
6,311
3,867
47
356
5,955
1,540
56,126
L
3,441
219
132
669
6,852
2,377
0
3,072
3,696
32,439
0
L
Sobek
1,618
104
829
1,809
7,182
4,366
0
4,114
2,997
7,269
0
W
Janus
ByCamelas
Janus
6,667
888
0
697
4,433
1,472
0
1,116
3,287
50,892
0
W
Loki
Jake32M
Loki
3,617
905
0
3,722
8,468
2,416
0
1,946
6,332
0
29,066
W
3,212
266
1,305
1,930
9,089
5,013
0
3,734
5,023
10,707
0
L
5,782
2,126
0
1,532
8,422
3,440
0
6,721
1,701
39,015
2,191
W
8,289
4,080
0
3,883
7,211
2,723
1,085
3,689
3,522
65,710
4,654
L
Nike
979
163
0
681
6,474
3,683
0
193
6,281
0
36,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,764
Gold Earned
34,456
261
Minions Killed
379
0
Camps Cleared
0
999,281
Distance Traveled
1,091,287
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,249
525
55
6
0
237,938
0
W
Surtr
7,335
734
110
11
0
209,376
0
L
Ra
5,004
500
45
5
0
198,002
3
L
Sobek
5,308
531
11
1
0
186,133
0
W
Janus
7,294
729
106
11
0
216,197
0
W
Loki
5,740
574
37
4
0
220,517
0
W
Cthulhu
6,101
610
8
1
0
243,677
4
L
Sol
5,763
576
83
8
0
175,109
0
W
Sol
7,986
799
118
12
0
201,520
0
L
Nike
5,440
544
67
7
0
202,099
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role