Player Matchup

Bacchus
Bacchus
I_trained_yoda
Bacchus
Level 129
God Stats
11W - 4L
1,941 SR
Queue Stats
434W - 451L
1,423 Elo+
Solo
Anubis
Anubis
JumboGumboPaste
Anubis
Level 85
God Stats
5W - 4L
1,576 SR
Queue Stats
251W - 250L
1,453 Elo+
Solo
Khepri
Khepri
OhImSorry_HYFR
Khepri
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 27L
1,214 Elo+
Party 2
Janus
Janus
babybutt123367
Janus
Level 67
God Stats
0W - 2L
1,310 SR
Queue Stats
25W - 46L
1,316 Elo+
Party 2
Pele
Pele
super_saiyan_ham
Pele
Level 109
God Stats
0W - 1L
1,663 SR
Queue Stats
26W - 43L
1,335 Elo+
Party 2
Team Averages
Level 82
1,598 SR
1,348 Elo+

VS

Team Averages
Level 112
1,460 SR
1,410 Elo+
Ah Puch
Ah Puch
Chino__14
Ah Puch
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,434 Elo+
Solo
Sun Wukong
Sun Wukong
Ducky93switch
Sun Wukong
Level 114
God Stats
7W - 2L
1,751 SR
Queue Stats
258W - 273L
1,381 Elo+
Party 1
Zeus
Zeus
Rinnegano
Zeus
Level 105
God Stats
1W - 3L
1,367 SR
Queue Stats
72W - 75L
1,424 Elo+
Solo
Ishtar
Ishtar
Xerxiez
Ishtar
Level 129
God Stats
1W - 1L
1,291 SR
Queue Stats
30W - 23L
1,430 Elo+
Solo
Sol
Sol
coochisimo
Sol
Level 97
God Stats
2W - 4L
1,392 SR
Queue Stats
228W - 240L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 6
8,265
827
11,599
11,004
13,501
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 4 / 3
6,278
628
1,069
5,077
2,512
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 0 / 6
7,183
718
2,845
12,124
6,343
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
4 / 5 / 4
7,361
736
4,379
7,627
3,977
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 6 / 4
7,954
795
9,889
17,514
7,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Chino__14
Ah Puch
15
3 / 3 / 8
8,386
839
14,337
7,445
3,468
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
Ducky93switch
Sun Wukong
16
2 / 1 / 13
8,839
884
8,699
9,060
9,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zeus
15
9 / 2 / 4
9,372
937
13,114
7,718
3,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
Xerxiez
Ishtar
13
0 / 4 / 6
7,418
742
3,124
7,751
3,176
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

15
6 / 3 / 6
8,860
886
8,832
5,674
2,346
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
57
13
Kills
20
20
Deaths
13
23
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Chino__14
Ah Puch
3
3
8
2.33
W
Sun Wukong
Ducky93switch
Sun Wukong
2
1
13
8.5
L
4
5
6
1.4
L
0
4
3
0.38
L
1
0
6
4
W
Zeus
9
2
4
5.5
W
Ishtar
Xerxiez
Ishtar
0
4
6
0.75
L
4
5
4
1.2
W
6
3
6
3
L
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,781
Damage
48,106
53,346
Taken
37,648
34,254
Mitigated
21,531
14,057
Healing
12,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Chino__14
Ah Puch
14,337
748
773
1,169
7,445
3,468
102
4,230
3,215
30,466
0
W
Sun Wukong
Ducky93switch
Sun Wukong
8,699
930
736
2,724
9,060
9,370
155
4,944
4,116
0
19,650
L
11,599
492
259
1,210
11,004
13,501
0
5,609
5,395
23,347
0
L
1,069
36
468
579
5,077
2,512
294
4,271
806
5,519
0
L
2,845
130
87
6,398
12,124
6,343
234
8,803
3,321
8,863
0
W
Zeus
13,114
2,242
2,420
2,961
7,718
3,171
449
4,130
3,588
19,563
0
W
Ishtar
Xerxiez
Ishtar
3,124
1,638
213
1,269
7,751
3,176
632
3,640
4,111
0
7,692
L
4,379
166
519
647
7,627
3,977
450
6,198
1,429
14,606
0
W
8,832
2,319
98
243
5,674
2,346
0
2,948
2,726
17,104
0
L
9,889
1,497
726
3,164
17,514
7,921
0
11,402
6,112
0
17,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,041
Gold Earned
42,875
100
Minions Killed
104
0
Camps Cleared
0
829,031
Distance Traveled
950,938
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,386
839
25
3
0
207,147
0
W
Sun Wukong
8,839
884
23
2
0
214,938
0
L
Bacchus
8,265
827
22
2
0
196,837
0
L
Anubis
6,278
628
12
1
0
83,380
0
L
Khepri
7,183
718
27
3
0
221,208
0
W
Zeus
9,372
937
20
2
0
191,923
0
W
Ishtar
7,418
742
17
2
0
144,524
0
L
Janus
7,361
736
16
2
0
140,664
0
W
Sol
8,860
886
19
2
0
192,406
0
L
Pele
7,954
795
23
2
0
186,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role