Player Matchup

Da Ji
Da Ji
Ariana-Grandinha
Da Ji
Level 59
God Stats
0W - 1L
1,475 SR
Queue Stats
9W - 18L
1,366 Elo+
Party 3
Scylla
Scylla
B3r134r
Scylla
Level 14
God Stats
0W - 1L
1,583 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Neith
Neith
CocoaMochi
Neith
Level 20
God Stats
0W - 1L
1,452 SR
Queue Stats
0W - 4L
1,243 Elo+
Party 1
Achilles
Achilles
JessyP4dgher_
Achilles
Level 126
God Stats
0W - 2L
1,111 SR
Queue Stats
102W - 103L
1,492 Elo+
Party 1
Ra
Ra
Wiicked Sinz
Ra
Level 67
God Stats
11W - 7L
1,620 SR
Queue Stats
96W - 137L
1,376 Elo+
Solo
Team Averages
Level 57
1,448 SR
1,395 Elo+

VS

Team Averages
Level 79
1,428 SR
1,441 Elo+
Mulan
Mulan
GordoMalvado494
Mulan
Level 75
God Stats
4W - 8L
908 SR
Queue Stats
94W - 101L
1,356 Elo+
Party 2
Geb
Geb
Loboasesino1120
Geb
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 130L
1,430 Elo+
Party 2
Nu Wa
Nu Wa
SuperLeho
Nu Wa
Level 67
God Stats
4W - 4L
1,559 SR
Queue Stats
108W - 94L
1,511 Elo+
Solo
Chang'e
Chang'e
TheWeekent
Chang'e
Level 60
God Stats
6W - 3L
1,702 SR
Queue Stats
151W - 149L
1,469 Elo+
Party 2
Hun Batz
Hun Batz
caras43xd
Hun Batz
Level 110
God Stats
3W - 3L
1,469 SR
Queue Stats
195W - 203L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 0
5,423
542
4,256
8,975
3,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
B3r134r
Scylla
3
0 / 3 / 0
3,673
367
989
3,057
632
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
6
0 / 2 / 0
4,126
413
3,891
6,496
2,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
JessyP4dgher_
Achilles
6
0 / 2 / 0
4,588
459
3,093
8,656
6,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 2 / 0
5,276
528
1,487
4,721
1,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
6,185
619
4,533
7,948
5,100
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 0 / 4
5,542
554
2,967
7,850
5,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
SuperLeho
Nu Wa
11
1 / 0 / 1
6,459
646
3,132
2,948
965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
TheWeekent
Chang'e
10
5 / 0 / 0
5,938
594
5,424
5,413
1,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
caras43xd
Hun Batz
9
2 / 0 / 3
5,450
545
3,096
7,005
3,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
2
Kills
11
12
Deaths
2
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
L
Scylla
B3r134r
Scylla
0
3
0
0
L
Neith
0
2
0
0
W
2
2
1
1.25
L
Achilles
JessyP4dgher_
Achilles
0
2
0
0
W
1
0
4
3
W
Nu Wa
SuperLeho
Nu Wa
1
0
1
1.5
W
Chang'e
TheWeekent
Chang'e
5
0
0
5
L
0
2
0
0
W
Hun Batz
caras43xd
Hun Batz
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,716
Damage
19,152
31,905
Taken
31,164
13,790
Mitigated
15,938
5,060
Healing
11,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,256
1,080
0
375
8,975
3,108
0
107
8,868
0
26,512
L
Scylla
B3r134r
Scylla
989
145
0
78
3,057
632
0
679
2,378
6,328
0
L
Neith
3,891
1,101
0
967
6,496
2,207
0
3,907
2,589
0
23,269
W
4,533
1,189
0
2,633
7,948
5,100
0
0
7,948
0
34,485
L
Achilles
JessyP4dgher_
Achilles
3,093
1,224
0
2,514
8,656
6,414
0
4,289
4,367
0
19,757
W
2,967
287
0
2,716
7,850
5,078
0
424
7,426
16,348
0
W
Nu Wa
SuperLeho
Nu Wa
3,132
1,042
0
500
2,948
965
320
1,245
1,703
50,935
0
W
Chang'e
TheWeekent
Chang'e
5,424
1,341
544
1,899
5,413
1,763
0
126
5,287
43,418
0
L
1,487
252
24
1,102
4,721
1,429
0
2,541
2,180
37,606
0
W
Hun Batz
caras43xd
Hun Batz
3,096
912
0
2,722
7,005
3,032
0
681
6,324
0
32,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,086
Gold Earned
29,574
184
Minions Killed
299
0
Camps Cleared
0
943,356
Distance Traveled
1,027,936
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,423
542
36
4
0
194,920
0
L
Scylla
3,673
367
3
0
0
205,590
0
L
Neith
4,126
413
38
4
0
153,473
0
W
Mulan
6,185
619
51
5
0
196,005
0
L
Achilles
4,588
459
28
3
0
209,575
0
W
Geb
5,542
554
16
2
0
235,311
4
W
Nu Wa
6,459
646
97
10
0
179,673
0
W
Chang'e
5,938
594
80
8
0
186,364
0
L
Ra
5,276
528
79
8
0
179,798
2
W
Hun Batz
5,450
545
55
6
0
230,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role