Player Matchup

Sylvanus
Sylvanus
BG_Buck
Sylvanus
Level 144
God Stats
1W - 1L
1,562 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Nike
Nike
CoolBeanz419
Nike
Level 100
God Stats
1W - 0L
1,714 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Cupid
Cupid
cliff1under
Cupid
Level 148
God Stats
1W - 0L
1,511 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Hera
Hera
hellmaker55
Hera
Level 140
God Stats
1W - 0L
1,665 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Arachne
Arachne
lucky_bucker
Arachne
Level 171
God Stats
1W - 1L
1,695 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 141
1,629 SR
1,500 Elo+

VS

Team Averages
Level 107
1,523 SR
1,499 Elo+
Tiamat
Tiamat
B4ZZAR
Tiamat
Level 69
God Stats
0W - 2L
1,308 SR
Queue Stats
112W - 116L
1,395 Elo+
Solo
Sylvanus
Sylvanus
HOLY DIVER7
Sylvanus
Level 128
God Stats
2W - 1L
1,757 SR
Queue Stats
11W - 16L
1,541 Elo+
Solo
Kukulkan
Kukulkan
m00chacha
Kukulkan
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 139L
1,570 Elo+
Solo
Gilgamesh
Gilgamesh
vSammio
Gilgamesh
Level 142
God Stats
2W - 3L
1,534 SR
Queue Stats
334W - 333L
1,516 Elo+
Solo
Izanami
Izanami
xVKxChorijoto
Izanami
Level 69
God Stats
16W - 12L
1,518 SR
Queue Stats
55W - 52L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BG_Buck
Sylvanus
14
2 / 1 / 8
10,178
485
6,678
17,629
16,801
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 2 / 3
9,519
453
7,247
15,397
12,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 3 / 5
9,015
429
7,556
10,020
3,345
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
8 / 2 / 4
11,567
551
17,998
11,712
5,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Arachne
lucky_bucker
Arachne
19
8 / 1 / 6
11,876
566
15,673
18,648
8,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
B4ZZAR
Tiamat
17
0 / 3 / 2
10,276
489
6,763
12,291
11,600
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sylvanus
HOLY DIVER7
Sylvanus
13
2 / 4 / 3
9,655
460
8,107
19,923
14,889
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
m00chacha
Kukulkan
17
0 / 5 / 1
10,475
499
8,438
14,280
6,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
vSammio
Gilgamesh
16
4 / 4 / 3
10,658
508
11,903
25,991
13,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
14
2 / 5 / 1
9,081
432
4,883
13,785
5,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
21
Kills
8
9
Deaths
21
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tiamat
B4ZZAR
Tiamat
0
3
2
0.33
W
Sylvanus
BG_Buck
Sylvanus
2
1
8
6
W
2
2
3
1.75
L
Sylvanus
HOLY DIVER7
Sylvanus
2
4
3
0.88
W
1
3
5
1.17
W
8
2
4
5
W
Arachne
lucky_bucker
Arachne
8
1
6
11
L
Kukulkan
m00chacha
Kukulkan
0
5
1
0.1
L
Gilgamesh
vSammio
Gilgamesh
4
4
3
1.38
L
Izanami
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,152
Damage
40,094
73,406
Taken
86,270
46,934
Mitigated
51,185
26,964
Healing
24,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
B4ZZAR
Tiamat
6,763
288
0
4,351
12,291
11,600
156
818
11,473
71,131
0
W
Sylvanus
BG_Buck
Sylvanus
6,678
2,318
3,877
7,926
17,629
16,801
0
3,887
13,742
39,175
0
W
7,247
602
0
3,799
15,397
12,558
191
7,423
7,959
0
47,874
L
Sylvanus
HOLY DIVER7
Sylvanus
8,107
2,588
3,422
5,004
19,923
14,889
294
8,038
11,885
37,096
0
W
7,556
3,935
488
1,348
10,020
3,345
920
2,959
7,061
0
54,401
W
17,998
5,743
0
2,032
11,712
5,275
1,119
4,640
7,066
85,136
0
W
Arachne
lucky_bucker
Arachne
15,673
10,723
0
7,494
18,648
8,955
687
4,732
13,914
0
109,148
L
Kukulkan
m00chacha
Kukulkan
8,438
307
0
2,053
14,280
6,520
0
3,237
11,043
103,276
2,494
L
Gilgamesh
vSammio
Gilgamesh
11,903
3,860
0
6,605
25,991
13,061
43
8,028
17,963
0
97,554
L
Izanami
4,883
3,547
0
2,739
13,785
5,115
850
4,555
9,230
0
54,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,155
Gold Earned
50,145
451
Minions Killed
556
0
Camps Cleared
0
2,085,280
Distance Traveled
1,815,602
24
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,276
489
118
6
0
306,941
0
W
Sylvanus
10,178
485
48
2
0
408,795
4
W
Nike
9,519
453
53
3
0
384,938
1
L
Sylvanus
9,655
460
42
2
0
326,384
0
W
Cupid
9,015
429
90
4
0
373,451
9
W
Hera
11,567
551
129
6
0
422,815
8
W
Arachne
11,876
566
131
6
0
495,281
2
L
Kukulkan
10,475
499
174
8
0
397,528
5
L
Gilgamesh
10,658
508
133
6
0
430,750
0
L
Izanami
9,081
432
89
4
0
353,999
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role