Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Alimpnoodle8309
Zeus
Level 69
God Stats
0W - 1L
1,109 SR
Queue Stats
218W - 227L
1,435 Elo+
Solo
Bakasura
Bakasura
NoSurrender2393
Bakasura
Level 135
God Stats
64W - 64L
1,535 SR
Queue Stats
139W - 135L
1,484 Elo+
Solo
Geb
Geb
ShadowCat299
Geb
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 61L
1,424 Elo+
Party 1
Apollo
Apollo
VibeGuardian
Apollo
Level 74
God Stats
2W - 3L
1,467 SR
Queue Stats
336W - 340L
1,478 Elo+
Party 1
Team Averages
Level 89
1,422 SR
1,464 Elo+

VS

Team Averages
Level 88
1,410 SR
1,452 Elo+
Anhur
Anhur
BIgDenile
Anhur
Level 84
God Stats
1W - 1L
1,094 SR
Queue Stats
11W - 11L
1,422 Elo+
Solo
Chang'e
Chang'e
II Darny II
Chang'e
Level 62
God Stats
19W - 18L
1,473 SR
Queue Stats
111W - 134L
1,441 Elo+
Solo
Discordia
Discordia
II Maxson
Discordia
Level 54
God Stats
3W - 2L
1,473 SR
Queue Stats
100W - 103L
1,453 Elo+
Solo
Surtr
Surtr
PAPUSKENWAY
Surtr
Level 134
God Stats
35W - 31L
1,549 SR
Queue Stats
311W - 326L
1,478 Elo+
Solo
Tsukuyomi
Tsukuyomi
UT4HxB3ACH
Tsukuyomi
Level 107
God Stats
5W - 6L
1,463 SR
Queue Stats
110W - 113L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
13
0 / 1 / 0
7,054
470
3,924
18,902
13,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
0 / 5 / 0
7,203
480
3,932
11,721
3,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bakasura
13
1 / 1 / 0
7,149
477
2,842
10,699
5,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 4 / 1
6,036
402
3,852
16,132
10,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
9
1 / 6 / 1
6,261
417
6,825
10,726
3,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BIgDenile
Anhur
14
9 / 0 / 2
9,092
606
13,264
9,554
3,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
II Darny II
Chang'e
14
0 / 0 / 2
8,722
581
12,148
8,657
3,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
II Maxson
Discordia
16
4 / 0 / 2
9,447
630
8,229
5,884
2,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 8
8,211
547
8,240
14,376
13,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
UT4HxB3ACH
Tsukuyomi
14
3 / 0 / 2
8,411
561
4,996
12,231
4,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
17
17
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
1
0
0
L
0
5
0
0
W
Anhur
BIgDenile
Anhur
9
0
2
10
W
Chang'e
II Darny II
Chang'e
0
0
2
1
W
Discordia
II Maxson
Discordia
4
0
2
5
L
Bakasura
1
1
0
1
W
1
2
8
2.5
L
0
4
1
0.13
W
Tsukuyomi
UT4HxB3ACH
Tsukuyomi
3
0
2
4
L
Apollo
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,375
Damage
46,877
68,180
Taken
50,702
36,142
Mitigated
27,625
23,085
Healing
20,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
3,924
2,337
0
12,177
18,902
13,074
0
10,424
7,675
0
53,334
L
3,932
380
0
1,276
11,721
3,726
0
5,623
5,538
55,507
0
W
Anhur
BIgDenile
Anhur
13,264
6,989
0
4,708
9,554
3,615
1,825
2,787
6,747
0
68,798
W
Chang'e
II Darny II
Chang'e
12,148
1,506
1,444
5,159
8,657
3,193
469
1,954
6,703
68,499
0
W
Discordia
II Maxson
Discordia
8,229
198
0
1,098
5,884
2,193
500
3,779
2,105
67,179
0
L
Bakasura
2,842
1,792
0
5,043
10,699
5,624
17
2,216
8,321
0
38,853
W
8,240
1,190
277
4,984
14,376
13,913
157
1,609
12,244
2,962
39,841
L
3,852
569
0
3,229
16,132
10,612
148
1,398
14,702
17,199
0
W
Tsukuyomi
UT4HxB3ACH
Tsukuyomi
4,996
1,469
0
3,223
12,231
4,711
425
1,461
10,770
0
72,078
L
Apollo
6,825
4,922
0
1,360
10,726
3,106
420
833
9,893
0
38,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,703
Gold Earned
43,883
376
Minions Killed
470
0
Camps Cleared
0
1,349,053
Distance Traveled
1,491,772
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,054
470
86
6
0
219,212
0
L
Zeus
7,203
480
88
6
0
246,099
0
W
Anhur
9,092
606
98
7
0
291,927
2
W
Chang'e
8,722
581
116
8
0
277,420
0
W
Discordia
9,447
630
121
8
0
301,803
0
L
Bakasura
7,149
477
111
7
0
328,332
0
W
Surtr
8,211
547
37
2
0
285,581
0
L
Geb
6,036
402
31
2
0
293,584
0
W
Tsukuyomi
8,411
561
98
7
0
335,041
0
L
Apollo
6,261
417
60
4
0
261,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role