Player Matchup

Thor
Thor
 
Thor
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
BeefSneeze187
Tyr
Level 66
God Stats
0W - 2L
1,158 SR
Queue Stats
204W - 246L
1,357 Elo+
Party 1
Raijin
Raijin
Kipanator
Raijin
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 13L
1,238 Elo+
Party 1
Team Averages
Level 52
1,386 SR
1,365 Elo+

VS

Team Averages
Level 74
1,383 SR
1,328 Elo+
Cthulhu
Cthulhu
BlackCry00675
Cthulhu
Level 88
God Stats
5W - 3L
1,651 SR
Queue Stats
146W - 135L
1,388 Elo+
Party 2
Thanatos
Thanatos
PlumpBaneling
Thanatos
Level 47
God Stats
3W - 16L
991 SR
Queue Stats
13W - 22L
1,223 Elo+
Solo
Discordia
Discordia
crimsonbulls
Discordia
Level 88
God Stats
31W - 16L
1,506 SR
Queue Stats
301W - 292L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
0 / 7 / 1
7,180
718
5,963
12,824
4,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 1
6,901
690
3,504
11,175
7,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
Kipanator
Raijin
9
2 / 10 / 0
7,947
795
8,361
10,965
3,614
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
4 / 0 / 13
9,651
965
9,171
9,613
9,222
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
PlumpBaneling
Thanatos
12
9 / 2 / 7
9,900
990
8,757
10,921
5,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Discordia
crimsonbulls
Discordia
12
6 / 0 / 10
9,577
958
10,844
6,740
2,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
49
2
Kills
19
20
Deaths
2
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
7
1
0.07
L
0
3
1
0.17
W
Cthulhu
4
0
13
10.5
L
Raijin
Kipanator
Raijin
2
10
0
0.2
W
Thanatos
PlumpBaneling
Thanatos
9
2
7
6.25
W
Discordia
crimsonbulls
Discordia
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,828
Damage
28,772
34,964
Taken
27,274
15,564
Mitigated
17,651
996
Healing
11,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,963
422
0
254
12,824
4,159
0
5,267
7,179
0
24,241
L
3,504
731
0
742
11,175
7,791
0
7,555
3,172
0
8,914
W
Cthulhu
9,171
814
521
1,550
9,613
9,222
203
3,525
5,906
25,914
624
L
Raijin
Kipanator
Raijin
8,361
1,968
0
0
10,965
3,614
0
5,796
4,877
25,218
0
W
Thanatos
PlumpBaneling
Thanatos
8,757
2,407
0
7,764
10,921
5,877
480
2,826
7,871
1,060
23,103
W
Discordia
crimsonbulls
Discordia
10,844
925
190
1,731
6,740
2,552
514
2,896
3,764
36,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,028
Gold Earned
29,128
61
Minions Killed
108
0
Camps Cleared
0
504,962
Distance Traveled
632,797
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,180
718
25
3
0
174,916
1
L
Tyr
6,901
690
6
1
0
189,993
1
W
Cthulhu
9,651
965
27
3
0
230,307
3
L
Raijin
7,947
795
30
3
0
140,053
0
W
Thanatos
9,900
990
32
3
0
198,872
3
W
Discordia
9,577
958
49
5
0
203,618
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role