Player Matchup

Hel
Hel
C8KE
Hel
Level 88
God Stats
2W - 2L
1,319 SR
Queue Stats
560W - 547L
1,477 Elo+
Solo
Surtr
Surtr
Canadian2112
Surtr
Level 81
God Stats
0W - 2L
1,273 SR
Queue Stats
235W - 257L
1,432 Elo+
Solo
Gilgamesh
Gilgamesh
Flabnab21
Gilgamesh
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 18L
1,502 Elo+
Party 1
Nemesis
Nemesis
Hdaze
Nemesis
Level 22
God Stats
2W - 2L
1,588 SR
Queue Stats
37W - 38L
1,430 Elo+
Solo
Sol
Sol
youtopeia
Sol
Level 108
God Stats
1W - 1L
1,738 SR
Queue Stats
60W - 52L
1,477 Elo+
Party 1
Team Averages
Level 77
1,484 SR
1,463 Elo+

VS

Team Averages
Level 74
1,564 SR
1,460 Elo+
Chaac
Chaac
 
Chaac
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
AutumnalVox
Ares
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 42L
1,496 Elo+
Party 3
Apollo
Apollo
ThatManInHat
Apollo
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 43L
1,386 Elo+
Party 3
Surtr
Surtr
TheGrainTrain52
Surtr
Level 47
God Stats
2W - 0L
1,715 SR
Queue Stats
167W - 172L
1,420 Elo+
Party 2
Aphrodite
Aphrodite
moradain01
Aphrodite
Level 107
God Stats
9W - 6L
1,603 SR
Queue Stats
490W - 493L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
C8KE
Hel
15
0 / 4 / 8
8,213
632
7,562
12,420
6,632
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 5 / 6
8,996
692
13,155
21,556
21,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
Flabnab21
Gilgamesh
13
0 / 6 / 4
7,817
601
11,488
16,665
19,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Hdaze
Nemesis
13
3 / 9 / 6
8,797
677
9,181
15,265
8,086
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
5 / 3 / 1
10,542
811
23,708
12,867
7,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
3 / 1 / 20
10,522
809
15,255
13,668
16,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
2 / 3 / 20
10,510
808
11,081
19,584
25,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Apollo
17
8 / 2 / 13
11,131
856
15,534
15,088
9,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
9 / 2 / 14
10,488
807
12,467
18,617
20,301
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Aphrodite
moradain01
Aphrodite
18
5 / 1 / 20
10,676
821
17,327
12,991
9,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
114
9
Kills
27
27
Deaths
9
25
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
20
13
W
2
3
20
4
L
Hel
C8KE
Hel
0
4
8
1
L
1
5
6
0.8
L
Gilgamesh
Flabnab21
Gilgamesh
0
6
4
0.33
L
Nemesis
Hdaze
Nemesis
3
9
6
0.67
W
Apollo
8
2
13
7.25
W
9
2
14
8
W
Aphrodite
moradain01
Aphrodite
5
1
20
15
L
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,094
Damage
71,664
78,773
Taken
79,948
62,677
Mitigated
81,703
26,792
Healing
48,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
15,255
1,328
1,793
5,970
13,668
16,782
974
3,913
9,691
0
37,985
W
11,081
863
0
1,818
19,584
25,292
1,490
7,182
12,313
15,815
0
L
Hel
C8KE
Hel
7,562
366
8,891
5,175
12,420
6,632
0
4,323
8,097
14,483
0
L
13,155
3,644
261
2,304
21,556
21,245
0
7,843
13,713
407
25,670
L
Gilgamesh
Flabnab21
Gilgamesh
11,488
1,561
548
1,271
16,665
19,509
0
5,160
11,505
0
19,027
L
Nemesis
Hdaze
Nemesis
9,181
2,453
631
1,091
15,265
8,086
0
7,020
8,245
0
13,618
W
Apollo
15,534
5,734
649
3,676
15,088
9,537
3,477
6,866
8,177
0
42,301
W
12,467
5,270
2,543
5,893
18,617
20,301
1,357
7,246
11,147
325
23,680
W
Aphrodite
moradain01
Aphrodite
17,327
2,177
16,786
9,367
12,991
9,791
903
5,399
7,366
33,306
0
L
23,708
6,204
1,267
5,353
12,867
7,205
0
4,321
8,546
56,144
2,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,365
Gold Earned
53,327
161
Minions Killed
180
0
Camps Cleared
0
1,147,359
Distance Traveled
1,267,644
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,522
809
36
3
0
273,162
0
W
Ares
10,510
808
7
1
0
254,404
0
L
Hel
8,213
632
11
1
0
251,536
1
L
Surtr
8,996
692
41
3
0
228,575
0
L
Gilgamesh
7,817
601
22
2
0
240,655
0
L
Nemesis
8,797
677
5
0
0
194,059
0
W
Apollo
11,131
856
67
5
0
254,172
0
W
Surtr
10,488
807
22
2
0
245,131
0
W
Aphrodite
10,676
821
48
4
0
240,775
0
L
Sol
10,542
811
82
6
0
232,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role