Player Matchup

Bastet
Bastet
Chunchunmaru557
Bastet
Level 110
God Stats
4W - 1L
1,625 SR
Queue Stats
185W - 172L
1,494 Elo+
Party 1
Charon
Charon
CptBeetle
Charon
Level 108
God Stats
5W - 3L
1,684 SR
Queue Stats
38W - 33L
1,512 Elo+
Party 2
Neith
Neith
EarthTurnip6023
Neith
Level 172
God Stats
3W - 3L
1,500 SR
Queue Stats
145W - 135L
1,516 Elo+
Party 1
Erlang Shen
Erlang Shen
PrivatePanda74
Erlang Shen
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 62L
1,524 Elo+
Party 2
Scylla
Scylla
Senzubun
Scylla
Level 149
God Stats
16W - 15L
1,616 SR
Queue Stats
657W - 623L
1,503 Elo+
Solo
Team Averages
Level 132
1,585 SR
1,510 Elo+

VS

Team Averages
Level 103
1,595 SR
1,502 Elo+
Tyr
Tyr
AdrianzotheOps
Tyr
Level 128
God Stats
72W - 54L
1,686 SR
Queue Stats
226W - 211L
1,579 Elo+
Party 3
Sol
Sol
Buzzzard007
Sol
Level 155
God Stats
3W - 6L
1,480 SR
Queue Stats
274W - 268L
1,452 Elo+
Solo
Atlas
Atlas
Cousin-687
Atlas
Level 87
God Stats
4W - 2L
1,747 SR
Queue Stats
25W - 31L
1,429 Elo+
Solo
Fenrir
Fenrir
Dylans508
Fenrir
Level 68
God Stats
11W - 10L
1,653 SR
Queue Stats
261W - 228L
1,502 Elo+
Solo
Ix Chel
Ix Chel
Orlando432102
Ix Chel
Level 76
God Stats
3W - 3L
1,408 SR
Queue Stats
301W - 288L
1,548 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 3 / 1
3,904
651
1,794
5,451
1,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charon
CptBeetle
Charon
5
0 / 1 / 1
3,479
580
1,856
3,654
2,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 0 / 0
3,760
627
2,959
3,993
1,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Erlang Shen
PrivatePanda74
Erlang Shen
6
0 / 2 / 0
3,642
607
2,347
7,126
4,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Scylla
Senzubun
Scylla
7
1 / 1 / 0
4,137
690
1,395
2,294
804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 0
4,836
806
4,451
5,846
2,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

4
1 / 1 / 0
3,479
580
1,445
2,507
628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Atlas
7
1 / 0 / 2
4,200
700
2,658
4,984
2,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Dylans508
Fenrir
7
1 / 1 / 2
3,955
659
1,715
5,456
1,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ix Chel
8
2 / 1 / 0
4,443
741
2,480
3,127
1,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
3
Kills
7
7
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
0
0
2
L
1
1
0
1
W
2
3
1
0.83
L
Atlas
1
0
2
2
W
Charon
CptBeetle
Charon
0
1
1
0.5
L
Fenrir
Dylans508
Fenrir
1
1
2
2
W
0
0
0
0
L
Ix Chel
2
1
0
2
W
Erlang Shen
PrivatePanda74
Erlang Shen
0
2
0
0
W
Scylla
Senzubun
Scylla
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,351
Damage
12,749
22,518
Taken
21,920
10,121
Mitigated
8,347
6,156
Healing
7,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,451
1,164
0
3,161
5,846
2,248
0
0
5,846
0
27,910
L
1,445
667
0
1,293
2,507
628
0
807
1,700
12,623
0
W
1,794
507
0
932
5,451
1,584
0
821
4,630
0
15,933
L
Atlas
2,658
1,434
185
631
4,984
2,603
0
884
4,100
14,123
0
W
Charon
CptBeetle
Charon
1,856
494
0
1,100
3,654
2,041
0
1,641
2,013
8,624
0
L
Fenrir
Dylans508
Fenrir
1,715
542
0
1,451
5,456
1,832
0
394
5,062
0
18,160
W
2,959
840
0
1,614
3,993
1,238
0
2,224
1,769
0
23,350
L
Ix Chel
2,480
663
150
795
3,127
1,036
429
1,166
1,961
30,247
0
W
Erlang Shen
PrivatePanda74
Erlang Shen
2,347
1,286
0
2,117
7,126
4,454
0
0
7,126
0
18,862
W
Scylla
Senzubun
Scylla
1,395
401
0
393
2,294
804
0
1,897
397
23,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,922
Gold Earned
20,913
159
Minions Killed
182
0
Camps Cleared
0
598,563
Distance Traveled
582,168
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,836
806
55
9
0
140,490
0
L
Sol
3,479
580
20
3
0
70,442
0
W
Bastet
3,904
651
26
4
0
143,347
0
L
Atlas
4,200
700
25
4
0
115,846
0
W
Charon
3,479
580
11
2
0
116,032
0
L
Fenrir
3,955
659
33
6
0
136,377
0
W
Neith
3,760
627
44
7
0
112,961
0
L
Ix Chel
4,443
741
49
8
0
119,013
0
W
Erlang Shen
3,642
607
30
5
0
125,948
0
W
Scylla
4,137
690
48
8
0
100,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role